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Patch Notes (ver 0.997.02)

[p][/p][h2]Bug Fixes[/h2]
  • [p]Store items will now display as "Sold Out" and cannot be repurchased if they are already in your inventory.[/p]
  • [p]Updated the text "Empty Safe" to "Items inside the Empty Safe."[/p]
  • [p]Fixed a UI display issue occurring at 3440x1440 resolution.[/p]
  • [p]Added a toggle for controller vibration in the settings.[/p]
  • [p]Restricted the ability to exit to the title screen via the menu while purchasing a newspaper.[/p]
  • [p]Fixed an issue where the character would remain in the hiding animation if an event was triggered while hiding.[/p]
  • [p]Fixed a bug where the player would move immediately after an event ended if the mouse was being held down for the "Skip" function.[/p]
  • [p]Fixed an issue where save slots would not disappear if the mouse was held down for "Skip" during chapter transitions.[/p]
  • [p]Fixed a bug where pressing ESC after interacting with a quick-slot object via mouse caused a re-interaction instead of allowing movement.[/p]
  • [p]Fixed a localization bug where Japanese characters (small vowels) persisted on the typewriter screen even after switching to a different language.[/p]
  • [p]Fixed an issue where settings were not saved or applied after restarting the game.[/p]
  • [p]Fixed an issue where "New Game" or "Load" could be unintentionally triggered when clicking other menu items quickly on the title screen.[/p]
  • [p]Removed the lingering white light effect that appeared at the mouse click location in the ESC menu.[/p]
  • [p]Updated NPC animations to pause correctly when the game is paused via the ESC menu.[/p]
  • [p]Replaced the black screen flickering when switching between Fullscreen and Windowed mode with a smooth fade-in/out effect.[/p]
  • [p]Fixed a visual bug where characters appeared to clip through doors when standing close to them.[/p]