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Ortharion : The Last Battle News

0.4i

New content

  • The search interface is completely finished, it allows you to find all possible links of the following types: Categories, Skills, Statistics.
  • You can access it by looking at your skill book, either on the left by clicking on the categories, or on the right on a selected skill.


Improvement

  • Added category from the skill book to see the skills that necessarily use a weapon, or that only use magic power.

Balancing

  • Shuriken (thief): Goes from 150% damage with power to 90% power and 90% weapon.
  • The steel spirit skill (blade master) consumes a blade to be used, and adds the category “use of blade”.


bug fix

  • The cold pet skill works correctly (archer).
  • It is no longer possible to go beyond the maximum wave in the arena monster wave challenge.

0.4h

Improvement

  • Improved calculations on the casting speed of NPCs (useful for destroyers, mages, special ranged and bosses).
  • Visuals of attacks are visible on the ground progressively.
  • Tooltips (or description windows) are better adjusted to the resolution and no longer go out of the screen frame.
  • When you improve equipment from the improvement interface, consumables are colored red if they cannot be used on the item currently being improved.


Balancing

  • Elemental weakening (shaman) now triggers with any element, instead of only being with fire, cold, lightning.
  • Rank 3 zone missions now only require 3 objectives instead of 4, also avoiding having elites on small zones at rank 1.


Bug fix

  • Improved information on several skills that were sometimes missing or sometimes duplicated, such as Aura of weakness, and of weakening (masochist and shaman).
  • Aura of weakness (masochist) no longer causes loss of attack and casting speed.
  • Ranking points are correctly calculated when you kill the mannequin.
  • It is possible to remove the choice of the 1st class chosen for a total change of class orientation.

0.4g

Balancing

  • “incarnation of lightning” (sorcerer): movement speed increases from 50% to 100%.
  • Equipment that has a runic word has an increased item value, this was already the case for items with runic power.


bug fix

  • Incarnation of lightning: correctly gains bonuses in damage and movement speed, knowing that the “transformation” visual works correctly.
  • The fog of war on dungeon and arena areas works correctly.
  • Added a system to avoid triggering an infinite loop that freezes the game indefinitely.
  • Necklaces, torsos, helmets no longer have gems (they can only have runic power or runic word).
  • Channeling skills lose their resources over time.
  • Several areas that were never loaded into the game are removed from the version, reducing the total size of the game.
  • The Guild improvement to add an additional statistic works correctly.
  • Fixed several talents that allowed to have +X% of a stat that did not exist before on buffs.
  • Fire aura talents (3127/3106/2924) no longer have +X% range written (the information was duplicated).

0.4f

Improvement

  • The durability loss on the descriptions of the enhancement consumables correctly takes into account the changes made by the account improvement.
  • The damage tooltip is displayed with a K or an M to make it easier to read.
  • Added several anti-cheat functions (I will never say what type of function it is, I plan to continue working on it as I go, but I will talk about it in more detail for season 3).


Balancing

  • The durability loss when an improvement is missed goes from 5-10 to 7-10.
  • The guild improvement that reduces the durability loss goes from 0.3% per level to 0.2% per level. So, at the maximum level, now, the durability loss is 3% to 6%, instead of -1% to 4%, which allowed to have a gain in durability sometimes.
  • The quest “Overpowered Equipment” in the Rank 5 Advancement Log now requires 5500 in item value, instead of 8000.
  • The quest “Total Equipment Power” in the Rank 5 Advancement Log now requires 48000. in item value, instead of 48.000.
  • Two-handed weapons have doubled their item value in the calculation of total equipment power.
  • Amount of “reduction in damage taken per mana spent” increased at level 1 and reduced at maximum level.
  • The amount of “reduction in damage taken per mana spent” cannot exceed 95%.
  • Life, Mana and Energy Shield gems +100% value (except for normal rarity)
  • Life and Mana Regeneration gems -50% value.
  • The value of items now takes into account the number of stats present on the item, as well as their third.


bug fix

  • The new visuals of the skills added during the previous update no longer interfere with projectiles (divine aura, call to carnage, etc.).
  • Aura of the wild and blessing of mana correctly cause their resources to be lost.
  • Talent 1825 for aura of the wild has a description, correctly visible.
  • Chaos skills correctly trigger their affliction, debuff and mana control.
  • Tier 1 are correctly visible on equipment.
  • Tier 2 equipment can correctly switch to tier 1 with equipment upgrades.
  • It is indicated on the statistic addition that items can only go up to a certain number of total statistics depending on their rarity: 4 for rare, 5 for epic, 6 for legendary and divine.
  • When sorting the inventory or the chest, unidentified items are correctly placed at the end of their section, thus avoiding guessing in advance the real power of the item without having identified it.
  • On the character sheet, the “damage taken” section correctly takes into account certain reductions such as “Damage reduced by mana spent”, “Damage reduced by current rage, by current soul, by present satellite, by present spirit, etc.
  • Changed the description of the stat change.
  • Talent 1330 has been split in 2 to avoid having to place the dodge stat multiple times, but to correctly increase the number.
  • Fixed a bug that sometimes prevented the game from launching (due to a non-existent visual). A function has been added to modify the visual of one of your equipment if this should ever happen again.
  • Upgrading an item correctly takes into account the item’s bonus level to calculate its sale price.

Roadmap to early access release in 2025

Updates are progressing well, and I realize that with the quantity of elements modified and added, I’m getting closer and closer to the final version of the game I envision.

I aim to release the game in its final version, version 1.0, by the end of 2025. However, if I’m not fully satisfied with the game at that point, the release will, of course, be postponed.

Major updates should now come faster, approximately every three months instead of the usual four.

Here’s what you can expect from each major update:

End of Update 0.4

  • Boss improvements.
  • Implementation of the remaining hidden keys (1 Demonic and 5 Death keys).
  • A new interface to visualize links between skills, equipment effects, gear sets, talents, skill categories, etc.
  • Improvements to the runic word interface.


Update 0.5 (Season 3) – Early February 2025

  • Steam Cloud integration.
  • The content associated with the Demonic Keys will be revealed with the launch of Season 3.
  • A rework of how the energy shield functions.
  • New anti-cheat systems.
  • Guild improvements.
  • Enhancements to the endgame dungeon system with several new dungeons, featuring fog of war mechanics.


Update 0.6 or Version 1.0 (Season 4) – Early May 2025

  • Full controller support with a dual shortcut configuration.
  • The content tied to the Death Keys will be revealed with the launch of Season 4.
  • Removal, replacement, and addition of new talents.


Update 0.7, officially Version 1.0 (Season 5) – August 2025

  • Visual improvements to skills.
  • Quality-of-life enhancements.


In addition to these key updates, I will focus on balancing the game, addressing bugs as quickly as possible, and implementing further quality-of-life improvements.

I remain very active on Discord, so don’t hesitate to join and chat with me or the community!