The game will be released in early access on September 18.
The game will be released in early access on Monday September 18, there will especially be a longer lifespan compared to the prologue, many additions and modifications remain to be expected.
There is still a prologue version, which will no longer be updated and you can expect the following addition in this early access compared to the version already playable in the prologue:
3 new outdoor areas, with the great citadel of Granock, the enchanted mountains and the swamp, you will encounter around 30 new enemies, as well as many new bosses, with the first bosses of legendary difficulty (compared to rare in the prologue ).

2 new indoor zones, with the swamp caves as well as the enchanted mountain dungeon, each now having a resurrection zone, Ortharion fragments and more or less powerful bosses.

A new map completion system, each resurrection pillar discovered, chest opened, boss killed, will earn you bonuses, promoting exploration. Additional bonuses will be awarded when you have completed all of the objectives on the map. Events will be added later.

An improvement to the crafting system, with new harvestable craft items.
The game can be paused.
Bug fixes, especially thanks to community testing, thanks again to those who helped me during this prologue phase!
Many other changes are to be expected and will be detailed in the September 18 patch note!
There is still a prologue version, which will no longer be updated and you can expect the following addition in this early access compared to the version already playable in the prologue:
3 new outdoor areas, with the great citadel of Granock, the enchanted mountains and the swamp, you will encounter around 30 new enemies, as well as many new bosses, with the first bosses of legendary difficulty (compared to rare in the prologue ).



2 new indoor zones, with the swamp caves as well as the enchanted mountain dungeon, each now having a resurrection zone, Ortharion fragments and more or less powerful bosses.


A new map completion system, each resurrection pillar discovered, chest opened, boss killed, will earn you bonuses, promoting exploration. Additional bonuses will be awarded when you have completed all of the objectives on the map. Events will be added later.

An improvement to the crafting system, with new harvestable craft items.
The game can be paused.
Bug fixes, especially thanks to community testing, thanks again to those who helped me during this prologue phase!
Many other changes are to be expected and will be detailed in the September 18 patch note!