Hello,
Update 0.4 is almost finished, but before launching it for everyone, I will do things in several stages:
I am launching version 0.4 on the test servers now, version 0.4 will then be put on the classic servers towards the end of the week.
Season 2, with new improvements, will arrive on November 15.I will just leave a summary of what has been done for update 0.4, I will put it with more details at the end of the week.
New content
- Addition of a very large number of talents.
- 15 "keys", grouped into 3 large groups are available in the game, but very well hidden. You will not be able to open anything with them for the moment.
- You have new bonuses by increasing the difficulty level of the game.
- Addition of improvements in the guild panel.
- Addition of new statistics, which have been added to several places in the game (talent, equipment, skills).
- Added new powers for equipment.
Improvement
- Skills now gain rank thanks to honor points, which you get in the challenges of the challenge tower.
- Skills that can be launched automatically no longer have an animation for their launch and when automatic activation is activated, you can now set how many seconds you want your skill to be used.
- Visual improvement of several areas.
Balancing
- You recover gold on each monster killed, as well as on chests.
- The chances of having an item on a monster goes from 30% to 20%.
- Guild improvement: The level of improvements to a maximum level of 20.
- Several bosses have changed location and rarity, the goal being to have 1 legendary boss on each large area and then only secondary bosses. Legendary bosses are still to be worked on.
- Secondary bosses in the areas are now random and more powerful than before.
- Bosses have 30% more life.
- Boss explosive shields now take into account the boss's maximum health value, instead of being a fixed value.
Skills
- Most damage reduction and damage bonus skills have less significant level increases, some skills that were already nerfed have not been touched, it is a question of balancing the others.
- Lightning Jet (elementalist): Damage +100%
- Lightning Shield (protector): Becomes a status buff for all classes, with 5 maximum stacks instead of 1, damage +100%.
- Progressive Power (thief): Becomes a skill for all classes.
- Pure Energy Trait (bard): Becomes a skill available to all classes.
- Eternal Cold Familiar (all classes): By leveling up, it is correctly gained in chance to activate absorption shield with cold damage, going from 10% to 30% at maximum level.
- Several skills have their resource type changed to mana: Explosive Ball (Pyromancer), Acid Blade (Chaos Manipulator), Bramble (Forester)
Equipment
- Equipment effect: 75% of the effects have been improved, the goal being to have almost all the effects on the same power, you only have to really choose what you want to play as a character, rather than building around a few very powerful effects compared to the rest.
- The bonus level thanks to consumables goes to +10 maximum, this is retroactive, so your items with an item level higher than 10 will now have a bonus level of +10.
- Equipment now has stats with Tier, ranging from 1 (best), to 5 (worst), reducing the power of items.
- Durability on low rarity items has been reduced.
- The number of stats that equipment can have is now random and depends on the rarity of the item.
- The blocking time with a shield goes from 6 seconds to 2 seconds at level 100 (this was partly a bug).
- The power on equipment that allows you not to use endurance outside of combat has been modified, it now allows you to increase the maximum amount carried, as well as to increase breath regeneration.
Talent
- Talent: Blocking talents go from 0.4% per point to 1% per point.
- Power talents for the start of the game have been removed, these talents were too powerful at the beginning, leaving no room for diversification of choices.
- Defense talents against a type of element go from 0.5% to 1% per point.
bug fix
- Fixed a bug on the absorption shield when you were not equipped with an item with the effect that does damage when the shield disappears.
- The button to change class is correctly visible if you have the maximum class learned.
As a reminder, this is only a summary of the most important things, I will put the whole thing together with a better presentation at the end of the week.