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Ortharion : The Last Battle News

The game will be released in early access on September 18.

The game will be released in early access on Monday September 18, there will especially be a longer lifespan compared to the prologue, many additions and modifications remain to be expected.

There is still a prologue version, which will no longer be updated and you can expect the following addition in this early access compared to the version already playable in the prologue:

3 new outdoor areas, with the great citadel of Granock, the enchanted mountains and the swamp, you will encounter around 30 new enemies, as well as many new bosses, with the first bosses of legendary difficulty (compared to rare in the prologue ).



2 new indoor zones, with the swamp caves as well as the enchanted mountain dungeon, each now having a resurrection zone, Ortharion fragments and more or less powerful bosses.



A new map completion system, each resurrection pillar discovered, chest opened, boss killed, will earn you bonuses, promoting exploration. Additional bonuses will be awarded when you have completed all of the objectives on the map. Events will be added later.



An improvement to the crafting system, with new harvestable craft items.

The game can be paused.

Bug fixes, especially thanks to community testing, thanks again to those who helped me during this prologue phase!

Many other changes are to be expected and will be detailed in the September 18 patch note!

Launch of the prologue!

The release of the prologue is underway! It will see the light of day on Monday, March 6, 2023.

Come join the community on Discord: Discord
You can find the link for the prologue here : Ortharion : The Last Battle Prologue

The prologue will continue to be updated for several months, at least until May 2023, or even July 2023 depending on the number of improvements to be made.

Content additions over the coming months to the prologue will be :

  • Added quests to guide the player.
  • Added random dynamic event system on maps.
  • Card completion system with reward.
  • System to discover runic words as you go.
  • Added inventory and skills for adventurers.
  • Adventurers can be recruited as a companion.
  • A crypt in the town of Granock.
  • Revamped Craft system.
  • Added 52 equipment powers, 7 new sets (not all of them will be for the prologue).


The update below includes the changes between the demo version which was already accessible and the current version.
The game demo will not be updated, while the prologue will.

Broadly speaking, the prologue offers in addition to the demo:

  • A new ground.
  • Guild management with building creation, adventurer recruitment, send adventurers on missions.
  • 9 new fragments, for a total of 18.
  • Epic quality gear and skills.
  • New monsters, Bosses, new quests.
  • A ranking system.
  • Steam-related achievements, including some unique to the prologue.
  • Character in Lone Wolf and hardcore game mode.


Full patch notes


[h3]New content[/h3]

  • You can now create an adventurer's guild, with 24 unique buildings, with levels and some of which can be created several times. You don't have the choice of their location, the goal is not to create a strategy game, the guild system has been simplified as much as possible and above all allows you to improve your character over the long term.
  • The player has the possibility of recruiting adventurers. The adventurers will then have equipment and skills and can be recruited as a companion during the adventure.
  • Adventurers can be sent on missions, giving the player rewards for the guild and subsequently for their character.
  • Guild creation was linked to the account and not directly to the character.
  • Some achievements can now reward items.
  • Added a passive skill to increase the total weight the player can carry.
  • Added 3 passive skills that will activate when you kill an enemy, give you various status buffs based on your class, and promote a more aggressive approach early in the game.
  • Added achievements related to the total power of the equipment.
  • Hardcore and Lone Wolf crafting systems are added.
  • Some achievements are account bound.
  • Added 2 new stats: Blade Damage Bonus and Blade Summon Time Bonus (for Living Blade Summon skills).
  • Talent: Added 10 talents for the mage.
  • Talent: Added 8 talents for the warrior.
  • Talent: Added 8 ranger talents.
  • Talent: Added 11 talents for the Priest.
  • Talent: Added 6 talents for the elementalist.
  • Talent: Added 8 talents for the soldier.
  • Talent: Added 5 talents for the Barbarian.
  • Talent: Added 6 talents for the archer.
  • Talent: Added 7 talents for the thief.
  • Talent: Added 8 talents for Archer Mage.
  • Talent: Added 6 talents for the Blademaster.
  • Talent: Added 5 talents for the acrobat.
  • Talent: Added 8 talents for the assassin.
  • Talent: Added 6 talents for the Berserker.
  • Talent: Added 10 talents for the knight.
  • Talent: Added 6 talents for the protector.
  • Talent: Added 7 talents for the masochist.
  • Talent: Added 10 talents for the cleric.
  • Talent: Added 8 talents for the Druid.
  • Talent: Added 5 talents for the Pyromancer.


[h3]Improvements[/h3]

  • Enemies can flee.
  • Enemies can retreat.
  • Added patrol and several monster packs.
  • Added ambush area.
  • A new stat has been added: “Power” and “Bonus Power” which increase “Magic Power” and “Physical Power” equally.
  • There will be no more magic or physical power on most equipment (except staff, wand and spellbook) to allow less comparison time to be taken on low level equipment, making it easier to start (which has been made more complex with the new AI).
  • Added “bonus magic power” and “bonus physical power” stat to random stats for magic and higher rarity items.
  • The crafting interface updates when it is already open on an object or if an object is picked up while the interface is open.
  • Translation of some missing texts in all languages.
  • When teleporting to the current field, it is no longer possible to see other interfaces such as inventory or quest progress.
  • It is possible to see in advance from the skill book if you have the statistics required to buy a learnable skill.
  • The loading bar is only removed when the different parts of the terrain are loaded.
  • Slight reduction in continuous calculations for terrain loading/unloading checks.
  • Added new categories of skills, visible on the skills interface:
  • blade creation (such as throwing an ax, which will leave a blade on the ground)
  • Summon Blades. (Such as summoning blades from the Blademaster which are living weapons that follow you)
  • Use of blades. (Skills that sacrifice Ground Blades or Living Blades)


[h3]Balancing[/h3]

  • Tier one gear is more powerful than what you wear.
  • Reduced requirements for many skills, mostly normal quality skills.
  • Skill “Ice Spike” (normal): Damage +30%.
  • It is possible to dodge fireballs from mages using the dash.
  • Increase in stats required for Cry of Rage.
  • Removed requirements on certain "status" skills, be it buffs, debuffs and Dot.
  • Skills “One-Handed Weapon Focus” and “2-Handed Weapon Focus” have bonus damage reduced by 40% and reduce damage taken.
  • The skill “Gradual Speed” no longer grants movement speed.
  • The “Infinite Speed” skill grants movement speed instead of attack speed.
  • The locks are slightly more difficult to open.
  • Decreased the damage of certain types of monsters that hit the hardest.
  • -5% damage for elite monsters.
  • “Speed Fatal Strike” skill: mana cost reduced from 12 to 6 at level 1.
  • The player starts with a base 5% dodge and parry, instead of 0%.
  • The weight of objects in the action bar is correctly taken into account.
  • Talent: Life Regeneration changed from 0.1 to 0.2 per point.
  • Talent: Mana Regeneration changed from 0.1 to 0.2 per point.
  • Talent: Defense increased from 5 to 10 points.
  • Talent: Life bonus increased from 1% to 2% per point.
  • Talent: Damage suffered while dodging increased from 0.5% to 2% per point.
  • Talent: Dodge changed from 0.4% to 1% per point.
  • Talent: Energy Shield changed from 4 to 6 per point.
  • The purchase prices of normal and magic skills have been increased by approximately 20%.
  • Call of the Forest: Increased mana cost by 20%.
  • Improved Defense: No longer negatively affects damage dealt.
  • The “Tireless” skill becomes a thief skill, instead of an acrobat.
  • The “Ninja” skill becomes a ranger skill, instead of an acrobat.
  • The skill “Acid Blade” now consumes a blade to activate.
  • The “Call of the Forest” skill no longer casts the “Unison with the Forest” skill.
  • Skill ranks are easier to level up (total divided price divided by 2 and no longer need the same scroll as the one being progressed).


[h3]bug fix[/h3]

  • It is no longer possible to see an exclamation point on NPCs that you can no longer communicate with.
  • Achievements are correctly loaded when creating a character after the same game session.
  • Marie no longer gives information for José's quest if the quest is not retrieved before.
  • Henry Donatel no longer has dialog blocking for no reason.
  • It is no longer possible to die using teleportation.
  • Achievements are correctly initialized at character creation.
  • Account-bound achievements are correctly initialized at character creation.
  • The stamina bar is correctly updated when the player is resurrected.
  • Talent tree points are correctly refunded when you have multiple classes that have the same amount of spent talent points.


Prologue for early 2023

Hello, a prologue for the game will be released in early 2023.

https://store.steampowered.com/app/2212060/Ortharion__The_Last_Battle_Prologue/

I was hoping to release the game in early access precisely around February 2023, but I'm not yet satisfied with the game as a whole. So, many points will be improved and the game will only be released when I am perfectly satisfied with the gameplay and the game world.
I'm still hoping for an early access release in 2023.

Here are the new contents and improvements you can find in this prologue:

  • A new terrain, which allows to introduce the guild, which will be an important part of the game.
  • Creation of buildings for the guild with resource management.
  • Adventurer management for the guild sent on a mission.
  • Adventurers will be able to follow the player in his campaign.
  • Added a progression interface to help beginner and average players on a progression axis and giving rewards, this will serve as a tutorial to advance.
  • Achievements specific to the prologue.
  • A ranking system.
  • A random dungeon system from the guild and various missions, this content being limited compared to the final version.
  • New skills, mostly passive.
  • Added quests related to passing time, if you perform certain actions in time, the storyline will change slightly.
  • Improved Crafting system with dedicated skills and tools, with materials having health bars instead of a loading bar in addition to random placements for rarer materials.
  • NPCs can ambush you.
  • NPCs can retreat.
  • NPCs can flee.
  • Added patrols.
  • Homing fireballs can be dodged using the player's Dash.
  • Added monsters with new mass aggro skills if you don't stop them.
  • Added several neutral NPCs to make the world livelier.
  • Added gameplay-altering talents.
  • Improved quest tracking.
  • A summary of achievements and their bonuses on the main achievements page for better tracking.


I have already done half of the objectives mentioned above.

See you in 2023 for the launch of the prologue, hoping to see many of you!

Etat actuel du jeu et la suite

I have just published a new update, improving a few points of the demo with especially the addition of 2k and 4k resolutions as well as an improvement in the loading times of the scenery during the game, avoiding having freezes.

You are about 500 to have played the demo, thanks you ! And the few feedbacks allowed me to target some problems which were corrected on the following patches this week:

0.06a 0.06b 0.06c (last night)

Here are the elements that will be changed later on this demo:

  • Passive skills that leave a boost on the ground when a monster is killed on specific statistics depending on the class, such as movement speed for the ranger, mana for the mage, life for the warrior.
  • Added situations related to the passage of time, if you perform certain actions in due time, the scenario will change slightly.
  • Improvement of the crafting system with dedicated skills and tools, with materials that will have health bars instead of a loading bar in addition to random placement for the rarest materials.
  • NPCs that ambush you and patrol systems to create surprises in combat. Potentially additions of monsters with various skills on the already existing packs.
  • The outer dungeon will be connected to the instanced dungeon to create more paths.
  • Added final talent points for classes.
  • Improved quest tracking.
  • A summary of achievements and their bonuses on the main achievements page to see how much % of the game you are at and what total bonuses you have earned.


Do you see any other improvements that are missing for this part of the game?

These are just the improvements you will see on the demo, which will therefore be improved much later.
But my work will continue on the creation of the adventurers' guild as well as on the quests for the first 5 areas of the game, for the release of the Early Access normally scheduled for February 2023.

Knowing that Sylvain, the one who mainly managed the dialogues and quests, have prefered to stop the adventure with us, with the main cause of the differences of points of view on the progress of the quests, their quantities etc.
We wish him a good continuation!

I normally come to you at the beginning of January to keep you informed of the progress of the game!

0.06c

Bug Fix

  • When the identification scrolls are completely worn out from a right click, the image is removed from the mouse cursor.
  • Random items created from recipes such as Two-Handed Sword, Staff, Two-Handed Ax are correctly created as the correct items.
  • When you move away from a movable sphere, the information at the bottom of the screen is removed correctly.


Improvement

  • Add a pnj who gives explanations on the giant door on how to open it.
  • Jose's dialogues have been changed to be less vulgar.
  • Destructible objects have a red aura around them.
  • Teleporters can be clicked in the middle of the area to be used.


Technical improvement

  • Several NPC call zones, Scenery and harvestable objects have been divided into smaller parts in order to reduce the loading times of certain zones.
  • The scripts that manage the creation of harvestable objects and those that manage the appearance of NPCs have been modified in order to reduce freezes.
  • New screen resolution options, including 2k and 4k.


Balancing

  • Rapid Fire and all skills that use the same animation are 50% faster.
  • Increased attack distance and decreased damage for the following skills:
  • Rapid fire: 14 => 20 meters. Damage: -20%
  • Ice Spike; 12 => 20 meters.
  • Magic projectile: 14 => 20 meters. Damage: -10%