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Skautfold: Knight's End News

#Patch 9

-25 item pickups added to the world, all of which are expensive consumables.
-The second handmade map was added to the game.
-Corpses will now litter appropriate areas, also hinting at the presence of the hunter miniboss.

#Patch 8

-7 New consumeable items added.
-The shop for these items is now open and functional in the Hub.
-Haste item added.
-Healing injection added.
-Fury potion added.
-Suicide pill added.
-Combo Chainlink added.
-Grd regen potion added.
-Luck potion added.
-Overkills now actually generate double rewards.

#Patch 7

-Inventory now loops.
-Certain music volumes lowered.
-Combo menu issues on keyboard fixed.
-Timing qte adjusted for visual delay.
-Respawning in the same room now properly deducts your vitae and exp.
-Running from combat now removes the overworld enemy's alert state, letting you actually escape from the encounter.
-Text log double registering the current line is now fixed.
-New combat action added to items, a free non-consumable, "wait and focus" command, restores 10% of your max GRD.
-Movement code redone, no more inter-cardinal sonic the hedgehog movement...

#Patch 6

-Full gamepad support. Some menus still require analog stick support, namely main menu/settings/levelup, these menus can only be used with d-pad for now.
However combat fully supports analog sticks.
-Full input rework for the whole game to accommodate gamepads at a base level.
-Gamepad rebinds will be added later.

#Patch 5

-Status times no longer stack, only reapply at the described length, with the exception of doom.
-Intercardinal menu inputs improved, still needs some casework.
-Ground floor map added, more to come, each with unique art and placement.