Second Content Update for Seeds of Calamity!
[p]Hello! Today I’m here to announce the second official content update for Seeds of Calamity![/p][p] [/p][p]Unlock the Mystery! In early winter you should receive a letter from Erik asking for your help in opening some ancient ruins. These ruins unlock the Challenge dungeon. Please note, you must also have completed Erik’s quest “The Start of a Discovery” and have repaired the bridge south of your farm to receive the letter.[/p][p]
[/p][p]Test your Skills! The Challenge dungeon is a gauntlet designed to test your mettle against Elite foes. [/p]
[/p][p]New Elixirs! One of the rewards you can receive in the Challenge dungeon are new recipes for better health and combat elixirs.
[/p][p]Combat Rebalance! I have made all enemies in the game (not just in the Challenge dungeon) hit harder and have more health! [/p][p]I’ve gotten a lot of feedback that the combat is fun but not very challenging. My goal for the combat was to make it feel approachable but I made it so approachable as to not be very satisfying. I hope with this change it will feel like more of an accomplishment to defeat each level of the dungeon. [/p][p]So this is a friendly reminder to take some healing food items with you the next time you go dungeon diving. :) [/p][p]
[/p][p]Thank you for all your feedback and I hope you enjoy this new content.
With this update I also did a bunch of bug fixes and other minor feature changes:
Game Play: [/p]
Jenny[/p][p][/p][p]If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here![/p][p][/p][p][dynamiclink][/dynamiclink][/p]
- [p]You will have to fight through 10 rooms plus a final boss to get a reward. [/p]
- [p]Once rewarded, you can choose to continue fighting or teleport out. [/p]
- [p]There are 3 bosses in total. [/p]
- [p]Defeat them all to receive the final reward![/p]
With this update I also did a bunch of bug fixes and other minor feature changes:
Game Play: [/p]
- [p]Pickling Jars and Wine Barrels and Spinning Wheels will no longer show invalid items.[/p]
- [p]Increased the frequency that Attuned crystals will appear in the dungeon mining rooms (there will be more changes to Attuned Crystals in the future).[/p]
- [p]You will now be effected by status effects when your Shadowed status doesn't trigger a dodge.[/p]
- [p]Minor updates to the Snowtop sheep companion animations.[/p]
- [p]Fixed the bridge by the north pond being unpassable for some players.[/p]
- [p]Fixed a game crash that could happen sometimes when placing archways near fence gates.[/p]
- [p]The rare spots on the island below Jorund's house should now give the correct rarity of fish.[/p]
- [p]Sprinklers placed on top of paths will water as expected.[/p]
- [p]Fixed a display issue for the Spinning Wheel products in the Journal menu.[/p]
- [p]Prevented the Return Crystal tutorial pop up from incorrectly showing multiple times.[/p]
- [p]The festival HUD icon will now be hidden during the evenings and night to prevent confusion.[/p]
- [p]Status descriptions in combat will now display correctly when multiple status effects are present.[/p]
- [p]You can now craft with higher qualities of Snowtop Wool.[/p]
- [p]Minor text changes[/p]
Jenny[/p][p][/p][p]If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here![/p][p][/p][p][dynamiclink][/dynamiclink][/p]