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Seeds of Calamity News

Thank You for Your Support!

I want to thank everyone who has already bought Seeds of Calamity.
If you’ve played, please consider leaving an honest review on the Steam page. Early reviews really help boost the game’s visibility on Steam. 😊

And for those of you who haven’t bought the game yet: Seeds of Calamity is available now on Steam for $14.99 USD at a 10% discount.

Buy Now!

Alright, you won't be hearing from me daily anymore as I’m hard at work tackling bugs and going through your feedback.


Talk to you soon,
Jenny

If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!

Hot Fix for Version 0.10.16

Hello! This is the first (of hopefully not too many) hot fixes that I will be doing in the coming days.

Change log:
  • Fixed the game crashing when the Tutorial section of the Pause menu was opened in the dungeon.
  • Fixed combat softlocking when battling enemies in the second dungeon level. Specifically the Razorback and Hydra boss.
  • Minor text changes


Thank you to everyone who has reported bugs and feedback.

Talk to you soon,
Jenny

If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!

Seeds of Calamity is Available Now!

Today is the day!
Seeds of Calamity is available now on Steam for $14.99 USD with a 10% launch discount. I hope you enjoy playing it as much as I’ve enjoyed making it.
Buy now!

Please also remember to post an honest review on the Steam page once you’ve played. Early reviews really help boost the game’s visibility. :)

Talk to you tomorrow,
Jenny

If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!

Only 1 day left!

Seeds of Calamity is releasing tomorrow and I can’t wait! Here are a few tips to make your first few days in-game a bit smoother.

  1. The accessibility menu has a lot of options in it so make sure you take a look. You can change the length of day or slow down the fishing mini game among many other things.
  2. You can check to see if an npc has a quest for you by looking at your map and hovering over a point of interest.
  3. Make sure to go into the village on day 3 and talk to Tonna to learn about the dungeon.

I have one more small favor to ask. After you buy the game, please leave an honest review on the Steam page. Getting early reviews can really boost a game’s visibility in the Steam algorithm. 😊

And that’s it! The next newsletter you see, you will be able to buy Seeds of Calamity!


Talk to you tomorrow,
Jenny

If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!

Only 2 days left!

Today, I wanted to talk to you about my favorite feature to design, animate, write, and code in Seeds of Calamity.

I had a lot of fun designing the combat for this game. I’ve been so glad that the reception for the combat has been positive! It was a lot of work but I’m really happy with the results. Turn based combat is like a puzzle. I wanted each battle to be a new challenge for you to “solve”. I tried to make each enemy feel unique or at least present a new challenge.

My favorite animations by far are the baby farm animals. They are just so cute and making all the unique idle animations for them was fun.

The fox spirits Rion and Tion are my favorite npcs to write. They play off of each other so well and I’ve enjoyed their funny dialog.

My favorite coding challenges were the festival mini games. It’s fun to code a game within a game. Making a small enclosed game loop was very satisfying and a nice change of pace from some of the larger features.

Tomorrow I will be back to give some insider tips and tricks to make your first few days in-game as smooth as possible.


Talk to you tomorrow,
Jenny

If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!