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Seeds of Calamity News

Sound and Music Update

[p]Hello! Today I have the sound and music update I hinted at last update. I hope you enjoy this added audio polish. :)[/p][p][/p][p]Music:[/p]
  • [p]There is now a unique music track for each boss encounter in the dungeon.[/p]
  • [p]As the day fades to evening and night, the music will change in tone to reflect the time of day.[/p]
[p][/p][p]Sound: [/p]
  • [p]Placing decorations and other items on the farm will now make a sound when correctly placed or removed.[/p]
  • [p]There are a few more sounds during cutscenes.[/p]
  • [p]Added an extra magical ambiance sound to the Shrine and Enchanted Grove areas.[/p]
  • [p]Small tweaks and volume mixing to polish the overall sound scape.[/p]
[p][/p][p]Thank you to everyone who has reported bugs and feedback. Jenny[/p][p][/p][p]If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here![/p]

Seeds of Calamity at Dames 4 Games Summer Showcase

[p]I’m happy to share that Seeds of Calamity is part of the Dames 4 Games Summer Showcase 2025!
The event kicks off July 17th, 2025, at 12:00 PM PT.[/p][p][/p][p]This is a celebration of games and creators. Enjoy the party, discover amazing games, and check out Twitch channels created and owned by women.[/p][p][/p][p]The heart of Dames 4 Games is about building a space where women and femmes can thrive in tech and gaming—whether it’s making the next big game, streaming, or just loving the culture. I’m proud to be a tiny part of that vibe.[/p][p][/p][p][/p][p][/p][h3]Thank You ❤️[/h3][p]Since the Early Access release of Seeds of Calamity, I’ve been reading all your feedback, and I’m really grateful for every comment, bug report, and idea you’ve shared.[/p][p]I’m working on new updates right now, and your thoughts help me a lot. Thank you for taking the time to play and share your impressions—it means a lot![/p][p][/p][p]Talk to you soon,[/p][p]Jenny[/p]

Patch Version 0.10.16.9

[p]Hello! I have a smaller patch to put out today but a more exciting sound and music update is in the works so keep an eye out for that coming soon. :)[/p][p][/p][p] Change Log: [/p]
  • [p]Prevented other shop menus from opening after reading a letter.[/p]
  • [p]Fixed bird feed and hay sometimes not being used as it should every night.[/p]
  • [p]Made rainy and windy weather appear slightly more often.[/p]
  • [p]For anyone experiencing a corrupted save file error on the Main Menu, you should now be able to access the "New Game" and "Continue" buttons as normal. Though unfortunately, if your file is corrupted, you will not be able to recover it.[/p]
[p][/p][p]Thank you to everyone who has reported bugs and feedback. Jenny[/p][p][/p][p]If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here![/p]

Cloud Saves and Patch 0.10.16.8

[p]Hello! Cloud Saves are now enabled for Seeds of Calamity! Please let me know if you have any issues.
[/p][p]On top of the Cloud Saves I also have a small patch to fix a bug that was introduced in the last patch (sorry about that!) as well as a few other outstanding issues.[/p][p][/p][p] Gameplay: [/p]
  • [p]Fixed the electric spells sometimes breaking the "End Turn" button during combat.[/p]
  • [p]Fixed a bad collision in the post combat room in the Slime Caverns dungeon level.[/p]
  • [p]The game will no longer crash when trying to fish the night of the Fishing Contest.[/p][p][/p]
[p] UI: [/p]
  • [p]Fixed being unable to place lanterns and small tables on the farm after they have been removed once.[/p]
  • [p]The aoe damage from Chain Lightning will now apply any relevant combat skill perks.[/p]
  • [p]Removed an exploit that could convert normal quality items to gold quality using the Enchanted Grove altar turn-in menu.[/p]
[p][/p][p]Thank you to everyone who has reported bugs and feedback. Jenny[/p][p][/p][p]If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here![/p]

Return Crystal and Accessibility Patch (0.10.16.7)

[p]Hello! Here is the next patch for Seeds of Calamity. I added a few new accessibility features on top of a large list of bug fixes.[/p][p][/p][h3]Important Changes![/h3]
  • [p]You can get a new Return Crystal from the Combat Altar in the Shrine if the original one you received, has disappeared.[/p]
  • [p]There is a new "Teleport Home" option in the Accessibility menu. This will teleport you back to your farmhouse but time will move forward to night time. This is ideal if you get soft locked in the dungeon combat or stuck on bad environmental collisions.[/p]
[p]
Accessibility Features:[/p]
  • [p]There is a new "Pause When Window is Unfocused" option in the Accessibility menu. When turned on, the game will pause when the game window is unfocused or tabbed away. This is off by default.[/p]
  • [p]There is a new "Prompt When Ending Combat Turns" option in the Accessibility menu. When turned on, the game will prompt you when you try to end a combat turn while still having action points left. This is off by default. [/p][p][/p]
[p] Gameplay: [/p]
  • [p] Removed a floating artifact spot on the island below Jorund's house.[/p]
  • [p]All seed prices will be whole numbers even if the seed price reduction perk has been selected.[/p]
  • [p]Fixed the double fish skilling perk not working for some players.[/p]
  • [p]Watered dirt is now visually darker to improve the distinction between hoed and watered dirt.[/p]
  • [p]Having a full pack will no longer break the One Small Favor quest when talking to Ingrid.[/p][p][/p]
[p] Combat and Dungeon Exploration: [/p]
  • [p]Made all dungeon door cutscenes unskippable to prevent the player from getting suck in doorways.[/p]
  • [p]Completed bounties should now always give the correct amount of gold after sleeping.[/p]
  • [p]Fixed a softlock that could occur when using the Chain Lightning spell.[/p]
  • [p]Changed the third level dungeon bounty request to be the Painted Long Horn bug instead of the Golden Ruff bug.[/p]
  • [p]Fixed a softlock that could occur if a sleeping enemy was healed by another enemy.[/p]
[p][/p][p] UI and Controller Support: [/p]
  • [p]The control icons for the hud action bar are shown consistently for both mouse and keyboard and controller.[/p]
  • [p]Prevent accidentally losing a quest item if you try to drop it from your inventory.[/p]
  • [p]Fixed a display issue when trying to read a book too late at night when using a controller.[/p]
  • [p]Fixed an issue where money would display wrong with a decimal point.[/p]
  • [p]Improved Chinese and German localization.[/p]
[p][/p][p]Thank you to everyone who has reported bugs and feedback. Jenny[/p][p][/p][p]If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here![/p]