1. 502's Arcade
  2. News

502's Arcade News

Endless Replayability Fest and Update 1.2

Hey everyone!

We are part of the Endless Replayability Fest on Steam, and we have a 20% discount during the whole event!

Also, just in time to go with the event, we updated the game with several bug fixes and some improvements and balancing based on feedback that you have been sharing with us.

That should make your experience more enjoyable while keeping the challenge on the games. You can find the full changelog here.

Thank you for your continued support these past few months, we try to be active in the forums to answer any question or feedback you have and remember to hit that follow button to be notified about our future updates, we might have a surprised or two coming in the next few months!

Patch 1.2 - Balancing

Hey all!

We have a new patch fresh from the oven. We are committed to improve the experience for a wider range of players, so we've been working in some QoL changes for some of the games, besides doing some bug fixing. Here's the changelog:


[h2]General[/h2]


  • Game is no longer running on background to avoid unintended actions when the game is not focused.
  • Fixed pause menus getting stuck.
  • Fixed navigation on the Options menu when having one of the navigation tabs selected.
  • Fixed videos restarting when pressing with the mouse in the arcade selection screen.



[h2]Ghost Hunter Hana[/h2]

  • - Changed the door placement in exit rooms to avoid accidentally leaving the level when entering one of them.
  • Added additional variants for the exit rooms.
  • Balanced the reaction times of enemies when detecting the player.
  • Adjusted enemy availability in the first area to avoid a sudden increase in difficulty.
  • Adjusted volume for the explosive parchments.



[h2]Might Strike Team[/h2]

  • Balanced the maximum number of enemies that can spawn in each level and how fast they spawn.
  • Balanced the time to wait for a new weapon to spawn.
  • Changed the way the second area boss receives damage to avoid having an unnecessary cooldown time between shots.



[h2]High Seas Survivor[/h2]

  • Added an initial amount of coins right from the start of the game.
  • Balanced the difficulty curve for enemy spawning.
  • Changed the way the jump movement works to be able to change direction mid-air either jumping or when starting a flying kick.
  • Fixed enemies moving out of position when landing on the ship.



Let us know how all these changes feel and hopefully will improve your experience with the game!

Patch notes for 1.1 update

Hey all! We hope you're enjoying the game so far!

We're preparing some fun updates for the game, but in the meantime we wanted to get some new things in, including some bug fixing, here's the list of what you can find in this update:

  • Added better controller support through XInput, now the game supports more controllers!
  • Fixed full screen resolution not being set to the native resolution of the monitor.
  • High Sea Survivors: New game over animations.
  • Potions Panic: New potion completed animations.
  • Ghost Hunter Hana: Cats will appear in the same order every run instead of being random, avoiding to get the same cat in different areas.
  • Ghost Hunter Hana: Fixed a bug with a specific variation of a portal room that was preventing level generation to be completed.

🎮 502's Arcade IS OUT NOW! 🎮

Welcome to our Arcade everyone!


[h2]What's in it?[/h2]

There's plenty of fun to have in here! The game has a collection of 4 games for now:

  • Ghost Hunter Hana: A procedural generated top down with a mixed of shooter and melee combat where you have to seal spirits, including some bosses.

  • Potions Panic: A match-4 puzzle game, attending client orders for extra difficulty

  • High Seas Survivor: A mix of a survivor-like beat'em up with tower defense, where you are in charge of protecting your treasure chests from being taken by sea creatures.

  • Might Strike Team: Fast paced single screen shooter where you have to be fast on your reflex to get new weapons, move across levels and beat some bosses.


With 60 achievements and the daily, weekly and all time leaderboards you always will have a good challenge waiting for you!

We're a very small team, so if you're able to help us with one of the things below, it would mean a lot to us!

  • Leave a review
  • Tell your friends about the game
  • Share the game on social media


[h2]Keep up with our news![/h2]

If you wanna hear more from us you can always go and follow us on Twitter or sign up for our mailing list where we'll send out any news about updates, new games or any sales or discounts!

That's all on our side! On behalf of all the team, thank you for all the support and we hope you enjoy the game!

Release Date Announcement!

We're super excited to finally have a release date for the game!

🎉February 22th! 🎉


If you would like a reminder on launch day don't forget to wishlist the game or join our mailing list

And what a better way to celebrate this than with a new shiny trailer!

[previewyoutube][/previewyoutube]

[h3]Demo Update[/h3]

We also updated the demo with several fixes made to the main game! But be quick to try it out as the demo is going away once the game releases!