Patch 1.2 - Balancing
Hey all!
We have a new patch fresh from the oven. We are committed to improve the experience for a wider range of players, so we've been working in some QoL changes for some of the games, besides doing some bug fixing. Here's the changelog:
[h2]General[/h2]
[h2]Ghost Hunter Hana[/h2]
[h2]Might Strike Team[/h2]
[h2]High Seas Survivor[/h2]
Let us know how all these changes feel and hopefully will improve your experience with the game!
We have a new patch fresh from the oven. We are committed to improve the experience for a wider range of players, so we've been working in some QoL changes for some of the games, besides doing some bug fixing. Here's the changelog:
[h2]General[/h2]
- Game is no longer running on background to avoid unintended actions when the game is not focused.
- Fixed pause menus getting stuck.
- Fixed navigation on the Options menu when having one of the navigation tabs selected.
- Fixed videos restarting when pressing with the mouse in the arcade selection screen.
[h2]Ghost Hunter Hana[/h2]
- - Changed the door placement in exit rooms to avoid accidentally leaving the level when entering one of them.
- Added additional variants for the exit rooms.
- Balanced the reaction times of enemies when detecting the player.
- Adjusted enemy availability in the first area to avoid a sudden increase in difficulty.
- Adjusted volume for the explosive parchments.
-
[h2]Might Strike Team[/h2]
- Balanced the maximum number of enemies that can spawn in each level and how fast they spawn.
- Balanced the time to wait for a new weapon to spawn.
- Changed the way the second area boss receives damage to avoid having an unnecessary cooldown time between shots.
-
[h2]High Seas Survivor[/h2]
- Added an initial amount of coins right from the start of the game.
- Balanced the difficulty curve for enemy spawning.
- Changed the way the jump movement works to be able to change direction mid-air either jumping or when starting a flying kick.
- Fixed enemies moving out of position when landing on the ship.
Let us know how all these changes feel and hopefully will improve your experience with the game!