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Patch 1.2 - Balancing

Hey all!

We have a new patch fresh from the oven. We are committed to improve the experience for a wider range of players, so we've been working in some QoL changes for some of the games, besides doing some bug fixing. Here's the changelog:


[h2]General[/h2]


  • Game is no longer running on background to avoid unintended actions when the game is not focused.
  • Fixed pause menus getting stuck.
  • Fixed navigation on the Options menu when having one of the navigation tabs selected.
  • Fixed videos restarting when pressing with the mouse in the arcade selection screen.



[h2]Ghost Hunter Hana[/h2]

  • - Changed the door placement in exit rooms to avoid accidentally leaving the level when entering one of them.
  • Added additional variants for the exit rooms.
  • Balanced the reaction times of enemies when detecting the player.
  • Adjusted enemy availability in the first area to avoid a sudden increase in difficulty.
  • Adjusted volume for the explosive parchments.



[h2]Might Strike Team[/h2]

  • Balanced the maximum number of enemies that can spawn in each level and how fast they spawn.
  • Balanced the time to wait for a new weapon to spawn.
  • Changed the way the second area boss receives damage to avoid having an unnecessary cooldown time between shots.



[h2]High Seas Survivor[/h2]

  • Added an initial amount of coins right from the start of the game.
  • Balanced the difficulty curve for enemy spawning.
  • Changed the way the jump movement works to be able to change direction mid-air either jumping or when starting a flying kick.
  • Fixed enemies moving out of position when landing on the ship.



Let us know how all these changes feel and hopefully will improve your experience with the game!