Beta Branch Update | Patch Notes
Greetings, Hunters!
We'd like to extend our thanks to those who have participated in our opt-in beta branch. Your feedback and vigilance in identifying potential issues have been very helpful as always in making this update better and more stable for all players when the live build is released. Your efforts contribute to an enjoyable and reliable gaming experience for our community. Thank you!
Important: Although the game does auto backup your savegames already, we do strongly advise players to backup your savegame before opting into the beta, in case of unexpected issues. Note that this is a beta version and there may be some bugs and issues.
Savegame path: C:\Users\USERNAME\AppData\Local\ZEROSievert
To opt into the Public Beta branch:
- Right click on ZERO Sievert in your Steam library
- Choose Properties
- Choose “Betas” tab
- Choose "PublicBeta" from the dropdown menu
- Your game should auto update on Steam
[h2]Update Patchnotes[/h2]
Current savegame compatibility: compatible
[h3]Bug Fixes[/h3]
- Fixed a bug where there are unreachable extraction points on any map.
- A bug that caused inventory and stash data to be loaded from the wrong files has been fixed, which ensures that savedata imported from previous builds will work properly without data loss.
- Please note that any savedata that was imported into the previous beta will not be automatically fixed. You will need to revert to your legacy files.
- Fixed a bug where the equipped weapon could glitch when moving from left to right and looking up and down.
- Fixed a bug of missing SFX while the user is walking through fire anomalies.
- Fixed a bug where trees spawn under cliffs, resulting in cropped textures.
- Fixed a bug where the task "The Radio Tower" cannot be completed.
- Fixed a bug where the fog of war is not immediately loaded after loading a game.
- Fixed a bug where grass can be created outside of the map.
- Fixed a bug where the grass disappears before the black screen fades in after the user extracts from a map.
- Fixed a bug of corrupted points of interest in the parking lot of the mall map.
- Fixed a bug where the electric anomaly in the mall map was not attacking the player.
- Fixed a bug where the player can turn invisible by performing a set of actions.
- Fixed a bug where the purple crystal cutscene can be interrupted if the user is healing or consuming.
- Fixed a bug where corrupted graphics could appear after deploying on the Mall map.
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