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Developer Update 2024 Vol.3



Greetings Hunters!

Have you been scavenging the brutal nuclear wasteland and fighting off those pesky ghouls on the controller since we introduced it in update 0.41?

Well it’s time to brace yourself and reach newer heights because we've got some updates that we’re super eager to share with you today and know you’ve been anticipating.

We have a lot more intricate details to share with you soon on everything coming in 0.50 so definitely stay tuned for these updates. For now, we hope you’re excited and prepared to experience ZERO Sievert on another level knowing what is to come!

On that note, we want to sign this dev blog off by thanking all of our Hunters for all the support, patience, and feedback you have given us over the past few months! The game could not have reached such heights of success without each and everyone one of you. Let’s not keep you waiting, and enjoy a sneak peek into some new developments that will dawn Zero Sievert soon...


Yes, it’s the moment you’ve all been waiting for, a new map is well on its way to Zero Sievert! We’re still fleshing out all the intricate details of this new terrain, but for now think high-rise buildings, dark tunnels and abandoned automobiles.👀

This is going to be our biggest map yet. As you traverse this uncharted territory, you’ll come face to face with even more challenges and formidable foes you’ve never encountered before!

We’ll be unveiling more news about the new map in the coming weeks and months, so stay tuned and in the meantime start brushing up on your hunting skills in preparation!



Languages are boarding the train and making their way to Zero Sievert!

We really appreciate the demand from our local and international fans for the implementation of languages, so we are delighted to bring these five to you in 0.50. Just a note: The game won't be localised again until 1.0 due to bandwidth.

Game will be localised into:
  • Chinese (simplified)
  • Japanese
  • Korean
  • German
  • Spanish (Castillian)
  • Brazilian Portuguese


We want players to feel engaged and excited about the skill system and character progression in Zero Sievert. We believe that the current structure does not reflect our overall vision. Some of the skills currently in the game can be quite imbalanced and can reduce the combat difficulty of the game. Therefore, we are doing a complete rework of the skill system structure to alleviate these issues, whilst also raising the quality bar of the system as a whole, making progression in the game more immersive and satisfying.

There are two main focus points we are going to tackle in the new skill system:
  • Add more interesting skills and perk opportunities for you to diversify the way you can play and progress in Zero Sievert.
  • Make levelling more rewarding - we want you to feel excited when you reach the next level.

We’ll have more in-depth details to share very soon on how we aim to implement these focus points into the game, but for now here’s some new things you can expect to see:

[h3]Weapon-based Levelling system[/h3]

Our overall design direction for Zero Sievert is to refine the weapon dynamics for future designs. We want the shooting system to be more rewarding for the player when they choose the right weapon for the right situation.

Introducing a new weapon-based levelling system! This will be centred around the different weapon categories and you will be able to gain weapons mastery levels based on kills acquired while using each specific weapon type and earn weapon skill bonuses that should provide a more gratifying weapon experience.

[h3]New Perk System[/h3]

Levelling up your Hunter Rank now comes with perks! Perks are special buffs that you will be able to unlock using perk points, a resource you’ll be awarded each time you level-up your esteemed hunter rank. Each perk will offer a unique boon / special effect that becomes active as soon as it’s unlocked.



See you in the next dev blog and as always, Happy Hunting!

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