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ZERO Sievert 1.0 OUT NOW!

Greetings Hunters,

It’s finally time to board the train to Zakov City because ZERO Sievert version 1.0 is now available on PC Steam as we officially leave Early Access! 1.0 also brings a plethora of new additions including a brand new city map, deadly new weapons, hunter skills to level up, and much more!

Check out the launch trailer below:

[previewyoutube][/previewyoutube]
ZERO Sievert is a tense, top-down, post-apocalyptic survival shooter that challenges players to scavenge, fight, and survive in a dangerous, procedurally generated wasteland.

You must head out on excursions into the wild to scavenge supplies, take out enemies and get safely back to the bunker - and be warned; the nuclear fallout may have impacted some of the local wildlife…. Multiple questlines will guide you through the world of ZERO Sievert. As you journey through, you’ll slowly unravel information and lore about the devastated world that’s been left behind. There are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.

Make sure to follow our official channels on Twitter/X and TikTok to keep up to date with all things ZERO Sievert. The Discord server is also a great place to come hang out with us and the rest of the community, to chat all things ZERO Sievert!.

As always stay safe out there and happy hunting!

Onto the patch notes:

[h3]Patch Notes 1.0[/h3]

New Features
  • New Zakov City Map
  • New Zakov City Map Boss
  • Zakov City end game quest line added
  • New variant of enemy/ghoul
  • New military bandage
  • Steam Achievements added
  • 22 Hunter Skills added
  • 8 New weapons:
    • Automatic shotgun AA12 (CC12 in game) 
    • PKM (PMK in game) 
    • ADAR (APAR in game) 
    • AK-12 (EC 12 in game) 
    • AK-15 (EC 15 in game) 
    • AK-308 (EC 308 in game) 
    • SR-25 (RS 25 in game) 
    • M45A1 (N45A0 in game)
  • 10 new armors:
    • 2 Bandits armor
    • 3 armors that can be found only in airdrops 
    • Boss Lazar armor 
    • Boss Orel armor 
    • City map boss armor
    • A variant of Kibba armor
    • An end game armor
  • Officially Steam Deck Verified
Gameplay Updates:
  • Hunter skills have replaced old skills which will have resolved some pre-existing issues - you can also re-spec them in the bunker!
  • Additional localisation added
  • Updated PDA icons
  • New Controller Features - Haptics/rumble added, toggle sprint in game
  • Graphical improvements to animations when item looting, shooting bullets facing a wall (muzzle flash and bullet shells falling), smoother transitions for character and equipped weapon loadouts
  • Lasers and torches updated with glow
  • Module base have more levels you can upgrade to - all crafting recipes are now tied to module base level rather than through the skills
  • XP system has been expanded upon
  • Updated tutorials - Now includes effective range
  • Bandit tiers are now visualized better due to the new armors
  • Instead of one Air drop loot pool, there is now 3: Medication, ammunition and supplies.
  • Infestation now drop random loot instead of just raw meat.
  • Bullet blocked by armor still do 15% damage
  • New layout for the Sawmill in the forest
  • Doctor can repair armor only with class < 4
    • Repair armor kits are now divided by armor class. 
    • One for armor with class [0,1,2,3,4] 
    • One for armor with class [5,6]

[h3]Gameplay[/h3]
Weapon improvements
  • Weapons now only spawn in loot boxes with their compatible attachments 
  • Shooting accuracy balanced for gamepad and keyboard & mouse 
  • Repeatedly shooting an empty gun no longer interrupts reloading 
  • Weapon scope now resets when switching weapons 
  • The weapon "Marauder 700 Modern" now has a compatible grip by default
  • Laser attachments and torches now follow the weapon direction better and start at the correct location 
  • Min/Max weapon durability now displays correctly without decimal points 
  • Accuracy stat value issue fixed when modding a weapon
  • Weapon tooltip now displays gun types to make it clearer what type you're levelling up
Improved spawn points
  • NPCs in “The War” quest, and Mr. Junk spawn areas improved to ensure they only spawn in reachable areas 
  • Multiple quest locations blocked by environmental objects now fixed
  • NPCs can no longer spawn near the Purple Crystal on the Swamp map 
  • Gas/fire anomalies spawn locations improved 
  • Loot boxes no longer spawn in unreachable places on the Industrial area map 
  • Forest map houses can no longer be blocked from entering by water 
  • Instances of contract quest objectives spawning outside of the map have been fixed
NPC behaviour
  • Crows no longer get stuck in a loop! 
  • Wolves remaining idle when attacking now fixed 
  • Killed NPCs no longer drop full durability armour 
  • Run animation fixed when Big kills an NPC 
  • Big’s aggro area increased 
  • NPCs shooting to the right after killing an enemy NPC corrected, they now return to patrolling instead
Inventory improvements
  • Ability to now sort stacked items by Category, Quantity of a stack, Price of a stack, Weight
  • Rotated weapons will now revert to their default orientation when equipped in primary slots in the inventory 
  • Rotated items will now revert to their default orientation when equipped in quick slots in the inventory 
  • Surplus item stacks auto placement improved, they will now appear next to other stacks and rotate to their default orientation
  • Scrap stack no longer exceeds the maximum limit when scrapping Cyclops suit 
  • Instances of inventory items disappearing when quick moved have been fixed 
  • Consumable items are restored back to their original place in the inventory if the action to consume is cancelled 
  • "You don't have enough space" incorrectly showing in trading screen. Items now automatically rotate when there is enough inventory space 
  • Land mines can no longer be placed in quick slots and quick slot no longer highlights when land mines are selected 
  • Incorrect highlighting fixed for disassembled weapons 
  • Weight now updates correctly when using a repair kit on armour or weapons 
  • You can now navigate over unsearched items, and includes mouse support
Graphical fixes
  • Teleporting around the base loads assets in faster
  • Removed floating black line that sometimes appeared when looting weapons from bandits
  • Graphic flicker fixed in weapon mod screen
  • Shadow graphic now fades correctly when the train departs
  • Mod weapons screen glitch fixed
Other Fixes
  • Map centralising on player in the PDA
  • Armour durability now decreases after taking explosive damage
  • Using Weapon inspection when no weapon is equipped no longer triggers any SFX 
  • Fixed ‘overencumbered’ message appearing incorrectly when reloading save
  • Duplicated objectives fixed in Green Army’s daily quest
  • Quest cutscenes now only play once before the objective is completed
  • When in the Teleport menu, pressing Esc key now closes the Teleport menu instead of showing Pause menu
  • Yes button now functions correctly when scrapping armour
  • Scrapping a stack of medicine now displays the correct amount scrapped
UI
  • Updated skill pip design on the PDA 
  • Gun skills now display which rank a skill is assigned to on the PDA
  • Locked maps on Conductor menu are clearer - Cost removed and red outline added to show not available 
  • Unlocked maps are no longer greyed out 
  • Empty map panels removed from the Conductor menu
  • Improvements to looting visuals - percentage and fade in 
  • Text overlap on Weapon skills descriptions on the PDA fixed 
  • Scroll bar on Weapons skills page no longer overlaps on the PDA 
  • New Arrivals task text can now be viewed fully on PDA 
  • Can now scroll The Missing Spy task text on PDA 
  • Green army objective text 
  • Held landmines no longer highlight inventory slots 
  • Weapon tiers added to Weapon skills descriptions 
  • Checkbox for tracking crafting materials fixed and interactable 
  • Pop-up now displays when inventory weight limit is exceeded 
  • It now displays if you’re over-encumbered before you travel
  • Extra talking prompts if carrying too much / using too much energy

[h3]Gamepad[/h3]
  • Improved functionality for Nintendo Switch Pro controller 
  • Scrolling speed on objective text using analog sticks improved 
  • Inventory navigation improved using a gamepad 
  • When there are many overlapping things to interact with (like chests) on gamepad a prompt will display buttons to press
  • It’s now easier to split inventory stacks
  • Conductor "Go" button is selected as default

[h3]Other notes[/h3]
  • Phantom cloud saves fixed

[h3]Post 1.0[/h3]
With the release of 1.0 our primary focus in the coming days and weeks will be keeping a close eye on any bug reports and gameplay feedback we receive from the community, and we will be ready to work on hotfixes or patches accordingly.

After this, we will be turning our attention to additional updates to the game, starting with Steam Workshop support - though please be aware, we don’t have a timeline for this yet. More details on this will be shared in the next couple of months.

Big thank You to all our early access players for sticking through this journey with us and excited to see all the new hunters board the train to Zakov!

--
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Important Information about 1.0

Greetings Hunters,

There is less than one week left till the release of update 1.0 and we have some important news to share about the game.

[h3]Price Increase After Early Access[/h3]
With the official 1.0 release, we wanted to give you advance warning that ZERO Sievert's price will be increasing (as noted in our Early Access FAQs on the Steam store page) from $19.99 and equivalents to $24.99 and equivalents. It’s quite common for games to have a lower price during Early Access to recognise that players who support a game earlier in development often have to put up with more than their fair share of bugs and other issues, as well as less actual content…and for those of you who did, we thank you!

[h3]🎉 10% Discount Before the Price Increase[/h3]
However, we’re letting you know now so that anybody who has been watching for a while but so far didn’t buy the game, could do so before the price increases - and to help further we’re currently offering a 10% discount on ZERO Sievert that will be in place up until the 1.0 launch! So if you've been considering diving into the wasteland or know friends who'd love to join the adventure, this is your last chance to grab the game at its current Early Access price with that extra discount.

https://store.steampowered.com/app/1782120/ZERO_Sievert/

[h3]‘Save Wipe’ Notice[/h3]
To ensure a smooth and balanced experience with all the new content in version 1.0, we’ll also be performing a save wipe. We will be creating a legacy branch on Steam that will allow you to keep playing your previous saves (more details on how to access this will come around the 1.0 release) - however, we do encourage you to load up a fresh save to experience the new systems, features, and bug fixes implemented in 1.0.

[h3]Thank You for Your Support![/h3]
Your dedication and feedback throughout Early Access has been the driving force behind this game’s evolution. We're so grateful to have such a passionate community, and we can’t wait for you all to experience the full version of ZERO Sievert next week!

Make sure to take advantage of the 10% discount, gear up for the challenges ahead, and we’ll see you out in Zakov soon.

Good hunting!


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Developer Update 2024 Vol.7

Greetings Hunters,

The release of update 1.0 is just around the corner and we're bringing a wave of exciting new content and enhancements to ZERO Sievert. Prepare to dive back into the chaos with a brand-new city map, face off against a formidable new boss, unlock deadly new weapons, level up your hunter skills, and much more!

Let’s take a sneak peek into what's coming in update 1.0.

[h3]🏙️CITY MAP[/h3]

Chaos continues in the brand new City Map that takes you further into the urban ruins of ZERO Sievert’s post-apocalyptic world. Be on the lookout for hidden dangers and discover valuable loot amongst the rubble and finally uncover the origins of Zakov.

This map is sure to provide plenty of opportunities to test your survival skills against threats and even a new terrifying opponent that lurks in the shadowy alleys and abandoned buildings. The struggle will be intense, but the reward may prove to be worth every bullet fired. 👀

We can’t wait till you get the chance to explore this sprawling urban battlefield, but till then check out the City Map Teaser trailer below!

[previewyoutube][/previewyoutube]

[h3]🎯HUNTER SKILLS & NEW WEAPONS[/h3]

We're also introducing Hunter Skills to update 1.0! This is a completely new progression system that lets you develop your hunter’s abilities as you level up! These skills will be extremely useful in enhancing chances of survival and allowing you to navigate the toxic wasteland in your playstyle.

Here’s a little preview of a few of the ones we’ve added out of 22 Hunter Skills that will be arriving in update 1.0.

Mule
Increase max weight by 5kg and allows you to move at a slow walking speed, even when incredibly over-encumbered.

Loot Goblin
Increase looting speed by 50%

Immortal
Once per raid, when something should have killed you, you are healed by 50hp

Field Medic
Decreases the amount of time required to use meds by 50%

Grenade expert
Increase all grenades radius by 30%

On top of that, we've added 8 new weapons to your arsenal. Experiment with these deadly tools, each designed to help you dominate in the harsh landscapes of ZERO Sievert.

This is just a preview of a few of the new weapons we’ve added

[h3]🏆STEAM ACHIEVEMENTS[/h3]

One for the completionists, we’re bringing Steam Achievements! Track your progress and unlock achievements as you conquer Zakov.



[h3]⚙️QOL UPDATES[/h3]

As always we’ve been hard at work getting through a huge polishing project for ZERO Sievert, from the UI improvements, gameplay enhancements to minor bugs and major performance refinements to ensure your time spent in Zakov is seamless and immersive. So far, we’ve squashed over 150 bugs for this release and aim to continuously refine the build for launch!

Due to the sheer amount of quality of life updates that we have implemented for 1.0, we can’t list them all at the moment, but here's a highlight of some of the ones we know have been niggling the community.

  • Weapons can now only spawn in loot boxes with compatible attachments
  • Weapon tooltip now displays gun types
  • Lootboxes no longer spawn in unreachable places on the Industrial area map
  • Forest map houses can no longer be blocked from entering by water
  • Crows no longer get stuck in a loop!
  • Map now centralises on player in the PDA
  • Unlocked maps are no longer greyed out
and lots more!



-

Whether you’re a veteran hunter or a newcomer to the game, we can’t wait to see you dive back in and explore all the new content that is coming very soon. As always, a big thank you to all our Early Access players, for your constant support and valuable feedback, we couldn’t have made it to 1.0 without all of you!

ZERO Sievert is also currently 10% OFF to celebrate its upcoming launch, so definitely grab it now whilst it's on sale.

Till then, stay sharp and good hunting!

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Steam Achievements coming in 1.0

Hello Hunters!

We’re thrilled to announce that Steam Achievements are officially landing in ZERO Sievert at 1.0 Launch! 🏆✨ From October 23rd you'll be able to unlock a variety of achievements that celebrate your progress, skills, and epic moments during your adventures through Zakov.

Whether you're a seasoned player or just starting out, there will be achievements for everyone and even chances for you to discover some hidden secrets too.

We can’t wait to see which ones you will unlock first! 👀



Thank you again for all your suggestions, feedback and support during ZERO Sievert’s development. We couldn’t have done any of this without each and everyone one of you.

See you in the game, and happy hunting!🔥

-

☣️ Follow ZERO Sievert on Twitter
☣️ Join the community on Discord
☣️ Subscribe to our Newsletter

Hotfix: 0.52.7 now available

Hey Hunters!

We just rolled out a new hotfix for ZERO Sievert.

Bug Fixes
• Fixed the Gunsmith Skill that will now allow players to craft ammo.

Make sure your game is updated to version 0.52.7 to implement this hotfix!