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Update 0.52 | Patch Notes

Greetings Hunters,

We’re excited to announce that 0.52 is now live! Just make sure to update your game to continue your journey through Zakov.

As mentioned in our dev blog last week, this update will be introducing a new skills system to ZERO Sievert that will replace the legacy gun skills. We’re looking forward to seeing what you think about the 24 new skills we’ve added!

Without further ado, let’s get into the patch notes.


Patch Notes 0.52



We’ve introduced 24 New Weapon Skills and gun types that only get better the more you use them.

All new weapon skills:
  • Close Quarters Training
    Description: Minimum effective range of this weapon is reduced by 40%
    Weapons classes applicable: Assault Rifles tier.2, DMRs tier.2, Sniper Rifles tier.3

  • Reload Artist: Scopes
    Description: Allows you to remain zoomed-in while reloading this weapon when scoped
    Weapons classes applicable: DMRs tier.1, Sniper Rifles tier.1

  • Reload Artist: Speed Reload
    Description: Double-press the reload button to speed up the reload process of magazine-fed weapons, but any ammunition already in the magazine will be lost
    Weapons classes applicable: Pistols tier.2, SMGs tier.1, Shotguns tier.2, Assault Rifles tier.1, DMRs tier.2

  • Reload Artist: Double barrel
    Description: Allows double-barreled shotguns to be reloaded in one go by inserting both shells at once

  • Run and Gun
    Description: You can now shoot this weapon while sprinting
    Weapons classes applicable: Pistols tier.1, Shotguns tier.2

  • Marksman Awareness
    Description: When using this weapon while scoped, you will be able to partially see the area beyond the reticle interface, while the cross-hair will also be instantly visible
    Weapons classes applicable: DMRs tier.1, Sniper Rifles tier.1

  • Fast Focus
    Description: Hover over the target with the cursor to make the cross-hair shrink more quickly
    Weapon classes applicable: SMGs tier.1, Assault Rifles tier.1, DMRs tier.1, Sniper Rifles tier.1

  • Fast Hands
    Description: Switching to this type of weapon is 50% faster
    Weapons classes applicable: Pistols tier.1, SMGs tier.2, DMRs tier.2, Sniper Rifles tier.2

  • Penetrating Shot
    Description: A killing shot will result in the bullet continuing on its path to hit a second target behind the first
    Weapons classes applicable: SMGs tier.3, Shotguns tier.3, Assault Rifles tier.3, DMRs tier.3, Sniper Rifles tier.3

  • Empowered Backup
    Description: For 2.5 seconds after swapping to this weapon, all shots will have 15% increased damage
    Weapons classes applicable: Pistols tier.1, SMGs tier.2, Shotguns tier.1

  • First Bullet
    Description: The first bullet of each magazine deals 30% more damage
    Weapons classes applicable: Pistols tier.2, Shotguns tier.3, Assault Rifles tier.2, DMRs tier.3, Sniper Rifles tier.3

  • Impaler shot
    Description: Hitting an enemy will decrease its speed by 30% for 1 second
    Additional: Speed decrease duration is increased to 2 seconds for sniper rifles
    Weapons classes applicable: Pistols tier.3, SMGs tier.2, Shotguns tier.1, Assault Rifles tier.2, Sniper Rifles tier.2

  • Prolonged Vision
    Description: When you hit a target they will remain visible for 2 seconds when going out of sight
    Weapons classes applicable: Pistols tier.2, SMGs tier.2, Assault Rifles tier.1, Sniper Rifles tier.2

  • Killer Reload
    Description: Increase reload speed by 20% for 1.5 seconds after killing an enemy
    Weapons classes applicable: SMGs tier.2, Shotguns tier.1, Assault Rifles tier.2

  • Vital Shooting
    Description: By hovering over a target with your cursor for a short time before shooting, the shot will ignore some of its armor

  • Improvised Sniper
    Description: Hovering over the target with the cursor for 1 second will increase the maximum effective range of the weapon for that shot
    Weapon classes applicable: Assault Rifles tier.1

  • Shotgun Master
    Description: If using Slug ammunition the maximum effective range is increased
    Weapon classes applicable: Shotguns tier.2

  • Phantom Bullets
    Description: When shooting Automatic weapons for at least 0.3 seconds, you can continue shooting for a short time even after the magazine is empty
    Weapon classes applicable: SMGs tier.3, Assault Rifles tier.3

  • Crosshair Myopia
    Description: Increases the radius of the circle in which the cursor must stay to avoid glancing shots

  • Emergency Sprint
    Description: After switching to this weapon, your movement speed will increase by 20% for 3 seconds

  • Armour? No Problem
    Description: All shots have an additional 20% chance to penetrate armour

  • Suppressive Fire
    Description: Provides a 15% damage boost to weapons while firing continuously for 0.5 seconds

  • Flank Master
    Description: If you are undetected, or not in the viewing cone of an enemy, you will receive a 15% damage boost

  • Steady Sniper
    Description: After hitting an enemy while scoped, the optic crosshair will have double the Ergonomics statistic for 2 seconds

[h3]Other Features[/h3]
  • First Time User Experience prompts - NPCs are more chatty when you first start a game and might comment on the success or failure of starting raids
  • Improved support for Steam Deck
  • Exit sign on Bunker
  • Improved display for debug controls
  • Localisation for new features
  • Legacy gun skills removed (replaced with new Weapon Skills system)

  • Fixed an issue with Steam deck functionality being inconsistent when playing with KB & M
  • Fixed a crash involving stacking items from Hideout stash into player inventory
  • Fixed issue where you could spam shoot to stop the reload being finished for single bullet fed guns
  • Fixed wrong word prompt being displayed for actions on some gamepads
  • All DMRs are no longer included in sniper perks
  • Inventory now displays correct controls when the player remaps them
  • Connecting a gamepad when booting up the game now displays correct text size
  • Added different button prompt icons to match the icons for the main gamepad manufacturers
  • Player damage blood graphic size reduced, no longer obscures the close-up
  • Teleporting now functional when you have a weapon equipped
  • Player inventory can no longer be opened at the same time as the weapon closeup
  • Player location will now display on the map when you’re inside a building


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Developer Update 2024 Vol.6

Hello Hunters,

Looks like something is lurking just around the corner 👀. It’s a new update! Update 0.52 will be landing early next week and we can’t wait to share it with you!

As revealed in our updated roadmap, Update 0.52 will be bringing you a taste of the new Weapon Skills System that we’ve been hard at work on. A whopping 24 new Weapon Skills and gun types will be arriving in ZERO Sievert next week and they only get better the more you use them!

As always, we will have a full list of patch notes detailing everything included on release. For now, here’s some highlights of what’s to come.

24 New Weapon Skills and gun types will be added to ZERO Sievert and these will be replacing the legacy gun skills. We believe it will add a really immersive and dynamic playstyle to the game. For now, we’ll highlight some of the ones we are really excited about!

Close Quarters Training
Minimum effective ranges are no issue anymore with the new Close Quarters Training as this skill reduces the minimum effective range of a weapon by 40%! This could also be great for those hunting trips when you don’t want to carry a short-range secondary weapon.
Weapon classes applicable: Assault Rifles Tier 2, DMRs Tier 2, Sniper Rifles Tier 3

Fast Focus
Speed is your middle name with the Fast Focus skill. Hover over the target with the cursor to make the cross-hair shrink more quickly.
Weapon classes applicable: SMGs Tier 1, Assault Rifles Tier 1, DMRs Tier 1, Sniper Rifles Tier 1

Marksmen Awareness
Shout out to our Hunters who love a good snipe but hate the restriction, we’ve created the perfect skill for you! When using a weapon while scoped, you will be able to partially see the area beyond the reticle interface, while the cross-hair will also be instantly visible.
Weapons classes applicable: DMRs Tier 1, Sniper Rifles Tier 1

Penetrating Shot
Mobs have no chance against you now, as a killing shot will result in the bullet continuing on its path to hit a target behind the first enemy!
Weapons classes applicable: SMGs Tier 3, Shotguns Tier 3, Assault Rifles Tier 3, DMRs Tier 3, Sniper Rifles Tier 3

Reload Artist: Speed Reload
Bullets go brr with this skill! Double-pressing the reload button will speed up the reload process of magazine-fed weapons. However, any ammunition already in the magazine will be lost.
Weapon classes applicable: Pistols Tier 2, SMGs Tier 1, Shotguns Tier 2, Assault Rifles Tier 1, DMRs Tier 2



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We’ve also implemented some other features and implemented various bug fixes that have been niggling the community. Full list of details will be revealed in next week’s patch notes.

Just a note: This will be our last major update before 1.0 Launch. Here is the roadmap we shared, if you haven’t seen it already!



A big thank you to the community for your patience and support for ZERO Sievert during this early access period. We continuously welcome feedback, so make sure to join the ZERO Sievert official Discord to share any thoughts with us!

Until next week, stay safe out there hunters!

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ZERO Sievert is officially leaving Early Access!


Hello Hunters,

The moment you’ve been eagerly awaiting for is upon us, ZERO Sievert is officially leaving Early Access!

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Firstly, we want to give a huge shout-out to each and every player who has taken part in ZERO Sievert’s Early Access to date, you’ve been an integral part of our journey so far. Thank you for your dedicated feedback and suggestions on Discord, Steam and socials. We have said it numerous times, but we really couldn't have done this all without you!

We’re delighted to announce that we are now heading to a full 1.0 release and will be exiting Early Access on October 23rd, 2024.

This is an exciting next step for the game, and we’re looking forward to sharing more details about what the plans are for 1.0 and beyond in the coming months.

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Update 0.51 | Patch Notes

Greetings Hunters,

We’re excited to announce that 0.51 is now live! Just make sure to update your game and then you can continue your journey through Zakov.

As we mentioned in our dev blog last week, this update will bring some much awaited quality of life features to the game and over 40 bugs squashed - ones we know have been especially frustrating the community.

Without any delay, let’s get into the patch notes!

Patch Notes 0.51
In this patch, the devs worked on Quality of Life improvements with a focus on bug fixes, additional controller support and localisation updates.

  • New radial menu - Controller mapping added for close-up of equipped weapon, weapon torch on/off and weapon laser on/off. Also updated for Steam Deck
  • New difficulty setting under Settings -> Gameplay, to change the min and max ranges of guns
  • Alt-tabbing to pause the game has been removed. This has resolved multiple problems with the trade menu while tabbed out but players need to remember that if they want to pause the game before tabbing, it needs to be done manually
  • Placeholder logos removed


Quest
  • ‘Eliminate the Spy’ quest fix; Vlasov will always spawn until the player has taken the dog tag
UI
  • Player carry weight now displayed accurately on Trade menus
  • Igor’s name is now visible in the quest objects for ‘The Old Man’ quest
  • Quest text can now be fully scrolled from the PDA
  • Doctor and Conductor’s task option removed as no tasks are available
  • The date is no longer displayed on the PDA
  • Daily task objective to defeat Lazar is now showing the correct information in the task description
  • Joel now presents dialogue text when asked about his faction
General Gameplay
  • Extraction points and Points of Interest being inaccessible should be fixed across the board (excluding lesser buildings like houses in the Forest). Because the frequency of this issue is low compared to the possible number of maps that can be created, please continue to raise any time an extraction zone or point of interest is inaccessible so we can investigate further
Crash Fix
  • When using a controller to move items from the player inventory to the Trade menu and then minimising the game with Alt+Tab, it caused the player inventory to become inaccessible. This is now fixed
  • Crash fixed when quick moving an item to Trade menu
  • Crash fixed when the player uses the crafting table
Weapons
  • Modded weapons that are equipped now show applied mods after pressing Alt + Tab
  • Ammo no longer disappears from a weapon when pressing Alt + Tab during reload
  • Loading a weapon with a different ammo type whilst the player inventory is full will now cause the initial loaded ammo to be stored on the ground
  • NPCs now don’t react to players aiming at them when no weapon is equipped
  • Killing a friendly NPC with a grenade will now trigger nearby NPCs to attack
Trading
  • Trading price modifiers now function
  • Trading Price settings are now applied for all items
  • When selecting to buy any bulk items from Mr. Junk, items now stack in the Trade window
  • Items no longer disappear from the player inventory & stash after pressing Alt + Tab
  • When items are moved to the buying window from the trader’s inventory and the player presses Alt + Tab, the item now reverts back to the trader’s inventory
  • Items are no longer removed from the inventory when pressing Alt + Tab while in the Trade window
Items
  • Items within the player stash no longer duplicate after using the sort functions and Alt + Tab
  • Injectors now always apply the stat changes mentioned in the tooltip
  • Barman’s free equipment can now only be acquired once.
  • Touchscreen no longer shows keyboard and mouse controls on Steam Deck
  • Mouse cursor and input removed on the Hunt end screen on Steam Deck
  • Daily Quests do not reappear if removed in the PDA
  • Map generation in the Train Station proximity on the Makeshift Camp map fixed
Controller
  • Improved controller input for selecting task rewards
  • Exit/Close button on the weapon mod menu is now highlighted when accessed via a controller
  • Player can now become unstuck when using a controller
  • Now able to select items in food crafting menu when using controller
  • Fixed visual stutter when quick moving items to the Trade window when using a controller
  • You can now exit the teleport menu when using a PlayStation controller
  • Radial Wheel can no longer be opened during death sequence
Localisation
  • Text headers now display correctly across all the supported languages when starting a new save
  • Quest giver text when viewing an accepted quest on the PDA now shows correctly in all supported languages
  • Analyzer objectives from Scientist Work 1 and 2 in the PDA now show correctly in all supported languages
  • When selecting a quest, the experience/rouble text in the top left of the screen now displays correctly Also, when retrieving the reward for a completed task, it will show experience/roubles text correctly at the bottom right of the screen
  • Extraction points now display correctly across all the supported languages
  • Localisation text now displays correctly when the player chooses to join the Green Army or the Crimson Corp
Latin American
  • Text is now readable and not overlapping the bars when hovering over repair kits and attachments

Thank you as always for all your ongoing feedback, they have been pivotal in continuously improving ZERO Sievert! If you have any feedback you want to also submit, the best place for you to do so is on the official ZERO Sievert Discord Server.

Now it’s time to get back to hunting!

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Developer Update 2024 Vol.5

Hello Hunters,

Our next update 0.51 is on its way and arriving early next week!

As revealed in our updated road map, 0.51 focuses heavily on bringing major Quality of Life features to the game that will improve and hopefully maximise your gameplay experience. We’ve also squashed a lot of those pesky bugs that we know have been immensely frustrating whilst you’ve been out exploring Zakov.

The full list of patch notes will be available next week, but let’s take a peek at a few of the highlights included in this patch.

We’ve added a new feature in the gameplay settings that will now allow you to change the minimum and maximum range of your guns relative to their base setting.


We’ve added a new feature in the gameplay settings that will now allow you to change the minimum and maximum range of your guns relative to their base setting.


There has been a lot of feedback related to the gun gameplay since 0.40, which we really appreciate and have been continuously working through. We hope this new slider will alleviate some of your frustrations towards the shooting mechanics and offer you a brand new way to tailor your experience in ZERO Sievert. We are also still working on the new skill system and weapon-based levelling system to bring you an even more gratifying weapon experience. More details on this will be coming soon!

We’ve also removed the ability to pause the game when Alt-tabbing. This has resolved many of the issues the community we’re facing when Alt-tabbing (in the trade menu in particular). In light of this new change, please remember that if you want to pause the game before tabbing, to do so manually.


We’ve managed to squash over 40 bugs for this particular update but wanted to quickly highlight some of the ones that have been obstructing optimal gameplay.

Gameplay
  • Extraction points and Points of Interest being inaccessible should be fixed across the board (excluding lesser buildings like houses in the Forest).
  • Trading price modifiers now function and price settings are now applied for all items.
  • Daily Quests do not reappear if removed in the PDA
Inventory Issues
  • Ammo no longer disappears from a weapon when pressing Alt + Tab during reload
  • Items no longer disappear from the player inventory & stash after pressing Alt + Tab
  • Items are no longer removed from the inventory when pressing Alt + Tab while in the Trade window

We’ve also fixed various controller related issues, crash occurrences and various localisation text issues. These are just to name a few and as mentioned the full list of details will be revealed in next week’s patch notes.

Here is the updated road map we also shared last time for those that missed it.


As always, thank you for your ongoing patience and support for ZERO Sievert. Your continuous feedback has been pivotal in improving the game’s ongoing development and if you haven’t already make sure to join our Discord as this is the best place to provide feedback.

We hope you are looking forward to next week’s release, but until then, stay safe hunters!

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