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ZERO Sievert News

Hotfix: 0.50.3 now available

Today we've released the planned 0.50.3 patch to the game, which fixes the issue around some mission objective quest text that was missing.

We're aware that there are still some instances where quest text isn't fully appearing as intended, although in these cases the objective locations should still be visible once you take the train to the relevant map.

We expect this to be fixed in 0.51, which is due towards the end of July, and is the build the team is now working on. Happy Hunting!

Hotfix: 0.50.2 now available

As mentioned last week, we've now updated to 0.50.2 which fixes the issue of losing stashed items when upgrading the hideout.

We now have build 0.50.3 in testing which includes a fix for some of the mission objectives that are missing text since 0.50, and we're aiming to release that later this week.

With those two key issues fixed, focus will turn back to the ongoing work for the Quality of Life patch 0.51, which will aim to fix a number of lower priority (but still irritating!) issues that have been accumulating, and we're intending to include some controller and UI updates, all being well. A full list of patch notes will be available then 0.51 releases, which we still expect to be later in July, as laid out in the last devblog.

I know we say 'thank you for all your patience and support etc' at the end of most messages, but we really do mean that. The whole ZERO Sievert team really appreciates the ongoing feedback and bug reporting.

Known issue: Stash disappearing when upgrading storage

First off, thanks to everybody who's reported the disappearing stash when upgrading storage issue.
Obviously, we understand this is a really irritating bug and we appreciate how frustrating it is to lose your hard-earned items.

The good news is that the cause of the issue has been identified, and a fix is now going through testing. We currently expect this to be released early next week (although if any other issues come to light as a result of this fix and that plan changes, we will of course let you know).

Meanwhile, there is a workaround until the fix is in place - if you make sure to have your stash open while applying the upgrade, your items should be safe.

Thanks as always for your support and patience as we work through Early Access!

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ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...

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Update 0.50 | Patch Notes

Hello Hunters,

The time has come - the first update for 0.50 is now live! This update will be bringing localisation to the game and is something we’ve been eagerly working on and are excited to welcome new players to experience ZERO Sievert!

We’ve also tackled several bugs reported by our community and are aware of some known issues that still need addressing - please bear with us as we work on fixing them. If you do happen to experience any other issues/bugs with this release, please do let us know. The best place to report this is in the official ZERO Sievert discord server.

Before we get into the patch notes, let’s also take a moment to look at what the future looks like for Zakov, with our new road map!



New Languages Available:
  • Chinese (simplified)
  • Japanese
  • Korean
  • German
  • Spanish (ES)
  • Spanish (Latam)
  • Brazilian Portuguese

Over 100 issues have been tackled since 0.40. A small sampling of some of the issues the team have tackled since the last update include:
Implemented Steam Deck and controller revisions to improve player experience - further improvements are in the works.
  • Fixed a bug where equipped items were disappearing on using Alt+Tab after buying/selling an item to a Trader
  • Fixed a bug where opening and closing the Trade menu in quick succession would crash the game
  • Fixed a crash that would occur during Inventory Sort options after using Alt+Tab
  • Fixed a crash which occurred when adjusting the in-game language and then attempting to load a previous save
  • Fixed a crash which occurred when the user joins a second faction
  • Fixed a bug where Crimson Corp/ Green Army could not be joined
  • Fixed a crash that would occur when scrapping items placed on selling slots from the trader's menu
  • Fixed a bug where user's items could be placed in the trader's inventory
  • Fixed a bug user's items could be rebought if they're placed in trader's selling slots
  • Fixed a bug where weapons could be crafted in the "Mod Weapons" tab after ALT+TAB
  • Fixed a bug where purchased items which exceed a stack capacity could disappear
  • Fixed a bug where items can disappear from trader inventory when they are selected and the trading window is full
  • Fixed a bug where NPC Dialogue' string was displayed after various NPC text options
  • Fixed a bug where split items could be removed from the inventory after using Alt+Tab
  • Fixed a bug where Steam Deck Text tips which extended across multiple lines would overlap with loading screen text
  • Fixed a bug where items can be placed over the Trader inventory via a controller
  • Fixed a bug where you were unable to scroll credits unless tapping screen on Steam Deck
  • Some areas of the game that will be getting future updates have yet to be translated. If you do find untranslated text, please report this to us so we can make sure this is the case.
  • Players may experience issues with controller when in the inventory and there is more than 1 slot being taken up by the item
  • Players may experience missing items and misaligned items when playing with controller
  • Most Alt+Tab issues have now been fixed, however there may be instances where issues could still occur. To combat this we would advise to not repeatedly use ALT+tab too often.
  • Moving items to sell and then pressing Alt+tab and then opening the trade window again may still remove the item from the inventory. - Once the trade window has been closed and reopened again, the items will reappear.
  • Aware of a crash that can occur when minimising/resuming game and using a crafting station with multiple inputs.
  • Equipped armour can become permanently applied to the player.
  • Game runs at a reduced speed when the Frame Limit is capped at 30 FPS on Steamdeck. - We suggest you don’t do this to combat the issue
  • Cloud saves involving your syncing to other devices need further investigation.
  • Game has a placeholder splash screen during the boot up sequence on Steam Deck.

These known issues will be in the pipeline for update 0.51 - which we are already working on alongside a plethora of other quality of life updates for you, estimated for release in early July.

Continuously improving ZERO Sievert based on your feedback is a priority to us, so thank you so much for all your feedback and definitely keep the reports coming!

As always, Happy Hunting!


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