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ZERO Sievert News

Developer Update 2024 Vol.4

Greetings Hunters,

We’ve been listening to all your feedback and concerns about the state of the game since releasing our first 0.50 dev blog and want to take a moment to be open with you.

First and foremost, we want to express our wholehearted gratitude for your ongoing patience. We completely understand your frustrations and realise it has been some time since our last major content drop.

The main reason behind this is that we were hoping to deliver a nice surprise for you in ZERO Sievert, in the form of co-op multiplayer. As a feature that's been requested often since the game launched in Early Access, we spent a number of months working to investigate the possibility - we also thought it would be really cool to head out hunting with a friend or two alongside. As this hope progressed, we ultimately realised that due to ZERO Sievert originally being designed as a single-player experience, we would need to rewrite a large portion of the game's foundation - and with the months ticking by, we decided it was better to close that chapter of development and instead focus back on what was originally planned for 1.0.

We know that this conclusion will come as a disappointment to many of you and we hope you understand that while it did result in us being quieter (and for a longer time) than we originally wanted to be, we spent that time on something we thought would really improve the end result. Your continued enthusiasm for ZERO Sievert and its future is incredibly valued and we want to express our heartfelt appreciation for your patience during this time and our sincere apologies.

What that does mean, however, is that we're back to being fully-focused on the original path to releasing from Early Access.

So - what is next?

1.0 IS COMING IN 2024!
First of all, we are beyond excited to share that 1.0 will be coming this Autumn. Since moving away from multiplayer plans, we've been full steam ahead and have some great content planned for launch. We will be sharing more of our plans and roadmaps soon so that you can follow our journey towards 1.0... and beyond!

CHANGES TO 0.50
With that small announcement out of the way, Luca has also been hard at work finalising the late-game content for ZERO Sievert, and because the City Map is quite an important part of that, we've chosen to build that map (and what it leads to...) into the 1.0 release instead of releasing it in 0.50. The late-game plans for ZERO Sievert have evolved since we originally spoke about a new map coming in 0.50 patch, therefore it was structurally quite tricky to split out what we originally envisaged for the City Map from the way the game’s storyline was going to reach its conclusion.

We're not going to spoil what that actually means... but we do think it will be something worth waiting for. However, we did want to share a little sneak peek of what we have been working on in the last couple of months, so here's a little teaser for you!

[previewyoutube][/previewyoutube]
0.50 will also now be brought to you in multiple phases (0.50, 0.51 and 0.52). This means that we can keep bringing you new updates and get as much feedback from you and veteran testers to make any crucial changes to 1.0 from your direct input.

LOCALISATION (0.50 currently planned for June 2024)
One of the other things we've refocused on since moving away from multiplayer is the long-awaited (and frankly overdue) addition of new languages into the game. We know that lots of you have been asking for this for a very long time, so we're glad to be able to welcome new players to the ZERO Sievert community with the following languages:

  • Chinese (simplified)
  • Japanese
  • Korean
  • German
  • Spanish (ES)
  • Spanish (Latam)
  • Brazilian Portuguese
QUALITY OF LIFE UPDATES (0.51 currently planned for July 2024)
Some improvements to the gameplay based on your feedback - a list of what this will include will come nearer the time.

SKILLS SYSTEM (starting in 0.52, currently planned for August 2024)
The code for the foundation of the Skills system has been written. Currently the focus is on veteran (closed beta) feedback, so we can take in all suggestions and further improve these skills to create a really immersive and dynamic playstyle. August will be when we are planning to launch these into the wild.

Something we can share with you today is how the skills system will come in 3 main parts:

Gun Mastery Passives
The more you use a gun the better it will become. Different types of guns (pistol, smg etc) will have the chance to improve in different ways.

Gun Mastery Skills
As you improve your playtime with a specific gun there are slots where you’ll be able to select a skill for that gun.

Hunter Skills
These Hunter Skills will be able to be picked from a skill tree. These skills focus on the survivability of the character and how they traverse the brutal world of ZERO Sievert. For example, these skills may help the player scavenge more loot, stay alive longer, or overcome situations in a non-aggressive way.

Our aim is really to enable you to customise your playstyle how you want, so that whether you're a silent sniper-type or a raging gung-ho maniac you'll have something to help you perfect your approach.

At this point we'd really like to thank our Veteran/Beta testing team, who are going to be helping us sense-check a (very) early build - but we can't wait to get this out to our whole community and see what you think!

We hope you are excited about all the things that are on the way to you soon - 0.52 is currently the last game update we are planning before 1.0 launches! Thank you again for your continued support for ZERO Sievert and utmost patience during the development of our Early Access title.

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Mayday! Mayday! Mayday! New challenge mode! 🚨



💥MAY DAY! MAY DAY!💥

Hunters, It’s time to suit up and prepare yourself for battle because Mayday Madness has just landed in ZERO Sievert!

In this exclusive event, ZERO Sievert won’t be the same place you once explored. We’ve added even more infestations, more hostile NPCs and tougher enemies, but in return you’ll find all chests & bodies will have double the loot, gain double EXP for every kill and 40% chance to spawn an airdrop! 🔫

Are you ready to step up to the challenge?

Rest assured, there is also an option to opt out of this event if you are a casual or new player and just want to enjoy ZERO Sievert in the normal mode.

🔫 May Day Event Details:
  • Ghouls and infestations will spawn at random positions on all maps.
  • More NPCs on all maps
  • Tougher enemies (Higher tier NPCs will spawn more frequently)
  • Note: Enemies inside the mall will respawn in half the time.

🎁 Rewards:
  • All chests and NPC bodies have double the loot
  • Double experience for every kill
  • Double the chance to spawn an airdrop (40%) but more and tougher enemies will be at airdrop spots
📅 Event Duration:
The event will run from 4PM BST, May 21st to 4PM BST, May 31st

How to opt out of this event:
  • Head over to Settings
  • Then Data Collection
  • Toggle to turn on/off the May Day event

Now start gearing up because it’s time to RAID!

--

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Developer Q&A - Patch 0.50

Hey Hunters!

Thank you for all the questions you submitted this week for our Developer Q&A, we we're so positively overwhelmed with the response you had to our 0.50 Dev Blog and are excited to finally answer some of your burning questions.

Let's get into it!



Are there going to be new enemies or anomalies implemented in the new map?
Yes, the new map will introduce new formidable foes that you’ve never encountered before. For now, we’re looking to add at least 2-3 new bosses into the new map and we’re excited to see how you’ll handle them!

In terms of anomalies, there are also plans to add map specific ones to the game.


Will the new enemies have different attacks and mechanics? Yes! The new enemies we are currently working on will have new designs and unique attack patterns.

Any new weapons planned? There are no specific plans for new weapons to be added in 0.50, however as mentioned in the dev blog we’re completely overhauling the skill system which will see new weapon playstyles come to light. The new weapon-based levelling system will be based on kills acquired while using specific weapon types (not doing damage etc, only kills) and would offer the player incremental bonuses that make them more effective with their weapon categories of choice.

What is happening with Multiplayer? Currently, we don’t have any updates to share about whether Multiplayer will be part of the final game, but we are still listening to all your feedback on this.

Will there be any new lore that comes with the New map? With the new map, there will of course be new areas to discover and new enemies to challenge. This map is the start of the new environment, where you’ll start to uncover how the world of Zero Sievert truly came to formation.

Are there going to be additional quests added? Once the new map is completed we intend to add new quests for you to enjoy, however these may be developed after the map is released and not specifically available on 0.50. If anything changes we will definitely update you along the way!

Will there be mod support? There is currently no official mod support for Zero Sievert, but we are listening to all your feedback on this.

Will any guns be getting buffs or nerfs? i.e Shotguns seem quite weak There are no plans at this moment to implement any buffs or nerfs to any of the current weapons in the game, however the new weapon mastery levels we are planning to bring to 0.50 should provide players a fresh take on the current weapons in the game.

For instance, there will be major and minor mastery perks at specific points along each mastery track, allowing you to gain extra effects that make your weapons more effective / more options with a given weapon type.

Will there be any black market system implemented into the game? No black market system is in the works at the moment.

Are there any plans to add more factions into Zero Sievert? There are currently no plans to add new factions into Zero Sievert.

Will cooking be overhauled in some way? In my experience, the general consensus is that it isn't worth the hassle. There are currently no plans to change the current cooking system in Zero Sievert, however we will continue to take on board your feedback on this for future updates.

Are there any plans to add voice lines to the NPCs? We currently have no plans to add voice lines to Zero Sievert.

Will you be sharing a road map at all? We plan to share another road map down the line, but in the meantime we are going to keep you updated via our on-going dev blogs, so stay tuned.

Are there any planned tweaks for weather or new types of weather? No new weather conditions are planned at the moment.

When are we expecting to see the 0.50 release? We are so glad that you are excited about everything we’ve revealed so far on update 0.50, however we don’t have a specific date yet on when this will be released. Rest assured, we will be regularly updating the community as the update develops, so stay tuned!



As always, if you have any more questions about 0.50 do pop them down below or join the official Zero Sievert Discord where you should be able to interact directly with the community!

Happy Hunting!

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Developer Update 2024 Vol.3



Greetings Hunters!

Have you been scavenging the brutal nuclear wasteland and fighting off those pesky ghouls on the controller since we introduced it in update 0.41?

Well it’s time to brace yourself and reach newer heights because we've got some updates that we’re super eager to share with you today and know you’ve been anticipating.

We have a lot more intricate details to share with you soon on everything coming in 0.50 so definitely stay tuned for these updates. For now, we hope you’re excited and prepared to experience ZERO Sievert on another level knowing what is to come!

On that note, we want to sign this dev blog off by thanking all of our Hunters for all the support, patience, and feedback you have given us over the past few months! The game could not have reached such heights of success without each and everyone one of you. Let’s not keep you waiting, and enjoy a sneak peek into some new developments that will dawn Zero Sievert soon...


Yes, it’s the moment you’ve all been waiting for, a new map is well on its way to Zero Sievert! We’re still fleshing out all the intricate details of this new terrain, but for now think high-rise buildings, dark tunnels and abandoned automobiles.👀

This is going to be our biggest map yet. As you traverse this uncharted territory, you’ll come face to face with even more challenges and formidable foes you’ve never encountered before!

We’ll be unveiling more news about the new map in the coming weeks and months, so stay tuned and in the meantime start brushing up on your hunting skills in preparation!



Languages are boarding the train and making their way to Zero Sievert!

We really appreciate the demand from our local and international fans for the implementation of languages, so we are delighted to bring these five to you in 0.50. Just a note: The game won't be localised again until 1.0 due to bandwidth.

Game will be localised into:
  • Chinese (simplified)
  • Japanese
  • Korean
  • German
  • Spanish (Castillian)
  • Brazilian Portuguese


We want players to feel engaged and excited about the skill system and character progression in Zero Sievert. We believe that the current structure does not reflect our overall vision. Some of the skills currently in the game can be quite imbalanced and can reduce the combat difficulty of the game. Therefore, we are doing a complete rework of the skill system structure to alleviate these issues, whilst also raising the quality bar of the system as a whole, making progression in the game more immersive and satisfying.

There are two main focus points we are going to tackle in the new skill system:
  • Add more interesting skills and perk opportunities for you to diversify the way you can play and progress in Zero Sievert.
  • Make levelling more rewarding - we want you to feel excited when you reach the next level.

We’ll have more in-depth details to share very soon on how we aim to implement these focus points into the game, but for now here’s some new things you can expect to see:

[h3]Weapon-based Levelling system[/h3]

Our overall design direction for Zero Sievert is to refine the weapon dynamics for future designs. We want the shooting system to be more rewarding for the player when they choose the right weapon for the right situation.

Introducing a new weapon-based levelling system! This will be centred around the different weapon categories and you will be able to gain weapons mastery levels based on kills acquired while using each specific weapon type and earn weapon skill bonuses that should provide a more gratifying weapon experience.

[h3]New Perk System[/h3]

Levelling up your Hunter Rank now comes with perks! Perks are special buffs that you will be able to unlock using perk points, a resource you’ll be awarded each time you level-up your esteemed hunter rank. Each perk will offer a unique boon / special effect that becomes active as soon as it’s unlocked.



See you in the next dev blog and as always, Happy Hunting!

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A New Challenge Awaits, Hunters!


Hunters,

As you continue to navigate the challenges of Zakov, we're excited to introduce an additional journey that complements your survival skills. Void Sols, a unique souls-like experience awaits your exploration. The Demo is live now for you to jump right in!

This new challenge presents an opportunity to apply your strategic prowess in a different setting - a deep, dark journey full of mysteries and relentless enemies. Embrace this parallel adventure and see how your skills fare in the geometric gloom of Void Sols. Join us, and let's continue to survive together.

[h2]Play the demo, wishlist the game & fill out the survey[/h2]
https://store.steampowered.com/app/2736690/Void_Sols/

Will you survive in the new dark world of Void Sols too, hunter?


🔺 Follow Void Sols on X (Formerly Twitter)
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