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ZERO Sievert News

✨ Extra discount on the Rule of Three Bundle this week! ✨



Interested in picking up new games for the bunker? 👀

Well, this is the perfect time!

The Rule of Three Bundle combines three positively-reviewed Early Access titles from Modern Wolf with big discounts! Get an extra discount right now on completing your collection thanks to Cantata taking part in this week's Base Builder Fest! (Psst, there's a free demo live too if you want to try it out first)✨

You can go ahead and conquer the post-apocalyptic wasteland in ZERO Sievert, salvage hulking spaceships in the immersive sim with Ostranauts, and fight turn-based battles on an alien planet in the Grand Tactics game, Cantata. 🚀

To complete your collection with an extra discount this week, click here to get the Rule of Three Bundle now!

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Roadmap Update - 0.29 and beyond!

Hunters!

We hope you are enjoying being rained on with some radioactivity, and having sufficient protection from the massive emission.

As we have released 0.27 and 0.28 in the past two months, you must be wondering what lies in the future stops for ZERO Sievert train as the it travels further. We have now updated the roadmap for you!

[h2]ROADMAP UPDATE[/h2]



Join our Discord channel to get up-to-date information, to chat with us, and to have your voice heard! We look forward to hearing all your great feedback as always!



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Hotfix 0.28.3 | Patch Notes

[h3]V 0.28.3[/h3]

Current savegame compatibility: compatible

  • Fixed a bug where the character can bleed out in the bunker, leading to a crash.
  • The character can no longer bleed to below 10 HP in the bunker.
  • Sleeping now cures bleeding.
  • Reduced the price to treat radiation from the Doctor.


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Update 0.28 | Patch Notes

Good day, hunters!

Thank you for all your continued feedback on all channels, 0.28 update is now live. We hope you enjoy the update, and keep all the juicy feedback coming. We are working hard on the next update and will share more information with you via the next dev blog when we are closer to the next update, until then, happy hunting and dying!

V 0.28

Current savegame compatibility: compatible


[h3]New Features[/h3]

Radioactive rain
  • The whole map becomes radioactive based on rain intensity. During radioactive rain the usual “visual noise effect” for radiation is deactivated.


Emission
  • Special weather event that creates a burst of radioactive waves. Players can stay behind certain covers to avoid damage. Human NPCs will try to flee. At the end of the emission a radioactive rain at max intensity will start, so you are warned, hunters.


Keybinding overhaul
  • Players can now re-bind keys for all keys and mouse buttons.



[h3]Gameplay Changes and Quality of Life Improvements[/h3]
  • Santa armour and weapon are removed from the crafting table, but lights can still be crafted.
  • The user can pay the barman to refill hunger and thirst.
  • Money spent for services provided by NPC (healing, repair etc.) are added to the global trader money in the bunker.
  • Hovering over the weight indicator in the inventory shows a coloured overlay for each item based on its weight.
  • Hovering over the roubles indicator in the inventory shows a coloured overlay for each item based on its value. (In Bunker only)
  • Items needed for craft are now shown in green/red to indicator if the required number are met.
  • Clicking on a recipe now shows the skill and module required.
  • Looting interaction tooltip "Loot" will appear greyed-out if the user has already looted that container.
  • Items will be centred to cursor position when players drag them.
  • Detailed numbers on character stats (hunger, thirst, fatigue, radiation) when hovering the cursor over the UI will no longer show up if players hold the right mouse button to extend the aim.
  • Keys for “get out of a collision” prompt changed from arrow keys to WASD.


[h3]New Settings[/h3]
  • Setting: Option for sprint toggle.
  • Setting: Skippable animation for consumable items. Works only in the bunker and only for “food” items.
  • Setting: Players can select the time needed for the item HUD to show up when players hover the cursor over an item.



[h3]Bug Fixes[/h3]
  • Radiation will now save correctly when returning to the bunker.
  • Fixed a bug where inventory cells were drawn red even if there was enough space when dragging a rotated item.
  • Fixed a crash when selecting a module on player's device.
  • Fixed a bug where players cannot consume an item located in the right part of the stash close to the margin.
  • Fixed a bug where the nutritionist specialisation was not correctly increasing the total stamina.


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Developer Update 2023 Vol.1

Hunters,

We hope you have all managed to survive so far in Zakov and had a good holiday in your bunker. We are back and bringing you the New Year Edition of the developer update!



As we mentioned in the previous blog, Zakov is becoming an even more dangerous place as you'll now start to encounter emissions from time to time. The upcoming Update 0.28 will (radioactively) rain on you right next week!

[h3]Upcoming Patch[/h3]
Content Update 0.28 Preview - Live Next Week

Game engine update
We've updated the game engine from Game Maker 2.2.5 to Game Maker LTS which enables further opportunities for us to make changes to the game in the future.

Emission
Why are all the crows flying away? What is that sound from afar? Are you hallucinating?



Radioactive Rain
Nowhere to run, nowhere to go, radioactive rain is down upon you!! Will you accept your death, or will you fight it?



QoL Improvement Highlights:
As always, we cannot express how much we appreciate everyone’s feedback, feel free to send us more in our Discord, Twitter or elsewhere. You are helping us to make a better game for you!

  • We heard you loud and clear, and we prioritised the key binding overhaul so more players could enjoy the game in their own settings. You can now rebind any actions to almost any keys on your keyboard and mouse!
  • What is a barman if they can’t provide you food and drinks? Barman now can refill your hunger and thirst!
  • Where did all the money you spent on healing and repairing go? Is there any embezzlement involved? Not anymore! Money spent for healing and repair will increase the global trader owned currency.
  • Drinking and eating in bunker is now instant.
  • Looted containers now appear grey-out when looting.
  • And a lot more!


[h3]Luca Cornernera[/h3]

Q: What will the game look like in 2023?
Luca: This is a very difficult question! We have features planned for almost all of 2023 so expect the game to change a lot during this period. I cannot share anything too specific right now, but we are eager to share more information with you when we can!

Q: How was your holiday? Any good gifts?
Luca: My holiday was very good. Although I did nothing and just spent time with my family and friends. Easy question! My girlfriend gifted me this, it’s so cool!



Q: We are in 2023 now, any new year resolutions?
Luca: Not really, I usually don’t plan any resolutions for new year 😀

[h3]Final Words[/h3]
Update 0.28 will go live on Steam next week. If you want to take a sneak peek at what the new update has to offer, tune in this Thursday at 4PM GMT on our Twitch channel as we show off the new content. Also be sure to keep your eyes out for coverage from some of your favourite creators as certain influencers will be getting access over the weekend!

We hope you continue to survive and contribute to making Zakov a better place, one way or another. We will see you next time!

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