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Early Access Update 0.9.25 - Procedural Dungeons!

Hello everyone!

Thank you to those who have purchased and are playing the Early Access. It really means a lot!

Please leave a review or report any bugs and improvements using the links below!

Bug Report Form: https://forms.gle/TvMpEfrxX155ALTT7

BlueSky: https://bsky.app/profile/djmonkeyuk.bsky.social

Discord: https://discord.gg/kpGVRKPn5W

Threads: https://threads.net/dancingmoongame

Twitter: https://twitter.com/DancingMoonGame

Steam Forum: https://steamcommunity.com/app/1782420/discussions/


Click here for previous patches.



[h2]💰 50% Update Discount 💰[/h2]

Edit: The sale is now over - thanks to all who managed to pick up a copy during this time!

I am celebrating this major update with a sale! Now is the best best time to jump in and play!

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/



[h2]0.9.25[/h2]

This update contains the final quests of Skye's storyline and the ongoing effort to bring the game closer to a 1.0 release. You can read more about this in my previous post.

All relevant fixes have also been applied to the demo! 💣



[h3]Dungeon Gameplay[/h3]
  • Skye's Quests: The final part of Skye's quests has been added to the game. Including a new procedural dungeon and a whole new set of lore that expands the stories behind Illisor and the Shadow Beasts.
  • These new features are considered "post-ending" gameplay, and can be unlocked by talking to Skye after reaching the finale of the game.

  • Procedural Dungeons: A new procedural area has been added to the game via Skye's quest in the form of randomly generated dungeons!
  • Inspired by classic RPGs, the dungeons contain enemies to fight and environmental puzzles to solve.
  • Dungeons are procedurally generated. Each visit to the dungeon provides a randomized layout to explore, randomized puzzles to solve, and new lore to discover.
  • "Shadow Silver" can be found in these dungeons, allowing the final upgrade to the axe and pickaxe when talking to Val.
  • New lore can be discovered by finding and reading "Sebastian Memories".

[h3]Other Updates[/h3]
  • A visual refresh has been made to the main menu, consolidating a bunch of things that were added over time into a unified tile-based menu. The "Continue" tile is dynamic and shows details of the most recent save. See GIF below to see how it looks!
  • Updated the screenshots used on the save/load UI entries to higher resolution screenshots.
  • The player camera will now slowly move towards the fishing location whilst fishing. This can be toggled via a setting in the settings menu.
  • The ability to perform a quick-save can now be done directly from the main menu, making it easier to do for controller or SteamDeck players.
  • Added BlueSky social link to the main menu and social bar UIs.
  • Minor improvements to general UI elements.
  • Added more visual background elements to finale region.
  • Added an out-of-bounds border visual to finale region.

[h3]Bugfixes[/h3]
  • Fixed an issue where some text UIs showing item names were rendering all letters as uppercase.
  • Fixed a visual issue with the shopping UI row items when displayed at different screen resolutions.
  • Fixed an issue where the weapon rack item would construct a wooden gate instead when placed in the world.
  • Fixed an issue where a particular tooltip UI would get stuck on the screen after harvesting a world item using a pickaxe/axe/etc.
  • Fixed an issue where the main menu screen would sometimes play a different music track.
  • Fixed an issue where the player could walk through a particular wall object in the finale area.
  • Fixed an issue where footstep sounds were not triggering in a finale area.






[h3]PLAY NOW:[/h3]

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/



Thank you so much for playing!
-DjMonkey