Demo Patch 4 & Beta Reminder
Hello everyone, long time no see!
It's been one year since I put out the demo for Tales from The Dancing Moon. It's so heart-warming seeing the odd YouTube video or Twitch stream of this little game.
After all that time I've decided to provide an update to the free demo that you can access right here on Steam. This rolls in a couple of features and brings all the fundamental tech up-to-date that's been developed in the Beta! Take a look at the highlights below to find out what's new!
You can report any bugs via our Discord bugs channel or interact with me over on Twitter.
Discord: https://discord.gg/kpGVRKPn5W
Twitter: https://twitter.com/DancingMoonGame
This is just a reminder that I'm still sending out Beta invites to anyone who is interested. The Beta includes more story, features, and places to explore then the demo, and will be continually updated as I work on the game. Sign up here! (it will only take 5 mins!)


Thank you so much for playing!
DjMonkey
It's been one year since I put out the demo for Tales from The Dancing Moon. It's so heart-warming seeing the odd YouTube video or Twitch stream of this little game.
After all that time I've decided to provide an update to the free demo that you can access right here on Steam. This rolls in a couple of features and brings all the fundamental tech up-to-date that's been developed in the Beta! Take a look at the highlights below to find out what's new!
You can report any bugs via our Discord bugs channel or interact with me over on Twitter.
Discord: https://discord.gg/kpGVRKPn5W
Twitter: https://twitter.com/DancingMoonGame
Beta Reminder
This is just a reminder that I'm still sending out Beta invites to anyone who is interested. The Beta includes more story, features, and places to explore then the demo, and will be continually updated as I work on the game. Sign up here! (it will only take 5 mins!)
Demo Updates
- UI: New simpler main menu screen.
- Story: Updated and added lore books littered throughout the map.
- Story: Refined opening quests and dialog to reflect the games story.
- Story: New Map tab to keep track of story and available quests,
- Inventory: Player inventory has been revised for progression feature. You start with 12 slots and can be upgraded in the town hall general store.
- Quests: Revised journal UI for quests.
- Quests: Procedural Tasks can now be deleted if you don't feel like completing them.
- Quests: NPCs have a glowing orb to indicate new quest and updates.
- Combat: Middle mouse button and scroll allows for target lock and cycle.
- Fishing: Added new fish to catch.
- Fishing: New fishing mini-game that adds a level of fun and difficulty to the fishing mechanic.
- Farming: Seeds now have their own icon.
- Farming: Spring-specific seeds can now be bought.
- Farming: Revised the costs of seeds and produce.
- Farming: Farm soil now randomly generates Fiber when left un-seeded and unattended.
- Crafting: A fire torch can now be crafted.
- Time: The season of Spring now loops on itself to keep the Demo section self-contained.
- Graphics: Refined VFX for weather.
- Graphics: Heavily optimised texture resolution.
- Optimisation: Refined LODs for improved framerates.
- Optimisation: Optimised foliage settings.
- Optimisation: Heavily reduced download file-size.
- Optimisation: Cursor is now hardware driven.
- Optimisation: Reduced tick based logic.
- Optimisation: Procedural generated (Dewiland Meadows) tech has been completely revised.
- Photo Mode: Completely revamped UI.
- NPC: Myrill now has a portrait!
- QoL Update: Too many 'quality of life' and small fixes to mention here! Who knows - maybe I missed something in the list and it will be a surprise!
Although previous saves should be compatible with this update, it is recommended that you try starting again with a fresh save. If you are having any trouble with your existing saves, feel free to get in touch! :)


Thank you so much for playing!
DjMonkey