Early Access Update 0.9.19

Hello everyone!
Thank you to those who have purchased and are playing the Early Access. It really means a lot!
Feel free to leave a review, or continue reporting any bugs and improvements via the social media links below!
Bug Report Form: https://forms.gle/TvMpEfrxX155ALTT7
Discord: https://discord.gg/kpGVRKPn5W
Threads: https://threads.net/dancingmoongame
Twitter: https://twitter.com/DancingMoonGame
Steam Forum: https://steamcommunity.com/app/1782420/discussions/


[h3]0.9.19[/h3]
This update continues the focus on Skye's new questlines and the ongoing effort to bring the game closer to a 1.0 release. Read more about this in my previous post.
All important fixes in this update have also been rolled back into the demo. 🐝
[h3]Updates[/h3]
- Skye's Quests: A new three-part questline has been added to Skye's storyline!
- Research into the mysteries of Worm's Tail Island and the origins of the Shadow Beasts. New gear can be used to breach the barriers of reality surrounding the island.
- These new quests start after unlocking the gear upgrade ability from Val and span until the end of Act 3.
- The quest "Portal Hijinks" is now dependant on completing Skye's quests in this update, and the dialog has been slightly adjusted to match the new details introduced.
- Mineral Swords: New sword types can be upgraded via Val's store. These sword types are unlocked during Skye's new quests. Each sword has it's own cosmetic trail! (see screenshots below)
- The Basic Sword can now be purchased from Quinn and Val's shop.
- Recipe Book: A new recipe book screen can be accessed via the Cooking/Brewing stations, displaying the ingredients for products the player has already discovered. Unfortunately for existing saves players will have to "rediscover" items by cooking/brewing again for them to be added to the recipe book.
- Enemy Difficulty Variety: Different types of Shadow Blob and Shadow Plant creatures will appear in the Dewiland Meadows and Noneye Desert regions respectively as you progress further in the game.
- Water Sprinklers: These new items provide a further sense of progression to the farming gameplay, adding automation and quality-of-life.
- Bug Reports: The in-game bug report button now directs you to a simple Google Form page. Having Discord is no longer a requirement for reporting bugs and issues.
- Some minor updates to environmental assets across the game.
- The camera facing walls in The Dancing Moon - First Floor have been adjusted to improve visibility of floor area.
- Minor text updates to item namings.
[h3]New Blueprint Recipes[/h3]
An assortment of new blueprints have been added to Lucas' shop allowing further customisation and decoration. These are available at different parts of the game progression:
- Water Sprinkler (Copper)
- Water Sprinkler (Silver)
- Water Sprinkler (Gold)
- Barrel (Simple B)
- Barrel (Simple C)
- Light Stand A
- Light Stand B
- Light Stand C
- Chair (Simple B)
- Chair (Elegant)
- Chair (Fainting)
- Chair (Tall)
- Table (Simple B)
- Table (Hardwood)
- Table (Pale Wood)
- Sack (Decorative)
- Sack (Coffee)
- Sack (Single)
- Sack (Group)
- Bucket (Tall)
- Bucket (Wide)
- Rug (Intricate)
- Coat Rack
[h3]Bugfixes[/h3]
- Fixed the requirements for the "City Builder" achievement based on the new buildings added to the
game. - Fixed an issue where some furniture items would appear in the standard workbench crafting menu.
- Fixed an issue where photo mode would not be accessible when sitting in chairs or interacting with other furniture.
- Fixed a logic conflict between movement mode, base-building mode, and photo mode.
- Fixed an issue where an extra white mesh would become visible on buildable Lamp posts in the building mode.
- Fixed an issue where visitors and fishermen were not appearing in the Docks area.




Click here for previous patches.
Thank you so much for playing!
-DjMonkey
https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/