Demo Patch 8 - 17/07/2023
Hello everyone, a few updates today to make the demo experience a bit nicer!
Feel free to continue reporting any bugs via the many social media links below!
Discord: https://discord.gg/kpGVRKPn5W
Threads: https://threads.net/dancingmoongame
Twitter: https://twitter.com/DancingMoonGame
[h2]UI[/h2]
[h2]Environment[/h2]
[h2]Graphics[/h2]
[h2]Player[/h2]
[h2]Bugfixes[/h2]

Thank you so much for playing!
-DjMonkey
Feel free to continue reporting any bugs via the many social media links below!
Discord: https://discord.gg/kpGVRKPn5W
Threads: https://threads.net/dancingmoongame
Twitter: https://twitter.com/DancingMoonGame
[h2]UI[/h2]
- Added a new menu access bar at the bottom right of the HUD.
- Player Menus (Inventory, Journal, Crafting, etc) have been promoted to a consistent variable kept in memory which should improve loading times and responsiveness of those particular menus.
- Various subtle animations have been added to some UIs.
- Changed Quest Tracker HUD to show the title of the current quest step, rather than the quest title.
- You can now interact with items on the HotBar but right clicking directly on them, without switching to that item.
- Added a new UI overlay to show available actions on the currently equipped item.
- Changed the fishing alert fonts to be more consistent with the games theme.
- Slight load optimisation on crafting screens.
- Updated the social media bar on the main menus with a new Threads button and Report Bug / Feature button.
[h2]Environment[/h2]
- Various walls in interior maps have been adjusted to provide better visibility of the environment.
- Foliage assets have been improved and adjusted in the Illisor Plaza region.
- Added interaction animation to The Dancing Moon sign.
[h2]Graphics[/h2]
- The Retro Mode toggle in the settings menu now has a pixilation amount slider.
[h2]Player[/h2]
- Changed the default character appearance on the character customisation screens.
[h2]Bugfixes[/h2]
- Fixed a UI text display issue on the build mode camera.
- Fixed an issue where custom storage labels were not getting saved.
- Fixed an issue where the storage text field were still listening to keypress hotkeys, causing friction with naming storages.
- Fixed an issue where jumping whilst in combat stances would stop the motion prematurely.
- Fixed a UI size setting on the craft bench UI.
- Fixed an issue when transitioning from the Town Hall Ground Floor to Illisor Plaza.
- Some minor dialog fixes.


Thank you so much for playing!
-DjMonkey