Beta Announcement!
Hello everyone!
First of all, thank you to all those who wishlisted, played the demo, provided your feedback and bug reports for the Tales from The Dancing Moon demo. It's so appreciated that you'd give this little game a try.
It's been almost a year since the demo, and since then I’ve been “heads down” pushing the game further along, closer to something which could be considered a full game.
There’s definitely still a long way to go, so I don’t want to hype your expectations too much, but I feel I am finally at a point where I can share my next steps - and that is to release a closed BETA. You can register your interest via the link above or by clicking here.
As the closed BETA will contain more content, it will be treated separately to the demo that you can already play on Steam. However, once things stabilise again, I will think about rolling back any outstanding issues back into the demo.
So you might be wondering - what exactly is in the BETA and how does it differ to the demo? Well, I will use this post as a means to showcase the highlights. Think of it as a change log or dev diary!
[h2]Seasonal Effects[/h2]

- The world of Illisor comes more alive with a dynamic weather and season system.
- Camera post processing are applied to different seasons to make those autumn days extra cosy and the winter days more chilly!
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[h2]More Areas to Explore[/h2]

- Head down to the Illisor Docks, a shanty haven that was mostly unharmed by the deadly shadow-beast invasion. You’ll be able to visit the local museum and the dockmasters office in this area!
- More interior areas are accessible, including the town hall upper floor and various other new buildings found in the beta.
- And more! (Probably best not to spoil too much!)
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[h2]Story, Map & Discovery Journal[/h2]

- The beta will contain more of the main storyline of the game.
- A new Map tab has been added to the main menu, which displays a live tracker of all the NPCs and places you’ve encountered during your game.
- The Map also contains a discovery journal, which will log any important information the player has so far and give hints on what they can do next to progress the story.
- The local museum is looking for local artefacts to fill its halls. Perhaps you can help them?
- The museum will also keep a log of any important books and notes you find throughout the game.
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[h2]More NPCs to Interact With[/h2]

- Here’s just an example of all the new artwork added to the game to portray the new NPCs you’ll be interacting with.
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[h2]Fishing & Farming[/h2]

- A new fishing mini-game has been added, which adds a level of difficulty which you can succeed and fail at when catching those pesky fish!
- New season specific seeds can be bought from Quinn’s general supply store.
- Vegetables grown in a wrong season will turn into fibre or disappear.
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[h2]Photo Mode[/h2]

- The Photo Mode UI has been revamped to provide more precise control and information at a glance.
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[h2]Rowing[/h2]

- Take to the water by jumping in a row boat!
- Discover rare fish by fishing from the boat.
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[h2]Socials[/h2]
And that about wraps up the highlights. There is definitely a lot of smaller features, fixes, and quality of life things, but I think that will be too much to capture in a post like this.
In the mean time, don't forget to engage with the game on the various social media channels!
Twitter - Discord
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