Demo Patch 5 - 19/04/2023
Hello everyone!
Boy oh boy - It's been a little while since there's been a game patch or update. (October of last year to be exact!)
I'm pleased to let you know there are some following changes to the Demo! This includes a bunch of fixes, quality of life updates, and features rolled back from the full game!
[h3]Gameplay[/h3]
[h3]Quests[/h3]
[h3]Music[/h3]
[h3]UI[/h3]
[h3]Bugfixes[/h3]
Feel free to continue reporting any bugs via the Discord bugs channel.
Discord: https://discord.gg/kpGVRKPn5W
Twitter: https://twitter.com/DancingMoonGame
Thank you so much for playing!
-DjMonkey
Boy oh boy - It's been a little while since there's been a game patch or update. (October of last year to be exact!)
I'm pleased to let you know there are some following changes to the Demo! This includes a bunch of fixes, quality of life updates, and features rolled back from the full game!
[h3]Gameplay[/h3]
- A new introduction screen has been added to introduce the story and set the tone for the start of the game.
- The sprint endurance slider has been completely removed, allowing you to sprint for however long you want.
- Sleeping in a bed will now progress time to 6:00am on the following day, rather than always using an 8 hour offset. This allows you to always start the day reliably after sleeping.
- Added a new moment in the game to tell the player when they have completed the demo (players can still chose to carry on with sandboxing).
- The default inventory slots has expanded back up to 36 slots. This removes player frustration in the early stages of the game. For existing saves, you can retrieve the extra slots from the bag found in Quinn's General Store.
- A portion of the Illisor Steppes region has been unlocked in the demo, giving the player a hint of what's in store in the full game.
- The interior of The Dancing Moon ground floor has been adjusted.
- Museum items will no longer appear as they serve no purpose in the demo.
- Some items are now flagged as "important", preventing them from being sold or destroyed. This includes tools and quest related items. (You can still transfer them to other storage boxes.)
[h3]Quests[/h3]
- The "Introduce Yourself" quest has been adjusted for a better and more straight-forward player onboarding experience.
- Added more references to the main story during the tutorial quests.
- The quest journal now has categories for Main Quests and Side Quests.
- The market deposit box can now only be used after completing a certain quest.
[h3]Music[/h3]
- Changed the selection of music in the main menu and The Dancing Moon Inn to better fit the tone.
[h3]UI[/h3]
- A new overlay appears after transitioning to different areas in the game that displays your current location in the world.
- The market deposit UI has improved mouse interaction.
- The social and store links on the main menus have had a visual update.
- The map/discoveries UI and menus have been rescoped and simplified. The map will now only show you where NPCs are and if they have new quests for you to do.
- Moved the health bar above the item hotbar.
- Some icons have improved visuals.
- Item icons now have distinct coloured backgrounds depending on their type.
[h3]Bugfixes[/h3]
- Fixed a soft lock that can occur when interacting with particular items.
- Adjusted a collision check in the Illisor Plaza to prevent players from falling in the river and getting stuck.
- Fixed a visual artefact on level tokens when highlighting all interactable objects.
- Fixed an issue with a miss-fired event in the market deposit box, which caused further instability with inventory items.
Feel free to continue reporting any bugs via the Discord bugs channel.
Discord: https://discord.gg/kpGVRKPn5W
Twitter: https://twitter.com/DancingMoonGame
Thank you so much for playing!
-DjMonkey