Demo Patch 6 - 07/05/2023
Hello everyone and a warm welcome to those who are staying with us at The Dancing Moon Inn!
A huge thank you to those who have provided their bug-reports and feedback.
Feel free to continue reporting any bugs via our Discord bugs channel or through Twitter.
Discord: https://discord.gg/kpGVRKPn5W
Twitter: https://twitter.com/DancingMoonGame
[h2]Farming[/h2]
[h2]Proc-Gen Exploration[/h2]
[h2]UI[/h2]
[h2]Audio[/h2]
[h2]Engine & Gameplay[/h2]
[h2]Bugfixes[/h2]
Thank you so much for playing!
-DjMonkey
A huge thank you to those who have provided their bug-reports and feedback.
Feel free to continue reporting any bugs via our Discord bugs channel or through Twitter.
Discord: https://discord.gg/kpGVRKPn5W
Twitter: https://twitter.com/DancingMoonGame
[h2]Farming[/h2]
- Removed the logic that would remove farm plots if they were empty and unattended. This was causing unnecessary player friction.
- Added a new tooltip display for farming plots, detailing the current crop, water status, and remaining growth time.
- Tree's stumps have been removed as a harvestable thing.
[h2]Proc-Gen Exploration[/h2]
- Improved the point-of-interest logic for the procedural zones (Dewiland Meadows, etc). For the demo this will make copper rocks appear more often.
- Added a confirmation dialog before exploring a procedural area.
[h2]UI[/h2]
- Removed the city building conversation entry point on Lucas, as it serves no purpose in the demo.
- NPC's will now have a ??? overlay before learning who they are.
- Improved visuals and use of colours to better distinguish between auto saves and regular saves.
- Re-ordered quest categories in the quest journal.
- An information text is displayed when the player is not carrying out any procedural tasks for NPCs.
- Updated the game logo graphics.
- The news button on the main menu now displays the title and author of the latest newsletter.
[h2]Audio[/h2]
- Music volume is now set to 25% by default.
- The combat music has been updated.
[h2]Engine & Gameplay[/h2]
- Reworked the level initialisation logic to improve load order of gameplay systems, preventing race conditions from occurring. This will fix various instabilities that can range from player to player.
- Fixed a setting that improves the visuals of foliage lighting.
- Fixed a value for culling distances on certain foliage assets.
- Fixes to world collisions to prevent NPC's getting stuck.
- Fixes to NPC scheduling logic that would cause NPCs to not exist or be too far away.
- Fixes to NPC level transitioning logic that prevents NPCs from getting stuck in collision objects.
- Improved the speed of which NPC's will travel outside of the players current level.
- Fixes to harvestable objects not clearing in memory after being destroyed.
- Reduced the number of days in a Season.
[h2]Bugfixes[/h2]
- Fixed a time progression issue when sleeping in a bed that would not cause certain daily logic events to trigger.
- Fixed the interaction proximity on chest storage boxes.
Thank you so much for playing!
-DjMonkey