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Monster Elements & new Legendary Items

Dear players, another big topic that we planned for Early Access is finally finding its way into Tormentis with the latest update.

[h2]Monster Element System[/h2]



Creatures are now assigned to fixed elements. This means that all of a monster's attacks are from the corresponding element and the resistance to this element is high (max. 80% - from level 20).

Every element has a counter element, so that every monster has a very explicit weakness whose resistance is 0%. The other two resistances are average (max 40% - from level 20). The final resistances are reached with creature level 20. This prevents too much misbalancing in the first levels without appropriate skill selection.

(the large symbol on the left is the main resistance, the two small symbols to the right are the secondary resistances)

In gameplay, the resistances are now displayed under the selected monster, so that you can also use the skills accordingly.

While the counter element allows 100% of the damage to pass through, skills with monster element damage only receive 20%. At this point we would like to introduce new special properties on items, elemental penetration. This causes a fixed part of the damage to bypass the resistances.

Example Calculation:
200 damage (with 20% cold penetration) against a creature with 80% cold resistance

40 damage (20% cold penetration)
+
160 damage * 0.2 = 32 damage
=
72 damage

[h2]Legendary Items[/h2]

With this update we are introducing the first large bundle of legendary items, so that every slot can be filled with every type of armor. Each of the legendary items has at least one fixed property, which can be unique but does not have to be. Legendary items have 5 properties compared to rare (yellow) items with 4 properties and therefore already have an advantage.



[h2]Playability of Dungeons[/h2]

The corrections to hitboxes of dungeon decorations in the last versions caused problems in various dungeons, including mainly player dungeons but also campaign dungeons.

We would like to apologize for this error and will expand accordingly in future releases to ensure that the campaign dungeons work properly.

When validating player dungeons, the accessible path with the validated dungeon is now saved and also used when playing the dungeon instead of being recalculated. Even if hitboxes are optimized in the future, this will not affect already validated dungeons and their playability.

[h2]Bugfixes and Improvements[/h2]

In this update, we have mainly taken care of the errors that were reported via various channels. These mainly affect the controls using keys and a critical error that was caused by lightning pillars in dungeons and had a variety of side effects - including the general functioning of traps or creatures.

At this point we would like to thank all players who are so keen to collect errors and make so many good suggestions for improvement. It is so helpful to get these impressions of the game from you, what you like, what bothers you and where you see potential for improvement.

[h2]Full changelog[/h2]
  • creatures assigned fixed elements that determine attack types and resistances
  • campaign dungeons in act 3 fixed
  • searching and buying stackable items in the auction house fixed
  • player information in the league now shows whether you are friends or a friend invitation is open
  • fixed skill preview interrupted when moving with key controls
  • fixed channeling skills interrupted when moving with key controls
  • skill preparation (while on cooldown) can be turned on or off now in the settings
  • fixed lightning pillars bug and side effects
  • pressing ESC to close the gameplay menu is possible now
  • fixed bug that shows the entire map when spamming the minimap key
  • reset player selection after sending friendship gifts
  • fixed second dodge in the wrong direction when the mouse cursor has been fixed
  • improved tooltips in the campaign dungeons to make it clear that features, traps and creatures are unlocked
  • more than 30 new legendary items



[h2]A special Offer[/h2]

Tormentis is now available in an Ultimate Dungeon Bundle together with the new ARPG Lindwyrm.

https://store.steampowered.com/bundle/46990/Ultimate_Dungeon_Bundle/



We hope the changes make the dungeons more exciting and varied and offer new strategic options.

We would also like to mention at this point that we have heard your feedback that the leveling area from the middle of Act 2 is very grindy. We will correct this problem in the next updates so that leveling becomes smoother and more enjoyable. Thanks again for the many ideas and suggestions!

Your Tormentis-Team
Oliver and Andrea