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Update V0.3.5 - New Talent Tree & Status Effects

Dear community,

The new update V0.3.5 focuses on a simplified, clear talent tree that can offer new gameplay options with the help of selectable talents. This update is also a step towards bringing more transparency to calculations, values ​​and active states in gameplay.


[h2]The new talent tree[/h2]



The new talent tree is designed to be easy to understand and clear. It also offers new flexibility, as you have three trees that you can configure and change the active talent tree at any time. This means fewer talent tree resets are necessary!

As before, a maximum of 49 points can be distributed across the talents. Each talent node must be fully filled (with 5 points) to unlock the linked node below.

The 3 passives can be changed in each talent tree at any time. Passives are special changes, such as Iron Stand, Safe Distance, Glass Cannon and Phoenix. In addition to revising the existing ones, 6 more passives have been added. We already have more in the works that are in an active test phase and will be included in future updates.


[h2]Hero states in the game[/h2]



It is important to us that players understand the game better and can recognize whether the hero has an effect or a special state.

In the game, permanent effects (as long as they exist) are shown with a gold border, short-term positive effects with a green border and short-term negative effects with a red border.

This means that if you have selected the passive “Phoenix”, you will see a corresponding icon with a gold border as long as this effect is still available.

If you are hit by a snowball mortar, you will see the slowing effect with a red border for 2 seconds.

The talent “Safe Distance” now also shows an icon if you are in a position that enables the damage bonus.

This opens up completely new possibilities for future passives or special properties on legendary items.


[h2]Revision of the hero statistics[/h2]



Here too, there was a lot of confusion, especially with the representation of where the values ​​came from. We have also completely revised this and standardized it across all values.

The change is as follows: if there is an underlying maximum limit, this is shown in gray. If the value has a base value, this is then displayed. Then all values ​​from equipment, talents and attributes are summarized in "bonus". If a passive changes the value, it is shown as "change by passive".

The attributes have already been completely revised with additional information in the last update.


[h2]Standardization of directional and position-related movement[/h2]

All types of movement now use the same technical movement scheme, so there are no longer any differences between mobile + WASD and mouse control.

This change was necessary because some blocking dungeon decorations could be overcome on mobile, while the position-based controls made it impossible to get past.

[h2]Changelog[/h2]

  • Effects/hero status icons added in gameplay
  • Talent tree with 10 passive skills revised
  • Hero statistics and tooltips revised
  • Trap information and translations improved
  • Monster life and weapon damage adjustments in level range 1-10
  • Difference between direction and position-based movement fixed
  • Shop counters fixed in editor
  • Hero preview for league ranks fixed



[h2]Outlook[/h2]

The next major update will include a revision of skills to cause more direct damage and, above all, to simplify touch and future controller controls.

Here, there will probably also be initial balancing changes to monsters, which have better movement patterns and behave more intelligently.

We also currently have a very lively discussion on our Discord server about improving league and PvP battles. We look forward to hearing your opinion!


https://store.steampowered.com/app/1782480/Tormentis/


Your Tormentis-Team
Oliver and Andrea