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Update V0.4.0 - Balancing & Boss Arena

Dear Community,

The new update V0.4.0 primarily adjusts the balance in the endgame. There's also a new room that allows a second boss to be placed in the dungeon.


Boss Arena (new room concept)

We've collected a lot of feedback from you over the past few weeks and months, and one thing has caught our attention. Room placement is a problem, especially for touch input and future controller support.

We've therefore decided to test a new room concept that will allow for a checkerboard-like room placement in the future, as connection points from room to room will be consistently in the same places.

If the system works well, one of the next updates will include a complete overhaul of all rooms, including the addition of a mode for room arrangement.

The new room is already visible in the menu, but can only be purchased once all players on all platforms have access to the new version. The room is expected to be unlocked on Monday, April 7th.


[h2]Auto-aim for skills with non-mouse input methods[/h2]

Touch and future controller inputs have an initial auto-aim function, so skills begin on the targeted target instead of the hero's position.


[h2]Stacking Sound Effects[/h2]

With some traps and monster attacks, sound effects could overlap and become much too loud. We've improved this issue with a new sound effects management system, making it much more pleasant.


[h2]Preparing Achievements[/h2]

Unfortunately, you can't see any of this yet, but we've completed all preparations so that we can finally include achievements in the next update.


[h2]Balancing[/h2]

We're continuing to work on improving balance, especially for the endgame. We've slightly increased the damage of units starting at level 20 and adjusted the health of units, especially for the final levels.

We've also started adjusting some skills. With this patch, the Ice Storm now targets the hero's position instead of a radius, and we've increased the movement speed of lightning bolts.

We're closely monitoring the balancing and will continue to make further adjustments in the future. We'll adjust the defense points per room soon after the new room concept is complete. We already have some ideas on this, which we'll publish and share with you shortly.


[h2]General and Outlook[/h2]

In addition to the major issues, we've fixed most of the known and reported issues and implemented some of the Discord suggestions.

In the next major update, V0.5.X, we plan to implement achievements and rework skills so that they work equally well with all input methods (including controllers). We also plan to implement initial controller support for gameplay, allowing players to play dungeons with a controller.

Another important feature we'll like to add soon is be the ability to change and expand more than just the basic data in existing versions without official patches. This way, new game elements will be available to all players during ongoing operations by simply logging back into the live world.


[h2]Complete Changelog V0.4.0[/h2]
  • New boss arena room (new room concept)
  • Adjustments to damage and health for all units (balancing)
  • Auto-aim for skills (for touch and controller input)
  • Dungeon name and type displayed in gameplay
  • Confirmation window when purchasing stackable items in the auction house
  • Improved translations for skills with passive effects
  • Achievement preparation completed
  • Ice Storm skill is cast at the hero position
  • Electric Discharge skill moves faster
  • Fixed bed and lying barrel placement
  • Fixed room defense points in the adventure editor



Don't forget we have an ARPG bundle with Lindwyrm! You can get Tormentis and Lindwyrm at a discounted price!

https://store.steampowered.com/bundle/46990/Ultimate_Dungeon_Bundle/


We hope you enjoy the update!

Your Tormentis-Team
Oliver and Andrea