Update V0.4.3 - Gameplay & Security
Dear players,
Today's update addresses two major issues and one minor fix that was reported on Discord or in the Steam community.
[h2]Gameplay[/h2]
The first major issue is player and creature desyncs, which have been significantly improved through updates in recent months, but were still occasionally noticeable. Over the past few weeks, we've been working intensively on a final solution that completely resolves the sync issue. Hero control also feels significantly better and more direct now.
[h2]Security[/h2]
After the first changes were implemented a few weeks ago, which completed and encrypted all dungeon game data, there were further attempts to manipulate dungeon results. Additional security measures have also been implemented here, ensuring that the data is transmitted encrypted and securely, and an additional check is performed to verify data integrity.
Further security measures have already been implemented on a test basis and can be activated for players with suspicious activity.
At this point, we would like to address an important issue: we do not want to ban accounts. We would only take this measure if there is a threat to server operations. Nevertheless, we need reliable measures to combat deliberate manipulation and ways to maintain game balance.
In the future, these will be implemented through a penalty system that, in the event of multiple confirmed manipulation attempts, will temporarily influence various game factors: experience point gain, gold gain, trophies, loot quantity, and loot quality. Affected players will see a message in the game.
Even though Tormentis is played competitively against each other in League Mode, we want to ensure fair interaction and competition within the engine without manipulation.
[h2]Changes at a Glance[/h2]
Tormentis is still on sale with a 30% discount!
https://store.steampowered.com/app/1782480/Tormentis/
Your Tormentis Team
Oliver and Andrea
Today's update addresses two major issues and one minor fix that was reported on Discord or in the Steam community.
[h2]Gameplay[/h2]
The first major issue is player and creature desyncs, which have been significantly improved through updates in recent months, but were still occasionally noticeable. Over the past few weeks, we've been working intensively on a final solution that completely resolves the sync issue. Hero control also feels significantly better and more direct now.
[h2]Security[/h2]
After the first changes were implemented a few weeks ago, which completed and encrypted all dungeon game data, there were further attempts to manipulate dungeon results. Additional security measures have also been implemented here, ensuring that the data is transmitted encrypted and securely, and an additional check is performed to verify data integrity.
Further security measures have already been implemented on a test basis and can be activated for players with suspicious activity.
At this point, we would like to address an important issue: we do not want to ban accounts. We would only take this measure if there is a threat to server operations. Nevertheless, we need reliable measures to combat deliberate manipulation and ways to maintain game balance.
In the future, these will be implemented through a penalty system that, in the event of multiple confirmed manipulation attempts, will temporarily influence various game factors: experience point gain, gold gain, trophies, loot quantity, and loot quality. Affected players will see a message in the game.
Even though Tormentis is played competitively against each other in League Mode, we want to ensure fair interaction and competition within the engine without manipulation.
[h2]Changes at a Glance[/h2]
- Improved dungeon data security
- Added target frame rate settings
- Improved hero and creature sync
- Fixed spirit selection in the auction house
- Fixed wall transparency in the boss arena room
Tormentis is still on sale with a 30% discount!
https://store.steampowered.com/app/1782480/Tormentis/
Your Tormentis Team
Oliver and Andrea