V0.5.0 - Steam-Achievements & Balancing
Dear Community,
We are very pleased to release the next major update V0.5.0.
[h2]Achievements System[/h2]
It's been requested for a long time – now there are achievements for Tormentis too. Since mobile players should also have this feature, it was a bit more complicated, and a system had to be developed that manages all data and counters on the server side and awards achievements, which are then synchronized with Steam.
There are 38 achievements in total, 4 of which are hidden. We hope you enjoy hunting and discovering achievements!
[h2]Daily Login Calendar[/h2]
From now on, players will receive small rewards every day. The login calendar contains 7 rewards that can be collected one after the other. We don't want players to feel pressured. Therefore, the calendar has been designed so that it doesn't reset just because you don't have time to play for 1-2 days. Only after three days does the calendar reset to day 1.
There are currently three different login calendars tied to level ranges. More will be added in the future.
[h2]Balancing[/h2]
There are currently several topics in Discord regarding balancing. We are monitoring these topics very closely and trying to compare and understand players' opinions and feelings with the collected data and dungeon results.
The first skills have already been adjusted, and more will follow in the next updates.
[h2]Vision: Revising the League System[/h2]
Our vision is to develop a game with a competitive league system that is fun for both casual and dedicated players. Therefore, we are planning a major overhaul in an upcoming major update.
While losing league points can be demotivating for casual players, dedicated players demand a strong focus on their dungeon defense and a noticeable loss of league points when conquering dungeons.
We want to implement this in different leagues, where the importance of one's own dungeon defense and the potential loss of trophies increase with increasing league level.
The duration of a league season should be significantly shortened so that no player feels compelled to play for four or six weeks in a row to actively participate in league activities. We also want to limit the number of attacks per season – each player should be able to decide when these attacks are carried out or adapt them to their own circumstances.
Due to the shortened duration of a league season, somewhat smaller rewards have to be distributed. Here, we would like to introduce a token system that allows players to purchase special rewards for league tokens, including cosmetics and other special rewards.
We would, of course, be very happy to hear your ideas and thoughts on this vision and share them with us on Discord or our Steam Community board!
[h2]Outlook[/h2]
In the coming updates, we plan to implement the new room system and further revise the skills to ensure a balanced approach across all weapon types.
Furthermore, we've decided that this update will be the last major update without new dungeon assets (cosmetic content, dungeon themes, dungeon backgrounds, new monsters, or traps). With this, we want to begin further expanding the game's variety with each upcoming major update.
[h2]All Changes[/h2]
[h2] Balancing Changes Skills[/h2]
We would like to warmly welcome new players and would be delighted to see you on Discord.
We hope you enjoy the new game features and changes!
Your Tormentis Team
Oliver and Andrea
We are very pleased to release the next major update V0.5.0.
[h2]Achievements System[/h2]
It's been requested for a long time – now there are achievements for Tormentis too. Since mobile players should also have this feature, it was a bit more complicated, and a system had to be developed that manages all data and counters on the server side and awards achievements, which are then synchronized with Steam.
There are 38 achievements in total, 4 of which are hidden. We hope you enjoy hunting and discovering achievements!
[h2]Daily Login Calendar[/h2]
From now on, players will receive small rewards every day. The login calendar contains 7 rewards that can be collected one after the other. We don't want players to feel pressured. Therefore, the calendar has been designed so that it doesn't reset just because you don't have time to play for 1-2 days. Only after three days does the calendar reset to day 1.
There are currently three different login calendars tied to level ranges. More will be added in the future.
[h2]Balancing[/h2]
There are currently several topics in Discord regarding balancing. We are monitoring these topics very closely and trying to compare and understand players' opinions and feelings with the collected data and dungeon results.
The first skills have already been adjusted, and more will follow in the next updates.
[h2]Vision: Revising the League System[/h2]
Our vision is to develop a game with a competitive league system that is fun for both casual and dedicated players. Therefore, we are planning a major overhaul in an upcoming major update.
While losing league points can be demotivating for casual players, dedicated players demand a strong focus on their dungeon defense and a noticeable loss of league points when conquering dungeons.
We want to implement this in different leagues, where the importance of one's own dungeon defense and the potential loss of trophies increase with increasing league level.
The duration of a league season should be significantly shortened so that no player feels compelled to play for four or six weeks in a row to actively participate in league activities. We also want to limit the number of attacks per season – each player should be able to decide when these attacks are carried out or adapt them to their own circumstances.
Due to the shortened duration of a league season, somewhat smaller rewards have to be distributed. Here, we would like to introduce a token system that allows players to purchase special rewards for league tokens, including cosmetics and other special rewards.
We would, of course, be very happy to hear your ideas and thoughts on this vision and share them with us on Discord or our Steam Community board!
[h2]Outlook[/h2]
In the coming updates, we plan to implement the new room system and further revise the skills to ensure a balanced approach across all weapon types.
Furthermore, we've decided that this update will be the last major update without new dungeon assets (cosmetic content, dungeon themes, dungeon backgrounds, new monsters, or traps). With this, we want to begin further expanding the game's variety with each upcoming major update.
[h2]All Changes[/h2]
- Achievement System (including Steam Achievements)
- Daily Login Rewards
- Visible Instance ID for better support
- Game now pauses when the dungeon menu is open
- Enemy refresh cost increased
- Call of Armor skill effect icon fixed
- Error handling of loaded dungeons improved
- Boss Arena space on minimap fixed
- Arctic Spear damage fixed
- Settings - Shadow can now be properly deactivated
- Reforging resource cost reduced
- Unit placement in the Boss Arena tree fixed
- Space requirements of various units revised (Basic 1x1, Elite 2x2 to 2x3, Boss 3x3)
- Connected crossplay Steam + Mobile without ads on mobile devices
[h2] Balancing Changes Skills[/h2]
- Cold Arrow: Increased arrow speed
- Cold Arrow: Increased hit radius
- Fire Arrow: Increased arrow speed
- Fire Arrow: Increased hit radius
- Explosive Arrow: Increased hit radius
- Explosive Arrow: Slightly increased effect radius
- Multishot: Slightly increased hit radius
- Arctic Spear: Slightly increased hit radius
- Arctic Spear: Increased damage
- Firebolt: Increased arrow speed
- Firebolt: Increased hit radius
- Barrage: Reduced cooldown
- Barrage: Slightly increased damage
- Dodge: Increased skill effect duration
- Dodge: Slightly increased passive bonus
We would like to warmly welcome new players and would be delighted to see you on Discord.
We hope you enjoy the new game features and changes!
Your Tormentis Team
Oliver and Andrea