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Tormentis News

Update V0.3.6 - Bugfixes

Dear players, the new update contains important bug fixes, especially affecting movement and movement behavior around obstacles.

In addition to many bug fixes, which were mainly reported via our Discord channel, we have finally fixed the cooldown problem with channeled skills. From now on, the skill cooldown begins when the channeled skills are finished. This mainly affects Strafe and Whirlwind.

[h2]Changelog Overview[/h2]

  • fixed movement failure through obstacles
  • fixed blocking dungeon decoration
  • fixed channeling skills start cooldown after ending
  • fixed tesla tower sfx volume
  • fixed effective movement speed and strafe
  • fixed friends invite with code
  • fixed copy friends code
  • fixed top menu counters
  • minor cooldown and mana cost adjustment for firewall
  • slightly reduced cooldown for whirlwind and strafe


Your Tormentis-Team
Oliver and Andrea

Update V0.3.5 - New Talent Tree & Status Effects

Dear community,

The new update V0.3.5 focuses on a simplified, clear talent tree that can offer new gameplay options with the help of selectable talents. This update is also a step towards bringing more transparency to calculations, values ​​and active states in gameplay.


[h2]The new talent tree[/h2]



The new talent tree is designed to be easy to understand and clear. It also offers new flexibility, as you have three trees that you can configure and change the active talent tree at any time. This means fewer talent tree resets are necessary!

As before, a maximum of 49 points can be distributed across the talents. Each talent node must be fully filled (with 5 points) to unlock the linked node below.

The 3 passives can be changed in each talent tree at any time. Passives are special changes, such as Iron Stand, Safe Distance, Glass Cannon and Phoenix. In addition to revising the existing ones, 6 more passives have been added. We already have more in the works that are in an active test phase and will be included in future updates.


[h2]Hero states in the game[/h2]



It is important to us that players understand the game better and can recognize whether the hero has an effect or a special state.

In the game, permanent effects (as long as they exist) are shown with a gold border, short-term positive effects with a green border and short-term negative effects with a red border.

This means that if you have selected the passive “Phoenix”, you will see a corresponding icon with a gold border as long as this effect is still available.

If you are hit by a snowball mortar, you will see the slowing effect with a red border for 2 seconds.

The talent “Safe Distance” now also shows an icon if you are in a position that enables the damage bonus.

This opens up completely new possibilities for future passives or special properties on legendary items.


[h2]Revision of the hero statistics[/h2]



Here too, there was a lot of confusion, especially with the representation of where the values ​​came from. We have also completely revised this and standardized it across all values.

The change is as follows: if there is an underlying maximum limit, this is shown in gray. If the value has a base value, this is then displayed. Then all values ​​from equipment, talents and attributes are summarized in "bonus". If a passive changes the value, it is shown as "change by passive".

The attributes have already been completely revised with additional information in the last update.


[h2]Standardization of directional and position-related movement[/h2]

All types of movement now use the same technical movement scheme, so there are no longer any differences between mobile + WASD and mouse control.

This change was necessary because some blocking dungeon decorations could be overcome on mobile, while the position-based controls made it impossible to get past.

[h2]Changelog[/h2]

  • Effects/hero status icons added in gameplay
  • Talent tree with 10 passive skills revised
  • Hero statistics and tooltips revised
  • Trap information and translations improved
  • Monster life and weapon damage adjustments in level range 1-10
  • Difference between direction and position-based movement fixed
  • Shop counters fixed in editor
  • Hero preview for league ranks fixed



[h2]Outlook[/h2]

The next major update will include a revision of skills to cause more direct damage and, above all, to simplify touch and future controller controls.

Here, there will probably also be initial balancing changes to monsters, which have better movement patterns and behave more intelligently.

We also currently have a very lively discussion on our Discord server about improving league and PvP battles. We look forward to hearing your opinion!


https://store.steampowered.com/app/1782480/Tormentis/


Your Tormentis-Team
Oliver and Andrea

V0.3.4 - Hero Movement

The bug fix for preventing movement through obstacles in the last version V0.3.3 caused it to no longer be possible to walk properly over non-blocking dungeon decorations when using directional controls. This update fixes the problem and allows the hero to rotate instantly, even when facing a wall or railing.

Update V0.3.3

We have a small bugfix patch fixing an urgent problem with blocking dungeon components.

Happy looting!
Oliver and Andra

Update V0.3.2 - Improved Tooltips & Controls

Dear community,

The new update V0.3.2 is primarily a preparation to fully support controllers in the future. In the next updates, we will gradually revise the navigation interfaces in the game and replace them with unified control elements that can also be navigated using controllers.

In addition, some tooltips have already been revised so that they are easier to see and are no longer covered by other interfaces. The tooltips in the hero information have also been expanded so that players can get more background information in the game.

Another important point is that we have corrected the bug that made it possible to walk past blockages or pass them by dodging on mobile devices. Please report dungeons that are problematic to us so that we can mark them as invalid.

[h2]What's coming with the next big update?[/h2]

The next big update will include a revision of the talent tree. We have received and collected a lot of feedback in the Discord over the last few weeks and would like to give you more options to distribute your points better. As previously announced, we will also enable new offensive builds through this.

[h2]All changes in V0.3.2[/h2]
  • Standardization of controls in preparation for full controller support
  • Tooltips improved and expanded
  • Various translations improved
  • Fixed a bug that allowed movement through traps


[h2]There's an offer![/h2]

You can now buy Tormentis 30% cheaper. Take your chance!

https://store.steampowered.com/app/1782480/Tormentis/

We hope you continue to have fun!

Your Tormentis team
Oliver and Andrea