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Tormentis News

Adventure Mode & Events

The next big update V0.1.3.0 is here and we are happy that Adventure Mode is finally in the game.

[h2]Adventure Mode[/h2]

Adventure Mode is an additional game mode for Tormentis. On the one hand, it offers creative players more opportunities to create new dungeons and decorate them down to the last detail and give them a name and description. On the other hand, it offers all players new opportunities to keep themselves busy outside of PvP activities.

[h2]The Events System[/h2]

The event system has also found its way into the game in this update. Different events will take place in Tormentis on special occasions. The first event is a Halloween event and offers seasonal decorative items that can only be purchased during the event period. However, they can be installed in the dungeon at any time.

[h2]Green Falcon[/h2]

A special legendary helmet has been available since the update. The Green Falcon has a special property of movement speed, which cannot otherwise appear on helmets.


[h2]Complete changelog V0.1.3.0[/h2]

  • new game and editor mode: Adventure
  • new game function: Events (active Halloween event)
  • improved server communication with manual retry mechanism
  • new settings: dodge in the direction of view
  • new legendary helmet: Green Falcon
  • improved save distance: +15% damage and 6m distance
  • revised season rewards
  • revised enchantment of items: chance of success removed, required raw materials adjusted
  • fixed super talents in offline mode



[h2]What happens next?[/h2]

In the next updates, we will primarily rework the resistances of all monsters. Each monster will be assigned to an element. This means that all of its attacks cause damage of this element, but also that the resistance will be very strong. In addition, there will be a counter element for each element that causes a heavy damage in the event of a critical hit.

The skills that have not yet been unlocked will also be available in one of the next updates.


We are very much looking forward to your feedback and hope to see you in the Discord.

Tormentis Crossplay with macOS

Last week we finished our final tests on macOS and are very happy that Tormentis is finally available on Apple devices and can be played together and against each other via multiplayer crossplay across multiple platforms!

At the weekend there were extensive changes and several patches in response to the new skill indicators. Some players preferred the way of playing with direct key reactions without visual representation - so we made the skill indicators optional. We redesigned the settings and key configurations and moved them to a common interface.

If there is greater interest in a Linux version of Tormentis, please give us feedback!

We are making good progress with the adventure mode. The editor had to be technically extensively rebuilt in order to make all functions and dungeon components freely available in a separate mode. We are currently working on the interfaces for starting and saving the levels - as well as a moderation environment to be able to control and release levels.

We are very happy that you are sharing so many ideas and suggestions with us in Discord. Keep it up!

https://store.steampowered.com/app/1782480/Tormentis/

Patch Version 0.1.2.3

This patch fixes a few issues that were reported to us. One of them is the position desync of players and monsters, which has been significantly reduced.

  • reduce position desync of players
  • reduce position desync of monsters
  • information about weak weapons is displayed when the blacksmith is available
  • magic bubble skill now works on damage from traps

Patch Version 0.1.2.2

The patch fixes a few problems caused by the skill indicators. We want to further improve playability. We have also revised the settings so that you can now adjust the volume in the game and find all settings under one menu item.

  • Settings have been combined and expanded
  • Forward roll no longer has an indicator and moves in the direction of the mouse position
  • Skill indicators now remain visible when moving and can be triggered
  • If there is not enough mana, no skill indicator can be displayed
  • If there is not enough mana, no skill can be reserved
  • Skill indicators can be deactivated in the settings and will trigger as before when the button is pressed

Patch Version 0.1.2.1

In this patch we have revised the reward page at the end of the dungeon and implemented a few improvements to the animations.

  • the evasion skill animates more smoothly and no longer gets stuck at the end when it changes to running.
  • texts for the dungeon level in the dungeon editor revised
  • reward page revised and fixed a mouseover error that caused details to flicker.
  • in the last few days, server-side changes have been implemented that correct the calculation of trophies when you win