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FINAL FURY News

🄊FINAL FURY Enters Early Access May 8!

That’s right, we’re stepping into the ring with a full arsenal of fighters, features, and flair—and we can’t wait for you to get your hands in the game.

[h2]šŸŽ¬ First things first—check out the Trailer![/h2]

Our Early Access Date Reveal Trailer is now live, and it's packing punches and surprises.

[previewyoutube][/previewyoutube]

You might’ve even caught a glimpse of a rockin’ cyclops in the background... šŸ‘ļøšŸŽø

More on him next week—trust us, you don’t want to miss it.

[h2]šŸ‘‘ Justin Wong is in Our Corner[/h2]

You may have spotted him closing out the trailer—Justin Wong, multiple-time EVO champ and fighting game GOAT, has been working with the FINAL FURY dev team behind the scenes.
From giving feedback on dashes, grabs, and character pacing, to testing builds and helping shape the overall feel of the game, Justin’s been a key voice in refining FINAL FURY for both FGC veterans and first-time VR fighters alike.



Catch him in our other trailers, exhibition matches, and maybe—just maybe—face off against him post-launch. šŸ‘€

[h2]šŸ›ļø Wishlist FINAL FURY Now![/h2]



FINAL FURY launches for $9.99 on Steam and Meta Quest—and wishlisting helps more than you know. If you're ready to step into the arena, wishlist us now and get notified the moment we go live:

šŸ‘‰ Steam Store Page
šŸ‘‰ Meta Quest Store Page

We’re just getting started. Come for the trailer, stay for the community, and get ready to throw hands May 8.

[h2]MAKE FINAL FURY YOURS.
[/h2]
Wishlist it. Join the Discord. And we’ll see you in the ring.

šŸƒFINAL FURY Gaia Update - Live Now!

Hey Fighters! šŸ‘Š

Three fearsome warriors already stepped up to claim the title of FINAL FURY Champion: Niko, Tempest, and Glitch.

Today, we’re making each of them even more powerful, adding additional high-risk, high-reward power moves while introducing another new gladiator: Gaia.

Best of all, you can experience it all for yourself, right now in-game! So, while the app updates, keep reading for the inside scoop.

[h2]New Fighter: Gaia - Nature’s Fury Incarnate![/h2]



Gaia’s an unstoppable force. Honed in countless battles, she’s a powerhouse tapping into her nature-inspired abilities. As a warrior hailing from a lush jungle planet, she comes to the arena ready to literally control the arena with her powers!
  • 🪨 Tectonic Shift: A long-range AOE that unleashes a cascade of damaging rocks in a straight line. (Performed by moving both hands top to bottom.)
  • 🌿 Nature's Retribution: A tracking vine that homes in on opponents, rooting them in place and leaving them vulnerable. (Performed with a one-hand bottom-to-top gesture.)

Stick around, because we’re going to have a deeper dive with the devs into how you can make the most of Gaia’s powers in a separate blog coming in the next couple of days!



[h2]New Powers for Returning Favorites[/h2]

Whether you prefer long-range precision, close-quarters dominance, or strategic setups, there’s now even more to explore and master with the Characters we’ve already introduced. Let’s take a look at the next wave of powers you can now try out in the latest Playtest Update.

[h2]ā„ļø Tempest[/h2]



Tempest's icy powers are now even more versatile as the game’s all-rounder. Attack from a medium distance launching Arctic Blasts or control the zone in front of yourself with her new move, Crystalize. Ā 

Arctic Blast: A projectile attack, performed with the iconic Hadoken gesture.

Crystalize (NEW): A cone-shaped AOE attack in front of the player that’s both powerful and visually stunning. Performed by moving one hand from bottom to top. It gives off summoning power vibes when you do it.

[h2]šŸ¤– Glitch[/h2]



Glitch’s tech-centric arsenal introduces new tactical options. With its launchers, there’s no need for gestures—just precision aiming and timing.

Tac-Bomb: Deploy up to three bombs that stay active on the floor, detonating when triggered by proximity. (Performed by using the GRIP + Trigger of the Right Controller.)

Homing Missile (NEW): Fire, point, and destroy what you see. A slow-moving, tracking projectile that hunts down opponents, the explosion creates a smoke cloud that you can use to your advantage! Performed by using the GRIP + Trigger of the Left Controller.

[h2]⚔ Niko[/h2]



A nimble street brawler, Niko thrives in high-energy, up-close combat. His abilities favor aggressive players who want to control the tempo of a fight. So OF COURSE we had to amp up his skills with Shockwave.

Proton Punch: A devastatingly quick, heavy-hitting attack. (Performed by moving both hands top to bottom.)

Shockwave (NEW): A close-range Area of Effect (AOE) attack, perfect for disrupting opponents. Performed by charging your hands in front of you and releasing forward.

[h2]New Stage: Predatorium – Spiritual Crucible[/h2]



Welcome to Predatorium—a lush, temple-cloaked jungle nestled deep within the wilds of Mawuli, where warriors clash to earn the favor (and ferocity) of the ancient force known as Ku Yig.

Don’t let the serene waterfalls and emerald canopies fool you—this isn’t a vacation, it’s a trial by combat. A sharp contrast to FINAL FURY’s high-tech arenas, Predatorium brings the brawl back to nature—raw, untamed, and utterly unforgiving.

Only the worthy leave this crucible standing. The rest? Fertilizer.



[h2]Patch Notes Highlights[/h2]

šŸ›”ļø Blocking movement speed reduced – less backpedaling, more commitment

šŸƒ Character mobility tuned – Niko now moves significantly faster

šŸŒ‹ Tectonic Shift can now be charged
  • Lvl 1: Short range, basic damage
  • Lvl 2: Medium range, increased damage
  • Lvl 3: Long range, higher damage + knockdown

✊ General punch damage reduced – less button mash, more brain bash

🤼 Grab tweaks – distance, speed, and reach refined across the roster

šŸ’  Health stat renamed to Defense – now better reflects block strength, damage resistance, and defensive traits

[h2]The Melee is about to Begin![/h2]

From here on out, the updates are going to be coming fast and…well…furious. We’ve got more fighters and more features custom-built for competition on the way. Speaking of which, did you know we have a tournament coming up?

That’s right, we’re firing up a community challenge! It’s YOU against the devs, the best players are competing for prizes…and a chance to to join a future ā€œCelebrity Deathmatch.ā€ Sorry we gotta be cryptic about that last bit for now.

Jump over to Discord or register directly on Challonge – there’s still time to sign up (and get more details about what’s happening)!



[h2]Wishlist FINAL FURY now![/h2]

Liked what you've seen so far? Simply hitting the "Add to Wishlist" button is a huge help for us! ā€œHow,ā€ you ask?

  • Every wishlist means we get more visibility in the digital storefronts.
  • It shows demand for competitive VR fighting!
  • You get update news, first!

We say it a LOT here, but your support truly means the world to us.

Steam Wishlist

Fight on,
The FINAL FURY Team

⚔FINAL FURY Niko Update - Live Now!

Hey Fighters! šŸ‘Š

The FINAL FURY Alpha Playtest is about to amp things up with our first major update which goes live TODAY!

We’ve got game-changing combat mechanics, a new challenger, and a new stage coming your way. All the news you need’s right here, below! Tomorrow we’re giving a deeper-dive look at the strategies and tactics you could use with Niko, the cybernetic-armed slugger!

Sparked your interest? Find more information (and electric puns) below…

[h2]New Fighter: Niko - Lightning-Fast and Hard-Hitting[/h2]



Ready to bring some high-voltage energy into the ring? Then Niko’s your new main! We’re giving you a quick look now, but look for tomorrow’s post where the devs give you some serious corner tactics on how to REALLY punish opponents as Niko!

Niko’s hit-and-run playstyle has you hammering opponents with his gorilla-like fists, then bounce out before anyone can react.

  • ⚔ Phase Dash – Niko’s dashes chain together, letting him phase straight through obstacles! Projectiles, bomb triggers? They don’t even touch him. Blink, and he’s already on the other side, ready to strike!
  • ⚔ Proton Punch – His signature move is a short-range strike packed with raw energy, capable


If you love speed, unpredictability, and rushing that @#!$ down, you need to try this electrifying scrapper!

Check out Niko by joining the Alpha Playtest NOW!



[h2]šŸ›”ļø New Universal Move – Reversal Shield: Defense Just Got Dangerous[/h2]



Rushdown players beware—FINAL FURY just got a game-changing new mechanic that flips the script on relentless pressure. Introducing the Reversal Shield, a universal countermeasure designed to add more depth to defensive play and stop mindless aggression in its tracks.

REVERSAL SHIELD’S IMPACT ON GAMEPLAY:

  • šŸ’„ Absorb attacks and charge your shield
  • šŸ’„ Unleash a shockwave to push back aggressive opponents
  • šŸ’„ Destroys projectiles and creates space to reset the fight
  • šŸ’„ Be Careful—mistime it, and you’ll be punished hard


Ever felt trapped in an opponent’s endless barrage with no way to fight back? That ends now.

The Reversal Shield lets you charge up energy as you absorb attacks. Time it right, and you can release a shockwave that destroys incoming projectiles and knocks back opponents, flipping momentum in an instant.

The Reversal Shield isn’t just defense—it’s a weapon. Use it wisely, and you’ll turn an opponent’s offense into your opportunity. Get ready to level up your strategy.

[h2]šŸ­ New Stage: Cybernetics Lab – A High-Tech Battleground[/h2]



Niko’s ā€œHomeā€ – the cybernetic labs where he was given his Vygor-power arms – is also his personal training ground. More accurately, it’s his QA testing room and his opponents are the test subjects.

Don’t get distracted by all the electronics and screens humming around the room, because Niko’s coming straight at you, full force and full speed!

[h2]🧠 Harder, Better, Faster, Smarter – The FINAL FURY AI Just Leveled Up[/h2]

Think you’ve got the single player mode all figured out? Not anymore. FINAL FURY’s latest update brings a complete AI overhaul, making every fight more unpredictable, more strategic, and more intense.

  • šŸ”„ 5 Difficulty Levels – From casual warm-ups to the ultimate challenge, can you handle the heat?
  • 🧠 Smarter AI – No more simple robotic patterns. The AI analyzes your playstyle in real time, adapting its approach to keep you on your toes. Every fight feels fresh and unique—no two matches will play out the same.
  • ā˜Æļø Adaptive Combat – The AI evolves mid-fight, adjusting its strategy based on how you play. That one trick you kept using? It won’t work forever. Stay sharp, or get outplayed.


[h2]Thanks to Our Playtesters, Leaving Everything on the Mat[/h2]

Everything you’ve read here, couldn’t be possible without the continued playtesting that’s been happening. Everyone reading this and joining our tests is having a lasting impact on FINAL FURY’s development – and for that, we can’t thank you enough!

This update brings a serious jolt to the FINAL FURY Alpha Playtest, and we can’t wait to see what new strategies and insane fights come out of it.

Whether you’re mastering Niko’s mobility or perfecting your Reversal Shield mind games, it’s time to level up your play and what better way to do that than together!

šŸ”„ Invite your friends — Join our Discord to gain access for your and your buddies

šŸ‘€ Keep an eye out — More updates, tournaments, and surprises coming soon!

Fight on,
The FINAL FURY Team

FINAL FURY Alpha Playtest Live Now!

Hey Fighters,

We’re thrilled to announce a major milestone in FINAL FURY’s journey: the Alpha Playtest is now live on Steam, complete with crossplay support on Quest! This exciting update ensures more players than ever can step into the arena—whether they’re duking it out via SteamVR or standing strong on Quest.

This phase marks the beginning of what we're calling an Alpha Playtest, where we’re working toward a more feature-complete product in preparation for Early Access. It’s an important milestone for the game’s development—not only does it allow us to connect with even more potential champions, but it also paves the way for what’s shaping up to be a real knockout for the game in ā€˜25.

We’ve got exciting updates on the horizon, but we need your help to make sure the foundation is rock solid before we start building.

[h2]Optimized for Both Platforms[/h2]

With this update, we’ve focused on ensuring stability, performance, and connectivity across platforms. Whether you’re on Quest or Steam, you can expect:

  • Improved Stability: Smoother gameplay experiences with fewer interruptions.
  • Network Enhancements: Seamless crossplay between Steam and Quest players, allowing you to challenge friends or opponents no matter where they’re playing.
  • AI Improvements: Smarter, more responsive opponents that provide a greater challenge whether you’re testing offline or sharpening your skills for online battles.


[h2]Laying the Groundwork for the Future[/h2]

This release isn’t just about where we are—it’s about where we’re headed. With the groundwork for cross-platform updates in place, we’re now ready to bring exciting new content to both Steam and Quest players at the same time. Here’s what’s coming:

  • New Moves: Fresh abilities for every character to keep combat dynamic and fun.
  • New Characters: Diverse fighters with unique archetypes and playstyles.
  • New Features: Exciting gameplay innovations and quality-of-life improvements.


This release ensures that all future updates will arrive rapidly and consistently across platforms, keeping every fighter ready for action.

Why Steam + Quest Crossplay Matters

With crossplay, we’re creating a unified FINAL FURY community. Whether you’re engaging in VR battles on Quest or playing on Steam, you can fight side-by-side—or against—players from both platforms.

This larger player base means faster matchmaking, more diverse opponents, and an even more vibrant competitive scene.

[h2]Your Feedback is Crucial![/h2]

Your thoughts are essential! Without your input, FINAL FURY will never become the definitive VR fighting game we envision. That’s why we’ve made it as easy as possible to share your feedback, no matter how you prefer to do so:

  • Discord Feedback Channels and consolidated threads on Reddit and Steam.
  • In-game and external surveys to gather your detailed insights.


We’re committed to working with you to make FINAL FURY the best it can be. Let’s do this together! šŸ’Ŗ

[h2]Join the Fight Today[/h2]

There’s never been a better time to step into FINAL FURY’s thrilling battles. Whether you’re a seasoned Steam player or a Quest newcomer, the arena is open, the fights are fierce, and the opportunities for glory are endless.

šŸ’„ Download the Alpha Playtest now on Steam.
šŸ’„ Check your email for your Quest invite—or join our Discord.

Joining our Discord also allows you to connect with players, theorycraft, get exclusive news, and participate in community tournaments.

Fight on,
The FINAL FURY Team

🄊 Dev Blog: Steam Next Fest Recap, Meta Quest & What’s Next

[h3]Steam Next Fest Recap, Meta Quest & What’s Next[/h3]

Hey Fighters! šŸ‘Š

First up—a big thank you to everyone who jumped into the FINAL FURY demo during Steam Next Fest! We loved seeing the new combat system in your hands.

You all came out swinging, evolving gameplay strats as you dove into the brawls–and we’re here for it! Sure, we were hoping you’d enjoy yourselves and give us some feedback, but youĀ blew us away with the energy and insights you brought to the ring.





[h3]Highlights: Our First Tournament & Key Feedback[/h3]

One of our favorite moments? Running our first-ever community tournament! FINAL FURY’s top players squared off, and after some seriously intense matches, SupahEM emerged victorious as our first community champion! šŸ† Watching the community strategize, adapt, and battle for that title was incredibly rewarding and gave us new insights into how you approach combat.

We also had some fantastic conversations with you, sharing ideas and suggestions that will help us as we keep building. The feedback from the Next Fest demo was exactly what we needed to keep honing in on what makes FINAL FURY fun, challenging, and unique. So, again, thanks!



[h3]Keeping the Build Live (and Bringing it to Meta Quest!)[/h3]

Good news for those who want to keep the practice going—the FINAL FURY demo is sticking around on Steam! Look for some quality-of-life improvements and stability tweaks over time, so you can expect even smoother gameplay as we go. As part of this transition to a Playtest rather than a Demo you’ll need to redownload the game client on Steam.

Don’t worry, Meta Quest players, we didn’t forget about you. Keep reading, because we’ve got some awesome updates coming at you quicker than Tempest’s rush.

[h3]Major Update Coming in Early 2025![/h3]

Speaking of big plans, we’re excited for 2025—and you should be as well! Look for a few things including a major update inspired directly by your feedback. Expect more agency and counterplay options in combat. Want more ways to counter rushdown tactics? We hear you! We’re diving deep to make the core gameplay even more strategic and satisfying.

But that’s just the start. The next update kicks off our Alpha Playtest Phase where we drop new content and features! Ā Here’s a quick tale of the tape:

🄊More characters will join the fight over time!

🄊Fresh gameplay mechanics, updated on a regular basis.

Each update will push FINAL FURY closer to the full game experience we’re building together.





[h3]Get Ready for the Alpha Playtest – Coming to Quest & Steam![/h3]

Even better, the Alpha Playtest will be available on both Quest and Steam! It’s invite-only at first, so make sure you’re on our Discord so you can join us in this next stage of development. We need your help to see how the game performs on multiple platforms and to keep improving FINAL FURY together as a community.

Thanks again for all the enthusiasm and feedback. Every idea, every match, and every win helps us shape FINAL FURY into something special. Stay tuned for more—and we’ll see you in the ring! šŸ„ŠšŸ”„

—The FINAL FURY Team