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0.7.4 - Ready to Fight - Patch Notes

NEW FEATURE: "Ready to Fight"


You can now queue for Quick Match multiplayer while playing Versus or Training mode! No more staring at the matchmaking screen while you wait—stay active, warm up, or experiment with your moves until an opponent is found.

Arcade Mode is not currently compatible with this feature. But if this is something you’d like to see added, let us know in Discord! It would take a bit more development time, but we want to hear if it’s worth pursuing.

[h2]Patch Notes – v0.7.4[/h2]

[h3]Features and Improvements[/h3]
– New “Ready to Fight” system: queue for Quick Match while playing Versus or Training.
– Improved visual fidelity across all arenas on the Quest version.
– Adjusted Out Of Body camera angle for more dramatic perspective.

[h3]Gesture System Improvements[/h3]
– Changed priority between Punch, Grab, Arctic Blast, and Crystalize: Arctic Blast and Grab now take priority over Crystalize.
– Increased gesture forgiveness for Arctic Blast and Grab.
– Decreased gesture tolerance for UpToDown and DownToUp motions to make them more deliberate.

Affected moves:
– Tempest’s Crystalize
– Niko’s Hammer Punch
– Gaia’s Tectonic Shift and Nature’s Retribution
– Valdan’s Ancestral Flame

[h3]Balance Changes[/h3]
– Valdan’s Ancestral Flame: reduced knockdown time, increased cooldown.
– Tempest’s Crystalize: slightly higher cooldown.

[h3]Bug Fixes[/h3]
– Fixed Out Of Body camera angle issue.
– Fixed bugs related to analytics.
– Fixed bug where Arcade Ladder could end prematurely.

[h3]Known Issues[/h3]
– Occasionally, the grab gesture may stop detecting until the game is recentered.

Patch 0.7.3.25343p Changelog

- Fixed support for Quest Pro devices.
- Fixed issues with some HTC Vive devices.
- Fixed issues with Valve Index devices.
- Improved save of progress for Arcade ladder. Progress is now saved as soon as you KO your opponent.
- Arcade ladder will now default to the last Arcade difficulty you played in.
- Fixed a bug that could cause performance drop when spamming the Random option in the Character Selection screen.

FINAL FURY Early Access LIVE!

The wait is over—FINAL FURY is officially live in Early Access on Meta Quest and Steam VR!

The gloves are off, the stage is set, and the galaxy’s fiercest fighters are ready to throw down.

With fresh characters, new stages, Arcade unlockables, and cross-platform play, it’s time for YOU to enter the arena.

[h2]🎬 Watch the Launch Trailer[/h2]

[previewyoutube][/previewyoutube]

[h2]🎁 Swag Giveaway — Win FINAL FURY + Merch![/h2]



We’re celebrating the launch with a FINAL FURY giveaway!
Enter now for a chance to win a copy of the game and our first-ever merch drop.

[h2]Early Access Features[/h2]

[h3]🕹️ Arcade Mode: Unlockables + Extras[/h3]

Battle through three difficulty tiers in Arcade Mode against adaptive AI that learns your moves.
Beat the mode to unlock:

  • 🗡️ Valdan, the infernal swordmaster
  • 🌋 Hellmouth, a volcanic arena of vengeance
  • 🎨 3 color variants per fighter
Old-school reward system? You bet. If you want it, you’ve gotta earn it.

[h3]🎸 Meet Diesel: The Metalhead Mauler[/h3]



Everyone’s favorite intergalactic rockstar cyclops is HERE.

Diesel is a heavy-hitting grappler who plays loud and hits harder.

🎧 Read the Diesel Deep Dive on our blog

[h3]🗡️ Valdan: Blademaster of Hellmouth[/h3]



Archetype: Glass Cannon / Zoner-Duelist Hybrid

Moveset Highlights:
  • Shadow Slash – Triple projectile with cooldown management
  • Ancestral Flame – AOE knockdown burst
Stage: Hellmouth – A once-royal palace turned volcanic battleground.

🧠 Full Valdan deep dive coming soon!

[h3]🎧 Voice Chat: Talk Your Talk[/h3]

Smack talk or callouts—cross-platform voice chat is live from day one.
Mic up and make it personal.

[h3]🧠 Smarter AI = Better Training[/h3]

FINAL FURY’s AI doesn’t pull punches. It adapts to your style, forcing you to level up.
Perfect for practice. Deadly in Arcade.

[h2]🫵 Join the FINAL FURY Discord[/h2]

This isn’t just our game—it’s your game, too.
Jump in the community and help shape the future of FINAL FURY:

  • 🔥 Dev updates + behind-the-scenes content
  • 🎮 Community fight nights + tournaments
  • 🗳️ Feature polls + feedback threads
  • 🎥 Content creator support + sharing
MAKE FINAL FURY YOURS.
Record it. Clip it. Stream it. Meme it.
Let’s build the future of VR fighting—together.

🥊FINAL FURY Enters Early Access May 8!

That’s right, we’re stepping into the ring with a full arsenal of fighters, features, and flair—and we can’t wait for you to get your hands in the game.

[h2]🎬 First things first—check out the Trailer![/h2]

Our Early Access Date Reveal Trailer is now live, and it's packing punches and surprises.

[previewyoutube][/previewyoutube]

You might’ve even caught a glimpse of a rockin’ cyclops in the background... 👁️🎸

More on him next week—trust us, you don’t want to miss it.

[h2]👑 Justin Wong is in Our Corner[/h2]

You may have spotted him closing out the trailer—Justin Wong, multiple-time EVO champ and fighting game GOAT, has been working with the FINAL FURY dev team behind the scenes.
From giving feedback on dashes, grabs, and character pacing, to testing builds and helping shape the overall feel of the game, Justin’s been a key voice in refining FINAL FURY for both FGC veterans and first-time VR fighters alike.



Catch him in our other trailers, exhibition matches, and maybe—just maybe—face off against him post-launch. 👀

[h2]🛍️ Wishlist FINAL FURY Now![/h2]



FINAL FURY launches for $9.99 on Steam and Meta Quest—and wishlisting helps more than you know. If you're ready to step into the arena, wishlist us now and get notified the moment we go live:

👉 Steam Store Page
👉 Meta Quest Store Page

We’re just getting started. Come for the trailer, stay for the community, and get ready to throw hands May 8.

[h2]MAKE FINAL FURY YOURS.
[/h2]
Wishlist it. Join the Discord. And we’ll see you in the ring.

🍃FINAL FURY Gaia Update - Live Now!

Hey Fighters! 👊

Three fearsome warriors already stepped up to claim the title of FINAL FURY Champion: Niko, Tempest, and Glitch.

Today, we’re making each of them even more powerful, adding additional high-risk, high-reward power moves while introducing another new gladiator: Gaia.

Best of all, you can experience it all for yourself, right now in-game! So, while the app updates, keep reading for the inside scoop.

[h2]New Fighter: Gaia - Nature’s Fury Incarnate![/h2]



Gaia’s an unstoppable force. Honed in countless battles, she’s a powerhouse tapping into her nature-inspired abilities. As a warrior hailing from a lush jungle planet, she comes to the arena ready to literally control the arena with her powers!
  • 🪨 Tectonic Shift: A long-range AOE that unleashes a cascade of damaging rocks in a straight line. (Performed by moving both hands top to bottom.)
  • 🌿 Nature's Retribution: A tracking vine that homes in on opponents, rooting them in place and leaving them vulnerable. (Performed with a one-hand bottom-to-top gesture.)

Stick around, because we’re going to have a deeper dive with the devs into how you can make the most of Gaia’s powers in a separate blog coming in the next couple of days!



[h2]New Powers for Returning Favorites[/h2]

Whether you prefer long-range precision, close-quarters dominance, or strategic setups, there’s now even more to explore and master with the Characters we’ve already introduced. Let’s take a look at the next wave of powers you can now try out in the latest Playtest Update.

[h2]❄️ Tempest[/h2]



Tempest's icy powers are now even more versatile as the game’s all-rounder. Attack from a medium distance launching Arctic Blasts or control the zone in front of yourself with her new move, Crystalize.  

Arctic Blast: A projectile attack, performed with the iconic Hadoken gesture.

Crystalize (NEW): A cone-shaped AOE attack in front of the player that’s both powerful and visually stunning. Performed by moving one hand from bottom to top. It gives off summoning power vibes when you do it.

[h2]🤖 Glitch[/h2]



Glitch’s tech-centric arsenal introduces new tactical options. With its launchers, there’s no need for gestures—just precision aiming and timing.

Tac-Bomb: Deploy up to three bombs that stay active on the floor, detonating when triggered by proximity. (Performed by using the GRIP + Trigger of the Right Controller.)

Homing Missile (NEW): Fire, point, and destroy what you see. A slow-moving, tracking projectile that hunts down opponents, the explosion creates a smoke cloud that you can use to your advantage! Performed by using the GRIP + Trigger of the Left Controller.

[h2]⚡ Niko[/h2]



A nimble street brawler, Niko thrives in high-energy, up-close combat. His abilities favor aggressive players who want to control the tempo of a fight. So OF COURSE we had to amp up his skills with Shockwave.

Proton Punch: A devastatingly quick, heavy-hitting attack. (Performed by moving both hands top to bottom.)

Shockwave (NEW): A close-range Area of Effect (AOE) attack, perfect for disrupting opponents. Performed by charging your hands in front of you and releasing forward.

[h2]New Stage: Predatorium – Spiritual Crucible[/h2]



Welcome to Predatorium—a lush, temple-cloaked jungle nestled deep within the wilds of Mawuli, where warriors clash to earn the favor (and ferocity) of the ancient force known as Ku Yig.

Don’t let the serene waterfalls and emerald canopies fool you—this isn’t a vacation, it’s a trial by combat. A sharp contrast to FINAL FURY’s high-tech arenas, Predatorium brings the brawl back to nature—raw, untamed, and utterly unforgiving.

Only the worthy leave this crucible standing. The rest? Fertilizer.



[h2]Patch Notes Highlights[/h2]

🛡️ Blocking movement speed reduced – less backpedaling, more commitment

🏃 Character mobility tuned – Niko now moves significantly faster

🌋 Tectonic Shift can now be charged
  • Lvl 1: Short range, basic damage
  • Lvl 2: Medium range, increased damage
  • Lvl 3: Long range, higher damage + knockdown

General punch damage reduced – less button mash, more brain bash

🤼 Grab tweaks – distance, speed, and reach refined across the roster

💠 Health stat renamed to Defense – now better reflects block strength, damage resistance, and defensive traits

[h2]The Melee is about to Begin![/h2]

From here on out, the updates are going to be coming fast and…well…furious. We’ve got more fighters and more features custom-built for competition on the way. Speaking of which, did you know we have a tournament coming up?

That’s right, we’re firing up a community challenge! It’s YOU against the devs, the best players are competing for prizes…and a chance to to join a future “Celebrity Deathmatch.” Sorry we gotta be cryptic about that last bit for now.

Jump over to Discord or register directly on Challonge – there’s still time to sign up (and get more details about what’s happening)!



[h2]Wishlist FINAL FURY now![/h2]

Liked what you've seen so far? Simply hitting the "Add to Wishlist" button is a huge help for us! “How,” you ask?

  • Every wishlist means we get more visibility in the digital storefronts.
  • It shows demand for competitive VR fighting!
  • You get update news, first!

We say it a LOT here, but your support truly means the world to us.

Steam Wishlist

Fight on,
The FINAL FURY Team