0.7.4 - Ready to Fight - Patch Notes
NEW FEATURE: "Ready to Fight"
You can now queue for Quick Match multiplayer while playing Versus or Training mode! No more staring at the matchmaking screen while you wait—stay active, warm up, or experiment with your moves until an opponent is found.
Arcade Mode is not currently compatible with this feature. But if this is something you’d like to see added, let us know in Discord! It would take a bit more development time, but we want to hear if it’s worth pursuing.
[h2]Patch Notes – v0.7.4[/h2]
[h3]Features and Improvements[/h3]
– New “Ready to Fight” system: queue for Quick Match while playing Versus or Training.
– Improved visual fidelity across all arenas on the Quest version.
– Adjusted Out Of Body camera angle for more dramatic perspective.
[h3]Gesture System Improvements[/h3]
– Changed priority between Punch, Grab, Arctic Blast, and Crystalize: Arctic Blast and Grab now take priority over Crystalize.
– Increased gesture forgiveness for Arctic Blast and Grab.
– Decreased gesture tolerance for UpToDown and DownToUp motions to make them more deliberate.
Affected moves:
– Tempest’s Crystalize
– Niko’s Hammer Punch
– Gaia’s Tectonic Shift and Nature’s Retribution
– Valdan’s Ancestral Flame
[h3]Balance Changes[/h3]
– Valdan’s Ancestral Flame: reduced knockdown time, increased cooldown.
– Tempest’s Crystalize: slightly higher cooldown.
[h3]Bug Fixes[/h3]
– Fixed Out Of Body camera angle issue.
– Fixed bugs related to analytics.
– Fixed bug where Arcade Ladder could end prematurely.
[h3]Known Issues[/h3]
– Occasionally, the grab gesture may stop detecting until the game is recentered.