Hotfix - 0.5.0.581804
[p]It’s been amazing to see the community come together, and your reports have already helped us quickly identify and resolve several early issues.
[/p][p]Today, we’re rolling out our first hotfix update, which addresses the following:[/p]
[/p][p]Thank you for helping us make the game even better![/p]
[/p][p]Today, we’re rolling out our first hotfix update, which addresses the following:[/p]
- [p]Fixed an issue where swapping magazines did not properly update the ammo count.[/p]
- [p]Bolt-action weapons now reload using the reload action rather than the interact bind.[/p]
- [p]Fixed an issue where holstered items could be assigned to invalid slots, causing them to become unreachable or permanently attached to the holster.[/p]
- [p]Fixed an issue where farming seeds would revert to the first stage after fully growing.[/p]
- [p]Fixed underwater post-processing sometimes being applied incorrectly.[/p]
- [p]Optimize bolt weapon projectile effects.[/p]
- [p]Improved medium shadow quality.[/p]
- [p]Fixed some crash & memory corruption issues.[/p]
- [p]Save game has been optimized. This will result in a smoother overall experience, such as browsing save games and during autosave.[/p]
- [p]Increased Angel’s hitbox size. This fixes an issue where weapon damage was not being applied correctly.[/p]
- [p]Increased mooring cable snap threshold for better stability.[/p]
- [p]Improved electric pistol visuals and behavior.[/p]
- [p]Optimized Egg sack performance to reduce processing load.[/p]
- [p]Fixed the options video mode confirmation.[/p]
- [p]Separated low-latency options from frame generations. Now, Nvidia Reflex and Intel low latency can be used without frame generation.[/p]
- [p]Fixed the issue that caused coffee seed items to disappear after save & load.[/p]
- [p]Fixed the player fabrication status widget not updating properly.[/p]
- [p]Fixed Lazarus Rack quest logic issues.[/p]
- [p]Fixed Angel not becoming aggressive when a human seed was stored in a pod.[/p]
- [p]Fixed weapon attachments disappearing when attaching via drag/drop or after saving and loading.[/p]
- [p]Fixed resource weapon (electric rifle/pistol & flamethrower/pistol) attachments disappearing after load by updating module data handling.[/p]
- [p]Fixed metal barrels disappearing after loading.[/p]
- [p]Fixed cable extender rotation not persisting after save & load.[/p]
- [p]Fixed Sabatier reactor collisions and corrected its scaling.[/p]
- [p]Fixed Angel collision behavior when interacting with human pods.
[/p]
[/p][p]Thank you for helping us make the game even better![/p]