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EARLY ACCESS UPDATE 02: OCEAN - THE FINAL FRONTIER

[p]Ahoy Caretakers[/p][p][/p][p]Update 02: OCEAN - The Final Frontier is live now and free for all Early Access players.[/p][p][/p][p]This update adds a new way to travel, new quest locations to uncover and a lot of work under the hood to keep your voyage stable as the world expands.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]HIGHLIGHTS[/h2]
  • [p]NEW VEHICALE: CS‑17 Courier Skimmer: fast surface travel, petrol cylinder support, and mooring cable towing[/p]
  • [p]NEW QUESTS AND LOCATIONS: A new biome - Rocky Islands and The Maze (Transposium) - easy to reach, easy to get lost in[/p]
  • [p]NEW EXPLORATION TOOLS: Sonar module to scan the ocean floor and newly available resources including ore[/p]
  • [p]BOAT CUSTOMIZATION: 37 full boat paint styles across four paint zones! Combinations beyond counting, all scavenged in the world[/p]
  • [p]PERFORMANCE AND STABILITY: a major pass across core systems including physics, buoyancy, underwater visibility, UI and more[/p]
[p][/p][p][/p][p]About Feedback - Humans: Keep it coming![/p][p]We read the Steam Discussion Forums and Discord. If you hit a bug, the fastest way to help is:[/p]
  • [p]What you were doing[/p]
  • [p]What you expected vs what happened[/p]
  • [p]The steps to reproduce it, if you can[/p]
  • [p]Provide screenshots or video if possible[/p]
[p]Support: https://thelastcaretaker.com/support / [email protected][/p][p]Discord: https://discord.gg/channel37[/p][p][/p][p]One last thing... If you’re enjoying the direction of the game, a Steam review helps more than you think: it’s the clearest signal you can send. See you on the water.[/p][p][/p][h2]FULL DETAILS SECTION FOR HUMANS [/h2][p](If you’re AI you can exit)[/p][p][/p][p]If you just want the quick version, read the highlights above. If you want it all, here are the full details:[/p][p][/p][p]▶ Full patch notes: HERE[/p][h3]
The Big Fixes[/h3]
  • [p]Fixed issue where inventory transfers could fail and lose items[/p]
  • [p]Fixed Soilforge Prime not producing methane[/p]
  • [p]Fixed Seed Reserve being placed below rocky terrain and becoming inaccessible[/p]
  • [p]Fixed Basketballs / Bowling Balls / Bowling Pins providing no noticeable bonuses in Human Growth[/p]
  • [p]Fixed Field Binoculars zoom bug that could cause permanent zoom[/p]
  • [p]Fixed physics chains occasionally “exploding” when grids unload/reload[/p]
  • [p]Fixed old doors still being referenced in levels, which could cause crashes[/p]
  • [p]Fixed the Lazarus Pod causing seeds to disappear if grabbed during seed generation[/p]
[p][/p][h3]Performance and Stability[/h3]
  • [p]Major peformance optimizations across core systems, physics, buoyancy, UI and more[/p]
[p][/p][h3]New Systems[/h3]
  • [p]New resource: Ore (with metals of varying types)[/p]
  • [p]Mystery Phone: Who’s calling you?[/p]
[p][/p][h3]Improved Gameplay[/h3]
  • [p]Buttons can now be toggled by physical impacts[/p]
  • [p]Adjusted underwater glowstick colors to better match visuals[/p]
  • [p]Fixed glitchy movement when transitioning between two connected ladders[/p]
  • [p]Fixed mooring cables snapping too easily[/p]
  • [p]Fixed “Repair Diesel Engine” objective marker in “Vessel of Tomorrow” being placed too high[/p]
  • [p]Reduced cyclone sound volume[/p]
  • [p]Fixed basketball minigame not registering scored shots[/p]
  • [p]Tuned swarm behavior so it can’t affect the boat too aggressively[/p]
  • [p]Fixed items occasionally being lost when looted[/p]
  • [p]Fixed non-detachable attachments detaching when colliding with static geometry[/p]
  • [p]Fixed shooting modules / boat components causing them to detach when they shouldn’t[/p]
[p][/p][h3]New Locations + Questlines[/h3]
  • [p]The Maze (Transposium): New location + questline. Easy to reach, easy to get lost in.[/p]
  • [p]Rocky Islands: New biome style + new questline.[/p]
[p][/p][h3]New Vehicle[/h3]
  • [p]CS-17 Courier Skimmer (JetSki): A new way to move, with petrol cylinders and mooring cable support[/p]
[p][/p][h3]Tools, Modules & Boat Improvements[/h3]
  • [p]Sonar: New module to scan what lies beneath the waves[/p]
  • [p]Boat customization: 37 full paint styles across 4 paint zones (combinations are… a lot). All scavenged in the world.[/p]
  • [p]Build decorations: Use the Replica Scanner to scan decorations and build them later[/p]
[p][/p][h3]UI, UX & Localization[/h3]
  • [p]Fixed Cable Extender text being displayed without localization[/p]
  • [p]Fixed text on Fortiheld storage container appearing below the intended display area[/p]
  • [p]Fixed Lightning Rod description showing its name instead of its description[/p]
  • [p]Fixed pause menu navigation issues while driving the Donk-Lift 3200[/p]
[p][/p][h3]And a mountain of additional fixes[/h3]
  • [p]Fixed “Robot the Builder” achievement not unlocking[/p]
  • [p]Fixed cable glitches when dragging cables on the boat while on a ladder[/p]
  • [p]Fixed characters skimming along edges while falling[/p]
  • [p]Fixed a small area in First Whisper Cave air pocket being treated as underwater[/p]
  • [p]Fixed water textures appearing in the hidden shaft at Refuel Outpost Gamma[/p]
  • [p]Fixed an issue preventing crafting of certain grenades[/p]
  • [p]Fixed players sinking after jumping off Sanctuary Dock roof[/p]
  • [p]Fixed binocular zoom level characters displaying as question marks[/p]
  • [p]Fixed a crash that could occur after prolonged flamethrower use[/p]
  • [p]Fixed input loss when holding Pilot Boat while opening a menu[/p]
  • [p]Fixed hangar doors not persisting open/closed state correctly[/p]
  • [p]Fixed objects attached to the boat losing buoyancy
    [/p]
[p]Thank you all for being part of our voyage! [/p][p]—Channel37[/p]