Update 03 is Live: Curiosity Wakes
[p]Ahoy Caretakers! Curiosity Wakes is live now for all Early Access players. This update pushes the mission forward in huge ways: you finally make contact with space, new threats rise out of the ocean, and for the first time, you can bring a little help with you.[/p][p][/p][p]▶ Watch the Update 03 trailer: [/p][previewyoutube][/previewyoutube][p][/p][h2]Highlights[/h2]
[/p][h2]More in this update[/h2][p]Curiosity Wakes also expands the world with new and updated gameplay in the Council of Humanity, Rollerboi Factory, and Shark Containment. New tools and systems include the Dehumidifier, CO₂ storage containers, Boat Stabilizer, Farming Bed V2, and a buildable Mooring Socket. Customization also diversifies with new ores, nuggets, and pigments used to craft new Caretaker paint options.[/p][p]In terms of polish, we’ve improved underwater control and swimming, climbing and traversal on rocky islands, vehicle handling, enemy behavior, UI feedback, particle/audio response, and visual clarity across multiple systems. On lower-end hardware, performance is now up to 10% faster than before.[/p][p][/p][h2]The bug fixes[/h2][p]This update also fixes a long list of issues, including:[/p]
- [p]Contact with space: the new Council of Humanity and committee system enables launched humans take seats and perform actions through a terminal[/p]
- [p]New threats: Ram Sharks, Laser Sharks, and ArchAngels join the world. Enemies spawn smarter and behave in more deliberate ways.[/p]
- [p]New story content: New quests and locations.[/p]
- [p]You’re not alone anymore: unlock new support gameplay with the Sweetheart grenade, craftable Sweetheart item, and a new friendly swarm type[/p]
- [p]Performance + stability: major CPU/GPU optimization pass, broad system tuning, and a long list of fixes across saves, cables, swarms, modules, doors, and more[/p]
- [p]Inventory transfers deleting items when space runs out[/p]
- [p]Invalid or mismatched saves loading through Continue[/p]
- [p]Recycler remainder bugs[/p]
- [p]Anchor / moving wall / drawbridge persistence after loading[/p]
- [p]Buoyancy issues on containers[/p]
- [p]Stacking transfer limits not being respected[/p]
- [p]Doors and door detectors not triggering correctly[/p]
- [p]Shark spawning and special attack issues[/p]
- [p]Mooring sockets issues[/p]
- [p]Miniroller navigation and stair pathing[/p]
- [p]Maze door and ladder door interactions[/p]
- [p]Underwater brightness / depth-of-field problems[/p]
- [p]Multiple crashes tied to cables, swarms, and module updates[/p]
- [p]What you were doing[/p]
- [p]What you expected vs. what happened[/p]
- [p]The steps to reproduce, if possible[/p]
- [p]Screenshot or video, if you have one[/p]