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The Last Caretaker News

Hotfix - 0.5.0.581804

[p]It’s been amazing to see the community come together, and your reports have already helped us quickly identify and resolve several early issues.
[/p][p]Today, we’re rolling out our first hotfix update, which addresses the following:[/p]
  • [p]Fixed an issue where swapping magazines did not properly update the ammo count.[/p]
  • [p]Bolt-action weapons now reload using the reload action rather than the interact bind.[/p]
  • [p]Fixed an issue where holstered items could be assigned to invalid slots, causing them to become unreachable or permanently attached to the holster.[/p]
  • [p]Fixed an issue where farming seeds would revert to the first stage after fully growing.[/p]
  • [p]Fixed underwater post-processing sometimes being applied incorrectly.[/p]
  • [p]Optimize bolt weapon projectile effects.[/p]
  • [p]Improved medium shadow quality.[/p]
  • [p]Fixed some crash & memory corruption issues.[/p]
  • [p]Save game has been optimized. This will result in a smoother overall experience, such as browsing save games and during autosave.[/p]
  • [p]Increased Angel’s hitbox size. This fixes an issue where weapon damage was not being applied correctly.[/p]
  • [p]Increased mooring cable snap threshold for better stability.[/p]
  • [p]Improved electric pistol visuals and behavior.[/p]
  • [p]Optimized Egg sack performance to reduce processing load.[/p]
  • [p]Fixed the options video mode confirmation.[/p]
  • [p]Separated low-latency options from frame generations. Now, Nvidia Reflex and Intel low latency can be used without frame generation.[/p]
  • [p]Fixed the issue that caused coffee seed items to disappear after save & load.[/p]
  • [p]Fixed the player fabrication status widget not updating properly.[/p]
  • [p]Fixed Lazarus Rack quest logic issues.[/p]
  • [p]Fixed Angel not becoming aggressive when a human seed was stored in a pod.[/p]
  • [p]Fixed weapon attachments disappearing when attaching via drag/drop or after saving and loading.[/p]
  • [p]Fixed resource weapon (electric rifle/pistol & flamethrower/pistol) attachments disappearing after load by updating module data handling.[/p]
  • [p]Fixed metal barrels disappearing after loading.[/p]
  • [p]Fixed cable extender rotation not persisting after save & load.[/p]
  • [p]Fixed Sabatier reactor collisions and corrected its scaling.[/p]
  • [p]Fixed Angel collision behavior when interacting with human pods.
    [/p]
[p]We’ll continue refining the experience and tackling remaining bugs as we move toward our next patch. In the meantime, please keep sharing your thoughts and feedback, as your support is incredibly valuable to us! You can reach us directly on our Discord or via [email protected]
[/p][p]Thank you for helping us make the game even better![/p]

Early Access Available Now!

[p]Ahoy, Caretakers![/p][p] After four years of development, we are proud to launch The Last Caretaker into early access today! [/p][p]We want to thank you so much for all your support and feedback up to this point and we’re truly excited for the journey ahead of us. We hope you’ll join us, and continue to provide incredible feedback as we expand this vast ocean world with more vehicles, items, systems and more. Check out our early access roadmap for more detail:
[/p][p][/p][p]We can’t wait for you to explore the world we’ve built. Remember, you might be humanity’s last hope but you’re not alone, you can join our community on Discord to share discoveries, theories, and more with other Caretakers around the world![/p][p]That’s all for now, please enjoy this new launch trailer and best of luck on your first mission, Caretaker

> STATUS: EARLY ACCESS INITIATED
> DIRECTIVE: SAVE HUMANITY
> OBJECTIVE: RESTORE SYSTEMS, GROW LIFE, LAUNCH TO ORBIT
[/p][p][/p][previewyoutube][/previewyoutube]

The Last Caretaker Early Access Preview — Slowly Absorbing


When I first saw The Last Caretaker, I was honestly a little unsure what to make of it. Based on some trailers, I assumed it was a game about mechanical optimization—something in the vein of Factorio—but then it shifted to a strange survival-horror tone that felt closer to The Forest. With my curiosity piqued, I had to dive in.





I didn’t expect to be grabbed as hard as I was by The Last Caretaker. It’s a game that has such a grand sense of scale, and yet it’s so quiet and thoughtfully delivered that it almost fades into white noise, and before you know it, you’ve been playing it for hours. There’s a lot to like about The Last Caretaker, and a few kinks that need to be ironed out—good thing it’s still in Early Access.









The Last Caretaker tells a fairly simple story. Players take on the role of a robotic helper who awakens aboard a derelict rig in the middle of a vast ocean. With no apparent signs of life nearby, the player is tasked with repairing a docked... Read more

Thank you for playing - let’s play some more!

[p]Wow, what a Next Fest that was!

We loved seeing tens of thousands of you playing our demo, providing feedback and streaming on Twitch. We couldn’t be more grateful for your time playing, and for the love you’ve shown The Last Caretaker over the past week. Thanks to your feedback, we were able to update the Demo during Next Fest!

As we don’t want you to stop playing; we’re happy to host our demo on Steam for players that want to explore more of Hangar 37, and for new players to discover some of the secrets and teases in store.
[/p][p]Here’s a few Steam NEXT FEST stats:
[/p]
  • [p]Among top 50 played Steam Next Fest games 
    We were blown away by the interest in The Last Caretaker, and especially those who have played the demo. Your feedback has been honest and welcome, which gave us all the right information to update the demo with some additions and tweaks, and we can’t thank you enough.
    [/p]
  • [p]Phenomenal Playtime
    The depth of what we’re creating is really showing in how you’re playing The Last Caretaker. While average playtime of all demos was around 15 minutes, we’re seeing 1 hour 30 minutes on average, which is incredible and shows how much the game is resonating with players. Please keep playing to learn more about the Caretakers, and uncover some of the secrets still to be found.
    [/p]
  • [p]Huge Caretaker Influx
    Thousands of new Caretaker candidates poured in during Next Fest. Welcome to The Last Caretaker community! If you’d like to join our discord, you can speak to us directly with your feedback, feature requests, and hang out with us as we shape the future of the game during Early Access: http://discord.gg/channel37
    [/p]
[p]Above all, please keep playing, because your feedback will be crucial as we head toward our Early Access launch on November 6, and we’ll continue to implement updates and tweaks to increase your enjoyment at, and beyond November 6.

There’s not long to go now, and we’re finalising our roadmap to share with you soon on what new shiny things we’ll be adding to the game, including vehicles, items, resources, story and so much more.

Thank you again, and we’ll see you among the waves.
[/p][p]> STATUS: DEMO COMPLETE[/p][p]> NEXT OBJECTIVE: EARLY ACCESS – NOV 6[/p][p]> KEEP HUMANITY OPERATIONAL[/p][p]
[/p]

Updated Demo: FIxes, improvements and additions ahoy!

[p]We’re four days into Steam Next Fest, but the team at Channel37 can’t rest; we’ve updated the demo to squash some bugs, improve gameplay, and add some useful things to make your time on the waves even more fun.[/p][p]
For starters, we’ve fixed a few things within the demo. Even though the list of bugs or rebalances was small, they’re super important for your enjoyment of our game. Be they audio or physics mishaps, or some UI tweaks, we’ve splatted a number of small issues that will increase your levels of joy. Most importantly, we’ve improved the buoyancy of the teddy bears, and all is now right with the world.[/p][p]
We’ve also improved lighting for a better experience in darker areas, implemented better animations and visual feedback and given holstering a gentle tweak that is refreshing and more tactile.[/p][p]
We’ve rebalanced materials, healing rate, glow stick activation range and reduced engine cylinder weight to 25kg. In a game full of physics, everything is connected, from materials to power, fuel and weight.[/p][p]
We’ve also added a bunch of things from quick language change options, to ladder interaction for a smoother experience. We’ve added more UI elements such as waypoints and added a soft-jump tutorial.[/p][p]
In fact, there’s so much in this update that we encourage you to play again, and keep playing. Not every secret of Hangar 37 has been discovered, so with more still to explore, make sure you dive back in![/p][p][/p]