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The Last Caretaker - Early Access Accolades Trailer

[p]Ahoy, Caretakers!
[/p][p]The Last Caretaker has been out in Early Access for nearly two weeks now and we just want to thank every Caretaker out there for their hard work toward saving humanity! [/p][p]We’ve been working hard toward the next content release and have released two hotfixes already with a third on the way! [/p][p]The Last Caretaker’s Early Access period will feature regular content updates including new vehicles, essential new items to build, world expansion, lore and story. Check out the content roadmap here.
[/p][previewyoutube][/previewyoutube][p]
In the meantime, the team would like to share some stats from the first two weeks and a brand new accolades trailer to celebrate.[/p][p]Since launching into early access, The Last Caretaker has amassed: [/p]
  • [p]Over 15 million views across TikTok. [/p]
  • [p]Over three million YouTube views. [/p]
  • [p]Over 1.2 million hours watched on Twitch - that’s nearly 140 years of humanity-saving exploration!  [/p]
[p]Like our Caretaker, players that take to the seas to save humanity tend to stick around. The data shows that the average playtime of The Last Caretaker is over 16 hours and it has since become the 10th most wishlisted game on Steam in the last two weeks.
[/p][p]We’re so happy to see so many Caretakers uncovering the mysteries of our lovingly crafted world. [/p][p]For now, please enjoy this brand new trailer to celebrate the first few weeks of our early access launch.
[/p][p]> STATUS: EARLY ACCESS INITIATED
> DIRECTIVE: SAVE HUMANITY
> OBJECTIVE: RESTORE SYSTEMS, GROW LIFE, LAUNCH TO ORBIT[/p][p][/p][p]


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Hotfix - 0.5.0.581999

[p]Ahoy Caretakers, we hope you've been enjoying your time among the waves saving humanity. It’s been so incredible to see the community come together, and your reports have already helped us quickly identify and resolve several early issues.

Today, we’re rolling out the next hotfix update, which addresses the following:
[/p]
  • [p]The human pod now correctly retains its properties after saving and loading.[/p]
  • [p]Fixed an issue where the bolt gun magazine caused unintended physics impulses on the boat.[/p]
  • [p]Corrected diminishing-return display for human growth results.[/p]
  • [p]Eggsack corruption no longer appears on hidden components.[/p]
  • [p]The elevator reliably moves downward when called.[/p]
  • [p]Weight-related speed penalties now correctly apply while crouching.[/p]
  • [p]Characters no longer fall off ladders when dropping items.[/p]
  • [p]Added sorting, filtering, and search features to the container dialog.[/p]
  • [p]Connecting the cable to yourself now uses a short hold gesture to prevent accidental connections.[/p]
  • [p]Fixed autosave not turning off properly.[/p]
  • [p]Fixed bug causing moving platforms to self-destruct incorrectly.[/p]
  • [p]Fixed the issue where objects would get stuck under elevators when the call button was pressed.[/p]
  • [p]Fixed the issue where a tool would cause holster slots to get stuck before swapping to another tool.[/p]
  • [p]Fixed low FPS issue caused by bolt weapon projectile trails.[/p]
  • [p]Fixed auto-save triggering immediately after loading a game; it now saves on a proper timer.[/p]
  • [p]Fixed NPC dismantle behavior and allowed characters to stand on NPC corpses.[/p]
  • [p]Fixed buoyancy effects being applied to skeletal meshes while the game is paused.[/p]
  • [p]Fixed the Lazarus progress screen showing some incorrect options.[/p]
  • [p]Fixed Lazarus rack state fallback issues.[/p]
  • [p]Fixed activation sphere count for certain interactions.[/p]
  • [p]Fixed some crash issues related to saving and loading the game.[/p]
  • [p]Fixed and optimized performance issues causing hiccups in the load game menu. Menu navigation should now run more smoothly.[/p]
  • [p]Fixed the fabricator continuously scanning nearby inventories unnecessarily.[/p]
  • [p]Fixed buoyancy not activating correctly after detaching objects.[/p]
  • [p]Fixed fabrication placement issues on ceilings.[/p]
  • [p]Fixed light collisions when built on boats.[/p]
  • [p]Fixed NPCs reacting to damage after death.[/p]
  • [p]Fixed missing texture references and actor destruction behavior.[/p]
  • [p]Fixed elevators getting stuck due to floor debris in “The Last Listener” location.[/p]
  • [p]Fixed locator for Habitat Node 06-3.5.[/p]
  • [p]Fixed platform buttons at the Black Vein location.[/p]
  • [p]Added scan text for the Human Seed that shows the current timer.[/p]
  • [p]Added a Load Game option to the main menu.[/p]
  • [p]Added a Continue option to the main menu, which automatically loads the most recent save.[/p]
  • [p]Improved boat collision handling to prevent getting stuck.[/p]
  • [p]Improved water hiding logic for exclusion volumes, such as the boat’s lower deck.[/p]
  • [p]Improved buoyancy system to ignore short out-of-water moments.[/p]
  • [p]Increased collision damage thresholds across multiple items and modules.[/p]
  • [p]Changed indoor flying AI behavior for more natural movement.[/p]
  • [p]Expanded room volume activation radius for smoother area transitions.[/p]
  • [p]Adjusted action prompts to improve clarity of target names.[/p]
  • [p]Updated action input key sorting for better readability in menus.[/p]
  • [p]General performance and stability improvements across multiple systems.
    [/p]
[p]We're only just getting started on The Last Caretaker. We'll continue refining the experience and squashing any remaining bugs as we move toward our next patch. In the meantime, please keep sharing your thoughts and feedback on our Discord or reach out to us here: [email protected]

Until next time, take care and thanks for joining us on this journey. [/p]

Hotfix - 0.5.0.581804

[p]It’s been amazing to see the community come together, and your reports have already helped us quickly identify and resolve several early issues.
[/p][p]Today, we’re rolling out our first hotfix update, which addresses the following:[/p]
  • [p]Fixed an issue where swapping magazines did not properly update the ammo count.[/p]
  • [p]Bolt-action weapons now reload using the reload action rather than the interact bind.[/p]
  • [p]Fixed an issue where holstered items could be assigned to invalid slots, causing them to become unreachable or permanently attached to the holster.[/p]
  • [p]Fixed an issue where farming seeds would revert to the first stage after fully growing.[/p]
  • [p]Fixed underwater post-processing sometimes being applied incorrectly.[/p]
  • [p]Optimize bolt weapon projectile effects.[/p]
  • [p]Improved medium shadow quality.[/p]
  • [p]Fixed some crash & memory corruption issues.[/p]
  • [p]Save game has been optimized. This will result in a smoother overall experience, such as browsing save games and during autosave.[/p]
  • [p]Increased Angel’s hitbox size. This fixes an issue where weapon damage was not being applied correctly.[/p]
  • [p]Increased mooring cable snap threshold for better stability.[/p]
  • [p]Improved electric pistol visuals and behavior.[/p]
  • [p]Optimized Egg sack performance to reduce processing load.[/p]
  • [p]Fixed the options video mode confirmation.[/p]
  • [p]Separated low-latency options from frame generations. Now, Nvidia Reflex and Intel low latency can be used without frame generation.[/p]
  • [p]Fixed the issue that caused coffee seed items to disappear after save & load.[/p]
  • [p]Fixed the player fabrication status widget not updating properly.[/p]
  • [p]Fixed Lazarus Rack quest logic issues.[/p]
  • [p]Fixed Angel not becoming aggressive when a human seed was stored in a pod.[/p]
  • [p]Fixed weapon attachments disappearing when attaching via drag/drop or after saving and loading.[/p]
  • [p]Fixed resource weapon (electric rifle/pistol & flamethrower/pistol) attachments disappearing after load by updating module data handling.[/p]
  • [p]Fixed metal barrels disappearing after loading.[/p]
  • [p]Fixed cable extender rotation not persisting after save & load.[/p]
  • [p]Fixed Sabatier reactor collisions and corrected its scaling.[/p]
  • [p]Fixed Angel collision behavior when interacting with human pods.
    [/p]
[p]We’ll continue refining the experience and tackling remaining bugs as we move toward our next patch. In the meantime, please keep sharing your thoughts and feedback, as your support is incredibly valuable to us! You can reach us directly on our Discord or via [email protected]
[/p][p]Thank you for helping us make the game even better![/p]

Early Access Available Now!

[p]Ahoy, Caretakers![/p][p] After four years of development, we are proud to launch The Last Caretaker into early access today! [/p][p]We want to thank you so much for all your support and feedback up to this point and we’re truly excited for the journey ahead of us. We hope you’ll join us, and continue to provide incredible feedback as we expand this vast ocean world with more vehicles, items, systems and more. Check out our early access roadmap for more detail:
[/p][p][/p][p]We can’t wait for you to explore the world we’ve built. Remember, you might be humanity’s last hope but you’re not alone, you can join our community on Discord to share discoveries, theories, and more with other Caretakers around the world![/p][p]That’s all for now, please enjoy this new launch trailer and best of luck on your first mission, Caretaker

> STATUS: EARLY ACCESS INITIATED
> DIRECTIVE: SAVE HUMANITY
> OBJECTIVE: RESTORE SYSTEMS, GROW LIFE, LAUNCH TO ORBIT
[/p][p][/p][previewyoutube][/previewyoutube]

The Last Caretaker Early Access Preview — Slowly Absorbing


When I first saw The Last Caretaker, I was honestly a little unsure what to make of it. Based on some trailers, I assumed it was a game about mechanical optimization—something in the vein of Factorio—but then it shifted to a strange survival-horror tone that felt closer to The Forest. With my curiosity piqued, I had to dive in.





I didn’t expect to be grabbed as hard as I was by The Last Caretaker. It’s a game that has such a grand sense of scale, and yet it’s so quiet and thoughtfully delivered that it almost fades into white noise, and before you know it, you’ve been playing it for hours. There’s a lot to like about The Last Caretaker, and a few kinks that need to be ironed out—good thing it’s still in Early Access.









The Last Caretaker tells a fairly simple story. Players take on the role of a robotic helper who awakens aboard a derelict rig in the middle of a vast ocean. With no apparent signs of life nearby, the player is tasked with repairing a docked... Read more