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Relase date of big update

[p]Update will be released on 16.12. Existing save games will be compatible. The most important thing for non-polish players, missing translations, has been addressed.[/p][p]What has changed since changelog from 3 weeks ago?[/p]
  • [p] rework of wall and foundation construction. The previous system, based on prefabricated elements with predetermined size and material, has been discarded. The new system allows for dynamic adjustment of wall height and width. The increments are 25 cm, with a maximum height limit of 2.5 m for a single wall and a maximum width limit of 3 m.[/p]
  • [p]lamps addedd to building system[/p]
  • [p]custom posters added to the building system. A .png file (512x512 or multiples) must be added to the mods/posters/.png folder. The in-game poster is a square with sides of 1m. Posters support transparency, so when uploading an image, you can set any proportions.[/p]
  • [p]addded possibility of purchasing previously stolen or lost items (e.g. paints) [/p]
  • [p]new paint colors added, including the factory one from Odra, and a preview of the paint color in the store in the form of colored text[/p]
  • [p]increasing the number of achievements from 15 to 21[/p]
  • [p]rebalancing muscle progression, exercises will be easier and gains will be faster in the initial phase of the game[/p]
  • [p]cassettes can be inserted into the portable radio[/p]
  • [p]due to limitations in the physics engine, cuted metal plates will always have square collisions, even if the plate is cut, for example, in a star shape. A preview of the generated collision is available both during cutting and welding. When welding a plate to a SAM vehicle, it is possible to completely disable plate collision and leave it as a decorative element.[/p]
  • [p]it turned out that the speedometer in the OHV was incorrectly calibrated, so your vehicles will unfortunately be slower after the update[/p]
  • [p]Steam Workshop for custom building elements and the SAM elements has been removed. The situation is similar to that with custom casettes. I can't allow any elements to be uploaded to the official workshop. Furthermore, getting the entire custom parts system up and running will take at least a 3 monts of work, as it's impossible to predict what models users will upload, and you need to be prepared for many eventualities. I'd rather spend this time developing the game's main story. Instead, the ability to upload your own vehicles to the game will be introduced, directly to the /mods folder. With predefined structure and limited options (the ability to paint the vehicle, but not to replace parts). This functionality won't be available until the second half of 2026 at the earliest.[/p]
  • [p]Steam Workshop for sharing user created in game SAM and buildings is being postponed, but not removed. It will launch once SAM and building support are stable following feedback from Early Access players[/p]
[p][/p][p]What's next? Over the next two months, bug fixes and the introduction of the overdue Steam Workshop for user-created SAM and buildings .[/p][p][/p][p]Next, I want to focus on the main storyline and the game's main vehicle. I don't plan on doing any more jobs or side quests (the exception is one major activity I didn't manage to finish in time for this year's update).[/p]