Content Update 0.5.95
[h2]Content update 0.5.95 is now available for all![/h2]
[h3]New features:[/h3]
[h3]Other changes:[/h3]
[h3]Bugfixes:
[/h3]
[h3]New features:[/h3]
- Added attack speeds for weapons. Attack speed of equipped weapon has an effect for AP cost of the weapon based skills.
- Added VFX for Juurukko death aura
[h3]Other changes:[/h3]
- Improved VFX for poison spit.
- Improved some hit damage vfx placement that was earlier placed on feet of character instead of body.
- Weapon damage ranges changed to bring more variety between weapons and better support the new attack speed feature.
- Some updates to roosterfish setups with some skill changes and polish.
- Updated all enemies with natural weapons to take new attack speeds in account.
- Lots of improvements on different tooltips (skill, status, feat and item), providing additional detail to make it easier to understand what the real effect is. There is still work to do with these, but they are some amount better than before already.
- Disabled Vaeki Caller feats for now, as they were buggy and need rethinking in their functionality.
- Encumbered status effect now causes AP penalty instead of movement speed penalty
- Disabled fatigue from overworld travel. As resting is still missing lots of functionality, the forced rest through fatigue was mostly annoying. Fatigue system will be brought back in future when we have other supporting systems in place for it to make sense and contribute to fun.
- Disabled hit VFX for Trapper’s Shot skill. This is done temporarily to see if something with that VFX causes some crashes that have been reported to happen with Trapper’s Shot.
[h3]Bugfixes:
[/h3]
- Experienced Sneak Attacker feat provided only 0.5% damage boost when it was supposed to be 50%
- Big Game Hunter increased damage received from big or huge creatures, when it was supposed to increase damage dealt to them
- Some targeting data was corrupted whenever new game was started, which could lead into situations where targeting ranges were wrong for some skills. This could lead to situations where PCs or NPCs were able to attack from long distance with melee weapons.
- Attack of Opportunity threatening was not correctly updated when character was knocked back, causing attack of opportunities to occur when they were not supposed to.
- Night icon on overworld map was offset.
- Attack of Opportunity was always testing against being able to avoid AOOs when using range weapon, causing situations when combat archer could also remove AOOs when casting spells or such.