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Edge of War News

Update 0.50.121 is now available!

Update 0.50.121 is now available.
The main things in the update are related to lighting and lights. The focus has been quite a lot on indoor lighting (caves and such), but also the outdoor lighting has gone through some major changes. There is also possibility to activate additional shadow casting lights from game settings, which can be performance heavy, but also gives nice extra detail for those campfires and such. The changes to lighting were quite big, so if you end up finding silly looking lighting conditions, please tell us!

Another bigger change was more related to the release of the updates themselves. We now keep few latest versions (starting from previous 0.50.113) in beta branches, so in case you rather want to keep playing your previous save with the older version, now you can do so. Even though, you will of course miss the latest changes from new update that way. The game will also notify you if you try to load the save game from earlier incompatible version, to not accidentally break the game by loading save games from older versions.

Here is the full change log:

Features:
  • Support for additional shadow casting lights to improve visual fidelity on high-end devices. This can be enabled from graphics settings and is now enabled by default on ultra quality settings.
  • Disabled possibility to load save games from earlier versions of the game, which quite often are broken between updates. Now we also keep few older versions of game available in Steam beta-branches, in case player wants to continue their older save instead of playing new version. The version mismatch is now indicated in notification when trying to load the save.

Changes:
  • Major overhaul on lighting setup with lots of light sources and related effects updated.
  • Visual post-processing and grading updated.
  • You are not allowed to anymore trade more items than the merchant has wealth to pay for. Earlier you were able to trade so, but there was no indication that you was giving away items for free or very minor payment.
  • Indoor lighting and reflections updated.
  • Lighting and material setups for cave mushroom visuals updated.
  • Thunderstones can now be used as Vaeki source for electricity multiple times without consuming them.
  • Small UI updates on pop-up windows to make them be more in line with other in-game UI.
Bug fixes:
  • Enemies were visually “jumping” bit from ground when doing their attacks or moving.
  • In trade window, you sometimes could not move items selected for trade back to the merchant’s inventory due to inventory space calculation bug.
  • When trying to equip item for which character did not fill requirements by clicking, you were notified for reason. The reason notification already happened for dragging before, but now it also works when equipping through click.
  • Breaking thunderstones during the combat sometimes caused the game to freeze.
  • Dodge was not properly shown on character sheet.
  • In rare case, there could be moment where neither sun or moon was high enough to give proper lighting. That could have caused some situations where there was nearly black locations.
  • Some interactable objects showed their outlines even when not hovering over them.

Update 0.50.113 is now available

We are happy to share with you a new update and version 0.50.113. The main feature brought in this update are the storybook encounters that you might come across on your overworld travels. There is also pile of bug fixes and improvements.

Change log 0.50.113


[h2]Features:[/h2]
  • Added support and content for storybook encounters. Storybook encounters are text-based encounters which add extra flavour in the game and deepen the story-telling.


[h2]Changes:[/h2]
  • Several updates on dialogue UI visuals
  • Random encounter starting and rules are triggered, also removing some badly documented content in evasion selection.
  • Inventory screen improvements for character rendering and some icon configurations.
  • Level-up screen improvements for character rendering.
  • Event log now has more data output to give better information about for example gained or lost items.
  • Random encounter probabilities are reduced. There is still future work on balancing these in future updates as well.
  • Small clean-up for feat tooltip visuals.
  • Reduced XP gain both for combat and quests.
  • Attribute requirements in dialogues and storybooks are now checked against available pool points instead of total attribute value.
  • Dialogues (and storybooks) with cost on selecting specific option now have tooltip to better see the cost of using them.


[h2]Bug fixes:[/h2]
  • Juurukko death aura was damaging props around it.
  • Aura effects did not properly disappear when character with aura died.
  • Statuses were removed too early, which meant that one round status effects could be removed on next turn of character already.
  • Fixed magic items with “ruined” property that earlier caused -2100% to attack chance
  • Some text fixes to in multiple dialogue.
  • Some cases when we travelled through dialogue or rested through them, the game input got broken until leaving the area.
  • Sometimes you could receive items in stacks even when item were not stackable in inventory, leading in case where you would have multiple items there, but no indication about the stack itself.


[h2]Other / support implementation work:[/h2]
  • A massive rewriting of some of the random encounter system to support storybooks and to better support extending for the future needs.
  • Improved interaction system, allowing for better future content production for dialogues, storybooks and interactable items.

Edge of War joins the Steam Wargames Fest! 📅

Hear ye, hear ye! 🔔 🔔

Edge of War joins the Steam Wargames Fest!

Explore the harsh, Finnish folklore-inspired Northlands and test your tactical might!🌲

Check out our turn-based CRPG during the event! 🔥

https://store.steampowered.com/app/1786070/Edge_of_War/

Update 0.50.113 is now available for community testing

Happy news! We have made update 0.50.113 available for community testing. The community testing build can be tried by everyone (think of it as beta for the upcoming update) who wants. You can find more information about the community testing in this forum post.

The target for bringing update to official branch (available for all by default) is by the end of the month.

The most important item in the update is a storybook encounters feature and some storybook encounter content, which adds a new layer of interesting depth to your adventures in the Northlands. We have some amount of storybook encounters for you to get into already, and you can expect more to be added in future content updates. Otherwise the changes have been more about polishing existing functionality and preparing for future updates.

[h2]Change log 0.50.113 (Community test version)[/h2]

[h2]Features:[/h2]
  • Added support and content for storybook encounters. Storybook encounters are text-based encounters which add extra flavour in the game and deepen the story-telling.


[h2]Changes:[/h2]
  • Several updates on dialogue UI visuals
  • Random encounter starting and rules are triggered, also removing some badly documented content in evasion selection.
  • Inventory screen improvements for character rendering and some icon configurations.
  • Level-up screen improvements for character rendering.
  • Event log now has more data output to give better information about for example gained or lost items.
  • Random encounter probabilities are reduced. There is still future work on balancing these in future updates as well.
  • Small clean-up for feat tooltip visuals.
  • Reduced XP gain both for combat and quests.
  • Attribute requirements in dialogues and storybooks are now checked against available pool points instead of total attribute value.
  • Dialogues (and storybooks) with cost on selecting specific option now have tooltip to better see the cost of using them.


[h2]Bug fixes:[/h2]
  • Juurukko death aura was damaging props around it.
  • Aura effects did not properly disappear when character with aura died.
  • Statuses were removed too early, which meant that one round status effects could be removed on next turn of character already.
  • Fixed magic items with “ruined” property that earlier caused -2100% to attack chance
  • Some text fixes to in multiple dialogue.
  • Some cases when we travelled through dialogue or rested through them, the game input got broken until leaving the area.
  • Sometimes you could receive items in stacks even when item were not stackable in inventory, leading in case where you would have multiple items there, but no indication about the stack itself.


[h2]Other / support implementation work:[/h2]
  • A massive rewriting of some of the random encounter system to support storybooks and to better support extending for the future needs.
  • Improved interaction system, allowing for better future content production for dialogues, storybooks and interactable items.