Has it been another month already? Geez times goes by so fast. Time for another update!
The maps and script for Chapter 3 are finished, all that’s left is to add the events in and test things! Before I can do that however, I need rework a lot of the cutscenes and interactions in Chapters 1 and 2. Why? Because I’m making the portraits/busts much more dynamic!
[previewyoutube][/previewyoutube]
As you can see, portraits can now alongside each other, and can also move to better convey the action taking place. I was debating about whether to implement this now, or focus on releasing Chapter 3 first, but ultimately decided that it was better to do this now since the longer I wait to add this feature, the more I would have to redo. Hopefully this won’t delay Chapter 3’s release too much, but if there are any delays, I thank you for your understanding and hope you will agree that this addition is worth it.
I mentioned in my previous progress update that I was adding/reworking other features as well. In addition to the Databank, another important feature that’s being updated is the crafting menu. You will be able to craft multiple items at once, and will no longer be kicked out of the menu after crafting a single item. More importantly, you will also be able to disassemble items into raw materials!

Considering the item used in crafting is called the “Reassembler”, it didn’t make much sense to not be able to break down unwanted items into more useful materials. But now you can! You will be able to disassemble just about any consumable, and even some trophies, in a pinch.
As always, follow me on Twitter @ShenTzuGames for more frequent updates. If everything goes according to plan, this should be the last progress update before the release of Chapter 3. Either way, I’ll make another post in about a month. See you then!
- ShenTzu