[p]New Game Plus (NG+) is here and features multiple gameplay modifiers and challenges - each of which can be activated alone or all together - for new playthroughs after you
Beat The Game™.[/p][p][/p][p]So let's check out the new Steam image carousel tech![/p][carousel]
![]()
![]()
![]()
![]()
![]()
![]()
[/carousel][p][/p][p]Upon beating the game by fighting through all 8 levels of Catgirl Carnage, the player unlocks NG+. These modifiers can be used seperately, or have multiple selections to bring new gameplay challenges for game replayability. The more Challenges the player chooses, the higher the Score Bonus.[/p][p]
![]()
[/p][p]NG+ challenges are also recorded in the current playthrough save game for reloading, and are displayed at the Start or Load Game screen, along with the Score Bonus modifier.[/p][p]
![]()
[/p][p]The NG+ challenges are as follows:[/p]
- [p][/p]
- [p]House Of Fun: All enemies drop explosive funballs on death, and enemies which dropped them in standard game mode now drop more. +20% Score Bonus.[/p]
- [p]Test Of Strength: Both Players and Monsters do triple damage critical hits with every attack. +20% Score Bonus.[/p]
- [p]O Fortuna: No SWAG parcels spawn, instead there is a RNG for monsters dropping SWAG on death. Chance: 5% monsters, 10% elites, 50% Bosses, and a 1% chance of dropping a Nerve Gas Bomb. +20% Score Bonus.[/p]
- [p]The Harder They Come: All enemies spawn as elites, even Bosses. +20% Score Bonus.[/p]
- [p]Targeted For Termination: Every 9 minutes of gameplay a specialist team of Anti-Catgirl Assassins will spawn, 6 members with 6 unique special attacks. +20% Score Bonus.[/p]
- [p]Endless Mode: The game continues after level 8, cycling back through the levels with ever increasing difficulty. [/p]
[p][/p][p]And here is a video of it all in action.[/p][p][/p][previewyoutube][/previewyoutube][p]And apart from NG+. there have also been some tweaks, buffs, nerfs and fixes.[/p]
- [p]Release: v.1.0.2.0[/p]
- [p]New: Added NEW GAME + with 6 challanges mode.[/p]
- [p]New: Challanges mode is available after winning game for NG+.[/p]
- [p]New: THE FUN HOUSE: All monsters drop explosive funballs on death.[/p]
- [p]New: TEST OF STRENGTH: Players and Monsters get a massive damage bonus. Elite monsters have a much lower chance of equipping CSMs (Catgirl Seeking Missile).[/p]
- [p]New: O FORTUNA: No Swag Parcels spawn, instead Monsters may randomly drop Swag on death (5% chance, elites 10%, 50% chance Bosses, 1% chance Poison Trap).[/p]
- [p]New: THE HARDER THEY COME: All Monsters are elites.[/p]
- [p]New: TARGETED FOR TERMINATION: A team of six anti-catgirl assassins, each with differing special weapons, spawn every 9 minutes.[/p]
- [p]New: ENDLESS MODE is now unlocked along with NG+ on successful completion of a game (win level 8).[/p]
- [p]New: In Endless Mode the game continues from the first level again but much harder.[/p]
- [p]New: Level Bosses in Endless Mode after the main game levels have been complete will always spawn as elites.[/p]
- [p]New: NG+ challenges for saved games are displayed as icons on the Load/Start Game screen.[/p]
- [p]Change: Online Co-Op Multiplayer level cycling now mirrors Endless Mode system.[/p]
- [p]Fix: Elite Boss Monsters were not getting Strength upgrade.[/p]
- [p]Change: Playable Catgirl Cosplay Character SUNRISE has +12% speed increase for balance.[/p]
- [p]Change: Elite Monsters no longer have resistance to Useable Swag Item UNEXPLODED BOMB.[/p]
- [p]Change: Boss Monster resistance to Useable Swag Item UNEXLPODED BOMB is reduced by a third.[/p]
- [p]Change: Common Swag Passive Powerup WINGED HELMET now derives it's armour bonus from game difficulty, higher is better.[/p]
- [p]Change: Startup Screen Special Guest Star repositioned to stop Steam pop-up obscuring it.[/p]
- [p]Change: Minor alteration to text for Final Level loading screen.[/p]
- [p]Change: Level Boss HP level increment slightly lowered.[/p]
- [p]New: Every level now has a SafeSpawnGroup, for safely spawning a player, because in very late Endless Mode (level 20+) there are not enough free objects in the cacheBuildGroup to randomize a spawnpoint.[/p]
- [p]Change: WaterAvoidGroup replaced with SafeSpawnGroup.[/p]
- [p]Change: Funballs damage radius increased to 4m.[/p]
- [p]Change: Level 6 Monsters (Stone Golems) have had their damage bonus reduced by -25%.[/p]
- [p]New: Added Playerable Characters preload skin cycling for status affects/effects.[/p]
- [p]New: Swag Icons now preload behind the background of the Load/Start Game screen.[/p]
- [p]Change: Intro Catgirl Cosplay Transmute sequence featuring the KLK transformation reference is now faster, reducing Intro by 6 seconds.[/p]
- [p]Change: Intro Skip Button is now available 50% quicker at start of the Intro Sequence.[/p]
- [p]Fix: Memory Leak in GFX.[/p]
[p][/p][p]Happy Monster Mashing Murderous Mayhem![/p][p](^._.^)[/p]