1. Marauders
  2. News

Marauders News

Marauders new prison map was influenced by board games and Half Life 2

When you think about a prison ship floating in space, you might well think of Mass Effect or Disney's The Mandalorian. However, while Small Impact Games has certainly done its research for its upcoming content drop, its Penal Colony map actually took its inspiration from somewhere quite different indeed.


The Penal Colony, which will drop in early access along with the Navy Outpost, is technically a love letter to Aliens 3, Half Life 2, and Dust Tactics - an old board game which game designers Cameron Small and James Rowbotham say helped establish the Dieselpunk genre.


"The prison was definitely influenced by Aliens 3 and there's a Half Life 2 Nova Prospekt feel to it too," Small tells The Loadout. "But this is more of a love letter to a board game called Dust Tactics, which basically helped establish the Dieselpunk genre for a lot of people. The game had these amazing walkers - they basically took a Sherman or a Panzer tank and stuck legs on them and it just looked so badass."


Read the rest of the story...


RELATED LINKS:

Marauders release date, platforms, trailers, and more

Marauders upcoming closed beta will let you fold your bags

Marauders closed alpha on Steam was "three times" bigger than expected

Technical Test Period | Info & Dates

Hi everyone,

You may have seen the recent news that Marauders is launching into Steam Early Access in October 2022. To prepare for our release, we’ve decided to hold a series of limited-time technical tests that will take place on Steam next month, 6th-14th September.

  • The technical test period will be comprised of a series of limited-time play tests (we estimate about 5-6 hours apiece), to allow us to test certain systems we’ve added to the game
  • Anyone who has previously or does pre-order the game can participate in all tests
  • We will be announcing the technical test times the day before they go live, so keep an eye on our social channels to see when you can jump into each test
  • Your gear may or may not reset between tests depending on what systems we’re changing
  • We may announce specific objectives beforehand, where we ask you to use certain items or weapons in the game, to help with testing
  • Please leave any feedback/bug reporting in our Discord, channel called ‘#Bug-Reports’


During these technical tests, as we are testing a lot of backend systems, you may encounter bugs and issues throughout each session. If so, we ask you to report this to us on the Discord as every small piece of feedback helps and will go towards helping make the game the best it can be at early access release. We appreciate your patience and support throughout this period.

Closed Beta Wrap-up

[h3]Hello, everyone! [/h3]

It’s been a few weeks since the Marauders Closed Beta and our whirlwind time at TwitchCon. Now that the dust has settled, we’re excited to check in with our community to recap the beta and fill you in on what’s coming next.

[h3]Closed Beta Lessons
[/h3]
First things first, we want to thank everyone for their patience when the beta had a little bit of trouble blasting off. We continue to be blown away by the patience and camaraderie of our community when we needed a bit of extra time. We’re a small team and making and executing a game of this scope isn’t always easy. Your support didn’t fall on deaf ears and we hope the extra time we added to the beta made up for the hiccups.

As for what we took from the beta, our team used the this time to take note of the response to the tweaks and fixes made since the alpha while also introducing brand-new content to the game.

The new major changes, such as the matchmaking, linear contract missions, and audio alterations seem to have been well received, and we are thrilled that everyone sees and is enjoying the improvements.

However, as most of you know, we immediately noticed players were experiencing server kicks and progression blockers even though this had been fairly stable in Alpha. This was a large problem we had to solve and we once again, we’d like to thank everyone for their patience as we attempted to do so. Ultimately, we are taking the opportunity to investigate these systems and deploying additional solutions so future fixes can be done within our own eco-system rather than purely relying on external ones.

This means additional testing is required to guarantee stability before launching so watch this space.

[h3]What’s Next
[/h3]
Outside the obvious issue testing, the beta was also incredibly useful since players gave us a wealth of amazing feedback on things they would like to see in the game. Here is just a few changes and additions we expect to make before launch:

  • New levels
  • New loot
  • New missions
  • New cosmetics
  • Pod and frigate speed rebalance (faster rust bucket)
  • Top-tier gear rarity
  • Terraformer vault loot increase
  • Recoil rebalance


We are happy with the core loop of the game, but seeing the response on gameplay depth is something we couldn’t agree more with. Going forward, we will be adding extra layers to the game to keep the action intense for longer play sessions without compromising the game’s style.

In conclusion, we were floored by the response and we’d like to give another huge thank you to everyone who played..

If you want to keep up with what’s happening, the best place is our Discord and social media channels as here, we’ll be posting anything new between now and early access launch. Links below!

Main site: www.marauders.game
YouTube: https://www.youtube.com/c/Team17Ltd
Twitter: https://twitter.com/PlayMarauders
Facebook: https://www.facebook.com/PlayMarauders/
Instagram: https://www.instagram.com/team17ltd/
Discord: https://discord.gg/pXSDWuEfHA

[h3]Wishlist Marauders
[/h3]https://store.steampowered.com/app/1789480/Marauders/

Beta Extended to July 26th!

[h3]📢Space Pirates! [/h3]

We've heard you loud and clear! We're extending the Beta until July 26 - 4PM BST
This will give you an extra day to test out the beta and give your feedback.

We've also pushed out a patch, so make sure to update your game!

[h3]Patch note info:[/h3]

  • Server kicks should reset the player with the gear they entered with.
  • Exploit when crafting an item then going into match before it completes makes it an infinite duplicate when coming back out of raid.
  • Exploit, using healing items then weapon switching with mouse wheel or numbers does not cancel the heal allowing players to shoot and heal at the same time.
  • Jackhammer Linear Mission can now be completed (hold spaceport bar for 600 seconds)
  • Culling Issue in Asteroid Mine no longer present.
  • Fast loot/transfer keybind works in menu (from player to stash not any other way for now)
  • Craftable Sack Level 1. Requires Junk scrap and Syn Scrap
  • Klobb Requires Junk and Metal Scrap
  • Common loot no longer provides helmets but more resources instead
  • Intel docs (UA, Navy and Kingdom)added to valuable loot pools
  • Hard hat armor increased to 6 and only spawns on miners


[h3]Wishlist Marauders[/h3]
https://store.steampowered.com/app/1789480/Marauders/

TwitchCon LAN & Beta Update

[h3]Marauders Beta[/h3]

Hey there Pirates, Raiders, and anyone else who’s been following along with the ongoing development of Marauders. We love y’all and are thrilled to have you here!

We have some exciting news to share with you today about the live Beta, our appearance at TwitchCon, and some additional info from the team. So let’s get into it.

[h3]Closed Beta[/h3]

In case you missed the announcement from early this week, the Beta will be live from July 20th at 4:00pm GMT until July 25th at 4:00pm GMT for everyone who has pre-ordered the game. Now before we get into the details of what’s in the Beta, we want to address a question that’s sure to pop up: Why is the Beta only five days long?

Firstly, it’s not some cruel trick on the part of us. We would love for you all to play much longer. However, The Small Impact Games team is a very small crew, so running and operating the Beta requires a lot of hands on deck working around the clock. If our team is focused on running the Beta, it takes away from their time spent actually working on the game itself.

By running a five-day testing period, it gives us enough time to gather feedback and data while not running so long that we’re not delaying the implementation of said feedback and data. We hope you all understand and want you to enjoy the five days that you have lootin’ and shootin’. Then we’d love to have you give us thoughtful critiques that we can use to make subsequent builds even better.

Now as for what’s new in the Beta. As compared to the Alpha, it runs the full gamut from new content like locations, weapons, cosmetics, and mission options to improved visuals and quality-of-life improvements. We’ve also reduced the spawn rate of the Capital Ship (the Breachable raid location from the Alpha). You can read the full detailed list of changes in our previous post.


We will also be keeping you all regularly updated throughout the Beta via content in Discord and on social media, so make sure to keep your eyes on those places.

[h3]TwitchCon[/h3]

On July 17th from 10:30 CEST (Amsterdam time) until 17:30 CEST, the “Battle For the Void” event will be going on in the LAN area. This will be for up to teams of two to battle for supremacy as the best Space Pirates. Winners will get exclusive Marauders loot and a copy of the game. For those unable to attend in person, the entire thing will be streamed live on - you’ll never guess where - Twitch!

Get full event information here.
Info on Battle For the Void here.
Check out the Team17 Twitch channel here.

[h3]What’s Next?[/h3]

Once the Beta is fully wrapped and in the rearview, we’re going to waste no time in moving onto the next chapter of Marauders.

We’ll be celebrating the conclusion of the Beta with an AMA in Discord, so stay tuned for more details on that. We will also get to work analysing and implementing the data from the Beta so we can work towards the next major milestone: launching into Early Access later this year.

That’s all for today’s update. Thanks for reading and we’ll see you all at TwitchCon this weekend!