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Vampire Survivors News

What a horrible night to have a Patch 0.2.13

New Content:


- 1 new PowerUp immediately available

- 4 new achievements to unlock:
  • 1 new character.
  • 1 semi-new character holding a new special weapon.
  • 1 new Passive Weapon.
  • 1 extra rank for the Reroll PowerUp.

[previewyoutube][/previewyoutube]

- Additional fixes and diagnostics for people stuck on a blank screen when starting the game
- Tweak: doubled Hollow Heart and Pummarola bonuses
- Tweak: default Axe passes through 1 more enemy
- Tweak: changed layout of pause menu and availability of the Quit button
- Tweak: Steam achievements synched automatically when launching the game
- Tweak: Reroll base cost reduced to 5k
- Bugfix: Empty Tome now affects cooldowns immediately
- Bugfix: keyboard input opening/closing menus too quickly
- Bugfix: a late-game issue that would occasionally spawn too many enemies off-screen

[h3]The Deep Lore of Vampire Survivors[/h3]
While we wait for an in-game bestiary, I just wanted to make everyone aware that this is not bacteria nor a desktop fan, but it is, allegedly, a "Lion Head":


[h3]Curse PowerUp[/h3]
The new Curse PowerUp is for experienced players and will most likely be tweaked quite a bit compared to the others as new patches keep coming. If you buy it by accident, please remember that you can refund your PowerUps at anytime, for free.



What's next

Next week we'll be moving up to patch 0.3.0, containing a new game mechanic and a new Stage, complete with new layout and enemies.

[h3]Localisation[/h3]
There's work in progress for languages that require a lot of space and for using better fonts, but an estimate for such improvements would be after the next patch.
Thank you to everyone who wants to contirbute to fan translations, still have a lot of emails to go through so sorry if I still haven't managed to reply to everyone!

[h3]Linux version[/h3]
Still in the process of making tentative native builds, especially with the Steam Deck being just around the corner, but for now Proton is still the best way to play the game, even on Deck.


Community

Thank you everyone for your continued support, we're at 20k active users in Discord! 🤯

Vampire Survivors is a screen-clearing thrillride with carpet-bombing doves




Vampire Survivors is one of those games that has absolutely no right being as good as it is. The entire thing is controlled using WASD. It's a genre we've all been playing for decades—top-down shooter—with an art style heavily indebted to Konami's Castlevania. Even the name isn't particularly arresting. But if you judge something by what it sets out to achieve, this is an extremely high quality game...
Read more.

Patch 0.2.12 - small update

New Content:

- 1 new weapon evolution
- 2 new minor game mechanics/PowerUps
- 3 new achievements to unlock the content above
- Enabled the following languages: French, Korean, Russian, and Chinese. Also Spanish and Japanese at about 90% completion.


[previewyoutube][/previewyoutube]

- Added a brief moment of invulnerability after leveling up
- Translation fixes and Translation tools, new languages
- Minor sprite updates
- Minor tweaks to weapons rarity
- Bugfix for people getting stuck on a black screen after changing language
- Bugfix for treasure chests getting stuck in obstacles
- Made a certain thing official but the ride never ends 💀


[h3]Localisation[/h3]
While more languages are on the way, there is now also an official tool to make mods for fan-made translations. Please join the Discord server for the details (link at the end of the page).

What's next

A new input system is being tested to improve controls between screen transitions and allow for key rebinding. A few other QOL improvements are in the works, but priority right now is being given to the completion of Stage 3 and the new game mechanics it will bring.

[h3]Linux version[/h3]
Still no luck with the native build, playing the Windows version using Proton still seems to be the best way for now. There will be more tests done on the public-beta branch during this week, thank you for your patience and help!

Community

Thank you all once again for your help and feedback, between the modding scene, fan translations, and the Discord community leaderboards the support is simply incredible 🙏🏻

How to get all the evolved weapons in Vampire Survivors




Vampire Survivors' evolved weapons are crucial in helping you vanquish the sea of foes hurling themselves at you in any given run. The problem is, it isn't very clear how to get these powerful weapons: even if you've already levelled a bit of gear enough, there's some trial and error involved in realising their full potential...
Read more.

Patch 0.2.11

New Content:

- 3 new achievements. Check their description to see what they unlock!
- 1 new character
- 1 new weapon evolution
- 1 new passive weapon and relative PowerUp
- Saves backup system
- new music track for Green Acres:

[previewyoutube][/previewyoutube]

- Tweak: Heaven Sword takes longer to despawn
- Tweak: every level in Crown gives +8% experience now
- Bugfix: game crashing on picking up multiple chests at the same time
- tentative fix for people having high CPU usage or stuck on an empty screen when launching the game

[h3]Mac version[/h3]
The Mac version is out now!

[h3]Saves backup system[/h3]
Backups are automatic, if you ever lose your data, it's probably due to the game engine not shutting down completely or to a rogue file in the save folder. Please try to:
- Go to %USERPROFILE%/AppData/Roaming and if there is a file without extension called "Vampire_Survivors", delete it.
- Restart your machine to make sure the game is shut down completely, then launch it again, go to Options, finally click "Restore Backup" and "Confirm"

This is a temporary workaround while we try to fix the root cause of the problem.


[h3]Issues with launching the game[/h3]
For people experiencing black or white screens immediately after launching the game, please follow this thread as someone is managing to get through:
https://steamcommunity.com/app/1794680/discussions/1/3195868146172344437/

Work on the new engine is going smoothly, still too soon to be able to say for sure when we can do the swap and forget about this kind of rendering issues, but in the meantime I'm still trying to find some workarounds. Please also keep an eye on the launch options for the game, the new option to "Launch with Steam Overlay enabled" also solved the issues for a few players, so new experimental options might be added soon.


What's next

Other than saves backup, there hasn't been much time for QOL this week, so hopefully we'll see some new tweaks in the next one. Stage 3 is in development, with a new layout, enemies, and a new minor game mechanic.

[h3]Localisation[/h3]
Chinese, French, German, Japanese, Korean, and Spanish translations are currently available on the public-beta branch. They need some tweaking but should be good to go soon. Coming later this month Russian, Italian, Portuguese, and possibly more.

[h3]Linux version[/h3]
Still having some trouble with the native version, should hopefully need just a couple more days, but I said the same thing last week so... 🤞🏻

Community

Please welcome Slothie who joined the part-time team as Community Manager!
With more than 11K users on Discord and a new peak of 53k concurrent players we really needed the extra help. @everyone thank you once again for your incredible support🙏🏻