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Vampire Survivors News

Vampire Survivors gets a new player count record right before its next Stage

It may be a casual indie game and a retro one at that, but Vampire Survivors is proving enormously popular since its release on Steam in December. In fact, it just hit a new player count record - right before the release of Vampire Survivors patch 0.2.13 and the release of a brand new stage later this week.


Vampire Survivors is an inexpensive indie game that's only been out in Steam early access for a couple of months, but it's already proving itself to be one of the best vampire games on PC. The bullet hell shooter gives the player control over their character's movement but not the shooting, so it's more about staying alive than spamming the attack button.


The "gothic horror casual game" became a hit for developer Poncle very quickly, and Vampire Survivors has now it a new concurrent player count peak on Steam - 77,061, which is up by around 6,000 players from its last record from a week ago, suggesting it could go up even higher.


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RELATED LINKS:

How to unlock secret characters in Vampire Survivors

Vampire Survivors weapon evolution guide

The latest Steam hit is a $3 indie game where you are the bullet hell

What a horrible night to have a Patch 0.2.13

New Content:


- 1 new PowerUp immediately available

- 4 new achievements to unlock:
  • 1 new character.
  • 1 semi-new character holding a new special weapon.
  • 1 new Passive Weapon.
  • 1 extra rank for the Reroll PowerUp.

[previewyoutube][/previewyoutube]

- Additional fixes and diagnostics for people stuck on a blank screen when starting the game
- Tweak: doubled Hollow Heart and Pummarola bonuses
- Tweak: default Axe passes through 1 more enemy
- Tweak: changed layout of pause menu and availability of the Quit button
- Tweak: Steam achievements synched automatically when launching the game
- Tweak: Reroll base cost reduced to 5k
- Bugfix: Empty Tome now affects cooldowns immediately
- Bugfix: keyboard input opening/closing menus too quickly
- Bugfix: a late-game issue that would occasionally spawn too many enemies off-screen

[h3]The Deep Lore of Vampire Survivors[/h3]
While we wait for an in-game bestiary, I just wanted to make everyone aware that this is not bacteria nor a desktop fan, but it is, allegedly, a "Lion Head":


[h3]Curse PowerUp[/h3]
The new Curse PowerUp is for experienced players and will most likely be tweaked quite a bit compared to the others as new patches keep coming. If you buy it by accident, please remember that you can refund your PowerUps at anytime, for free.



What's next

Next week we'll be moving up to patch 0.3.0, containing a new game mechanic and a new Stage, complete with new layout and enemies.

[h3]Localisation[/h3]
There's work in progress for languages that require a lot of space and for using better fonts, but an estimate for such improvements would be after the next patch.
Thank you to everyone who wants to contirbute to fan translations, still have a lot of emails to go through so sorry if I still haven't managed to reply to everyone!

[h3]Linux version[/h3]
Still in the process of making tentative native builds, especially with the Steam Deck being just around the corner, but for now Proton is still the best way to play the game, even on Deck.


Community

Thank you everyone for your continued support, we're at 20k active users in Discord! 🤯

Vampire Survivors is a screen-clearing thrillride with carpet-bombing doves




Vampire Survivors is one of those games that has absolutely no right being as good as it is. The entire thing is controlled using WASD. It's a genre we've all been playing for decades—top-down shooter—with an art style heavily indebted to Konami's Castlevania. Even the name isn't particularly arresting. But if you judge something by what it sets out to achieve, this is an extremely high quality game...
Read more.

Patch 0.2.12 - small update

New Content:

- 1 new weapon evolution
- 2 new minor game mechanics/PowerUps
- 3 new achievements to unlock the content above
- Enabled the following languages: French, Korean, Russian, and Chinese. Also Spanish and Japanese at about 90% completion.


[previewyoutube][/previewyoutube]

- Added a brief moment of invulnerability after leveling up
- Translation fixes and Translation tools, new languages
- Minor sprite updates
- Minor tweaks to weapons rarity
- Bugfix for people getting stuck on a black screen after changing language
- Bugfix for treasure chests getting stuck in obstacles
- Made a certain thing official but the ride never ends 💀


[h3]Localisation[/h3]
While more languages are on the way, there is now also an official tool to make mods for fan-made translations. Please join the Discord server for the details (link at the end of the page).

What's next

A new input system is being tested to improve controls between screen transitions and allow for key rebinding. A few other QOL improvements are in the works, but priority right now is being given to the completion of Stage 3 and the new game mechanics it will bring.

[h3]Linux version[/h3]
Still no luck with the native build, playing the Windows version using Proton still seems to be the best way for now. There will be more tests done on the public-beta branch during this week, thank you for your patience and help!

Community

Thank you all once again for your help and feedback, between the modding scene, fan translations, and the Discord community leaderboards the support is simply incredible 🙏🏻

How to get all the evolved weapons in Vampire Survivors




Vampire Survivors' evolved weapons are crucial in helping you vanquish the sea of foes hurling themselves at you in any given run. The problem is, it isn't very clear how to get these powerful weapons: even if you've already levelled a bit of gear enough, there's some trial and error involved in realising their full potential...
Read more.