Dev Update 01
This week in macabre
Features:
Features:
- Added cancellable abilities
- Added scan VFX to seeker C
- Added random spawner component for artifact spawning
- Added stages with different scan speeds and materials to Seeker C
- Added throw visualisation
- Added torch toggle and overdrive
- Allow pickup definitions to be dragged directly into the level
- Created a new animation instance hierarchy, ready for monster animations
- Edit seeker target tag on instanced actors
- Enabled null online subsystem for debugging
- Equipment is now always viewed (instead of bound to a key)
- Made radial scan RPCs reliable
- More flexible equipment viewing system
- Nativised radial scan for modifications
- Refactored stamina regen to health set tick
- Seeker C now only displays artifact location when scan hits the artifact
- Seeker C now scans in correct direction after drop and pickup
- Seeker C VFX now on click, not automatic
- Tickable equipment instances (default not ticking)
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- Fix unequip not being called on client
- Fixed blipper crash on endplay
- Fixed character network prediction error
- Fixed client initial rotation bug
- Fixed crash related to initial inventory
- Fixed interaction line trace
- Fixed item pickup on client
- Fixed rift placeholder load error
- Fixed scan VFX not running initially
- Fixed torch action replication
